The scanner would not allow two consecutive requests on an interface to
have the same since number, so if a new version of an interface added
two new request the version number would have to be increased by two.
Since wl_display_dispatch() returns the number of processed events or -1
on error, only cancel the roundtrip if an -1 is returned.
This also fixes a potential memory corruption bug happening when
wl_display_roundtrip() does an early return and the callback later
writes to the then out of scope stack allocated `done' parameter.
Introduced by 33b7637b45.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
On the client side EGL, all the wl_buffer.release events need to be
processed before buffer allocation, otherwise a third buffer might
be allocated unnecessarily. However, the buffer allocation should
not block in the case no event was received. In order to do that, a
non-blocking queue dispatch function is needed.
By default the server will dump protocol for both the server and its
clients when run with WAYLAND_DEBUG=1. That's still the case, but it now
also understands WAYLAND_DEBUG=client or WAYLAND_DEBUG=server, which
will only enable debug dumping on either client or server side.
When events are queued, the associated proxy objects (target proxy and
potentially closure argument proxies) are verified being valid. However,
as any event may destroy some proxy object, validity needs to be
verified again before dispatching. Before this change this was done by
again looking up the object via the display object map, but that did not
work because a delete_id event could be dispatched out-of-order if it
was queued in another queue, causing the object map to either have a new
proxy object with the same id or none at all, had it been destroyed in
an earlier event in the queue.
Instead, make wl_proxy reference counted and increase the reference
counter of every object associated with an event when it is queued. In
wl_proxy_destroy() set a flag saying the proxy has been destroyed by the
application and only free the proxy if the reference counter reaches
zero after decreasing it.
Before dispatching, verify that a proxy object still is valid by
checking that the flag set in wl_proxy_destroy() has not been set. When
dequeuing the event, all associated proxy objects are dereferenced and
free:ed if the reference counter reaches zero. As proxy reference counter
is initiated to 1, when dispatching an event it can never reach zero
without having the destroyed flag set.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
The _* namespace and identifiers with double underscore are reserved
by the C standard. That makes __wl_container_of is double plus bad,
so lets just call it wl_container_of.
Exporting unprefixed symbols is a pretty bad idea so don't do that.
Instea of redefining it WL_ARRAY_LENGTH, we just move the define to
our private header. The scanner generates code that uses ARRAY_LENGTH,
but we can just make it count the number elements and emit an integer
constant instead.
We don't have a use case for this and the actual semantics and
synchronization behavior of wl_egl_pixmap were never really well-defined.
It also doesn't provide the cross-process buffer sharing that make
window systems pixmaps useful in other window systems.
Touch grabs allow the compositor to be placed into a mode where touch events
temporarily bypass their default behavior and perform other operations.
Wayland already supports keyboard and pointer grabs, but was lacking
corresponding touch support. The default touch grab handlers here contain the
client event delivery code that was previously called directly in weston.
Signed-off-by: Matt Roper <matthew.d.roper@intel.com>
If any callback or helper function fails with a fatal error, we now
set the last_error flag and prevent all further I/O on the wl_display. We
wake up all sleeping event-queues and notify the caller that they
should shutdown wl_display.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
We need access to all event-queues of a single wl_display object. For
instance during connection-errors, we need to be able to wake up all event
queues. Otherwise, they will be stuck waiting for incoming events.
The API user is responsible to keep a wl_display object around until all
event-queues that were created on it are destroyed.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
wl_connection_read() assumes that the caller dispatched all messages
before calling it. wl_buffer_put_iov() does only provide enough room so we
fill the buffer. So the only case when the buffer overflows, is when a
previous read filled up the buffer but we couldn't parse a single message
from it. In this case, the client sent a message bigger than our buffer
and we should return an error and close the connection.
krh: Edited from Davids original patch to just check that the buffer
isn't full before we try reading into it.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
We rely on well-defined unsigned overflow behaviour so let's make the
index fields actually unsigned. Signed ints aren't guaranteed to have the
behavior we want (could be either ones or twos complement).
