This adds an API to get the file descriptor for a client.
The client file descriptor can be used for a wayland compositor to validate
a request from a client if there are any additional information provided from
the client's file descriptor.
For instance, this will be helpful in some linux distributions, in which SELinux
or SMACK is enabled. In those environments, each file (including socket) will have
each security contexts in its inode as xattr member variable. A wayland compositor
can validate a client request by getting the file descriptor of the client and
by checking the security contexts associated with the file descriptor.
Signed-off-by: Sung-Jin Park <input.hacker@gmail.com>
When processing a closure, data in the connection can be consumed again
if the closure itself invokes extra event dispatch. In that case the
remaining data size is also altered, so the variable len should be
updated after the closure is processed.
Signed-off-by: Jaeyoon Jung <jaeyoon.jung@lge.com>
Reviewed-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Derek Foreman <derekf@osg.samsung.com>
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Marek Chalupa <mchqwerty@gmail.com>
Reviewed-by: Derek Foreman <derekf@osg.samsung.com>
On many places in the code we use wl_log + abort or wl_log + assert(0).
Replace these with one call to wl_abort, so that we don't mix abort(),
assert(0) and we'll save few lines
Signed-off-by: Marek Chalupa <mchqwerty@gmail.com>
Reviewed-by: Derek Foreman <derekf@osg.samsung.com>
A few of the header files had function prototypes that were not
following project conventions, sometimes even in the same file.
Corrected these to follow as per wayland-os.h.
Signed-off-by: Jon A. Cruz <jonc@osg.samsung.com>
Calling close() on the same file descriptor that a previous call to
close() already closed is wrong, and racy if another thread received
that same file descriptor as a eg. new socket or actual file.
There are two situations where wl_connection_destroy() would close its
file descriptor and then another function up in the call chain would
close the same file descriptor:
* When wl_client_create() fails after calling wl_connection_create(),
it will call wl_connection_destroy() before returning. However, its
caller will always close the file descriptor if wl_client_create()
fails.
* wl_display_disconnect() unconditionally closes the display file
descriptor and also calls wl_connection_destroy().
So these two seem to expect wl_connection_destroy() to leave the file
descriptor open. The other caller of wl_connection_destroy(),
wl_client_destroy(), does however expect wl_connection_destroy() to
close its file descriptor, alas.
This patch changes wl_connection_destroy() to indulge this majority of
two callers by simply not closing the file descriptor. For the benefit
of wl_client_destroy(), wl_connection_destroy() then returns the
unclosed file descriptor so that wl_client_destroy() can close it
itself.
Since wl_connection_destroy() is a private function called from few
places, changing its semantics seemed like the more expedient way to
address the double-close() problem than shuffling around the logic in
wl_client_create() to somehow enable it to always avoid calling
wl_connection_destroy().
Signed-off-by: Benjamin Herr <ben@0x539.de>
Reviewed-by: Marek Chalupa <mchqwerty@gmail.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This commit adds support for server-side languages bindings. This is done
in two ways:
1. Adding a wl_resource_set_dispatcher function that corresponds