If we read more FDs than we have room for, we currently leak FDs because
we overwrite previous still pending FDs. Instead, we do now close incoming
FDs if the buffer is full and return EOVERFLOW.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Same problem as we had with close_fds(). We cannot rely on the fds_out
buffer being filled with less than MAX_FDS_OUT file descriptors.
Therefore, write at most MAX_FDS_OUT file-descriptors to the outgoing
buffer.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Same problem as with outgoing FDs. We need to close these on shutdown,
otherwise we leak open file descriptors.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
If we push two messages via wl_connection_write() and both messages
contain more than MAX_FDS_OUT file-descriptors combined, then
wl_connection_flush() will write only MAX_FDS_OUT of them, but close all
pending ones, too.
Furthermore, close_fds() will copy more FDs out of the buffer than it can
hold and cause a buffer overflow. Therefore, we simply pass a maximum
limit to close_fds().
During shutdown, we simply close all available FDs.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
When destroying a wl_connection object, there might still be data in the
queue. We would leak open file-descriptors so we must close them.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
If we cannot increase the array for new entries, we now return 0 instead
of accessing invalid memory.
krh: Edited to return 0 on failure instead. In the initialization path,
we call wl_map_insert_new() to insert NULL at index 0, which also returns
0 but not as an error. Since we do that up front, every other case of
returning 0 is an unambiguous error.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
We might have to perform memory allocations in wl_array_copy(), so catch
out-of-memory errors in wl_array_add() and return -1 before changing any
state.
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
A server may asynchronously send errors via wl_display.error() events.
Instead of aborting we now the a "last_error" flag inside of wl_display
objects. The user can retrieve these via wl_display_get_error().
Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Add some brief documentation for the public libwayland-client entry
points. This is by no means complete, some functions are still
undocumented and some might need extra information.
Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
This moves desc as first argument of desc_dump().
Description writing was broken on i586 because desc_dump() used
va_arg() after a vsnprintf() call to find the last argument.
But after calling a function with a va_arg argument, this arguments is
undefined.
To let clients determine whether any events were dispatched, we return
the number of dispatched events. An event source with an event queue
(such as wl_display or an X connection) may queue up event as a result of
processing a different event source (data on a network socket, timerfd etc).
After dispatching data from fd (or just before blocking) we have to check
such event sources, which is what wl_event_source_check() is used for.
A checked event source will have its handler called with mask=0 just
before blocking. If any work is done in any of these handlers, we have
to check all the checked sources again, since the work could have queued up
events in a different source. This is why the event handlers must return
a positive number if events were handled. Which in turn is why we need
the wl_display dispatch functions to return that as well.
If the main thread ends up dispatching a non-main queue, and not in
a wl_display_dispatch() callback, we may queue up main queue events and read
all data from the socket fd. When we get back to the main loop, the
socket fd is no longer readable and nothing will trigger dispatching of
the queued up events.
The new function wl_display_dispatch_pending() will dispatch any pending
events, but not attempt to read from the socket. Clients that integrate
the wayland socket fd into a main loop should call
wl_display_dispatch_pending() and then wl_display_flush()
before going back to blocking in poll(2) or similar mechanism.
We need to queue up events even if a proxy doesn't have an implementation
(listener). In case of server created new objects, the client haven't
had a chance to set the listener when the first events to the new object
come in. So now we always queue up events and discard them at
dispatch time if they don't have a listener at that point.
We can't use the same behaviour in both the client and the server. In the
client this is a wl_proxy pointer in the server it's a pointer to the
uint32_t object id. This doesn't fix the problem, but it's a slightly
more useful default, since we typically use WAYLAND_DEBUG on the client.
The function wl_proxy_create_for_id() would try to acquire the display
lock, but the only call path leading to it would call it with the lock
already acquired.
This patch removes the attempt to acquire the lock and makes the
function static. It was exported before because client had to create
proxy's manually when the server sent a new object id, but since commit
9de9e39f [1] this is no longer necessary.
[1] commit 9de9e39f87
Author: Kristian Høgsberg <krh@bitplanet.net>
Date: Thu Jun 28 22:01:58 2012 -0400
Allocate client proxy automatically for new objects
v2: Change the right function. Previous patch changed wl_proxy_create()
instead of wl_proxy_create_for_id().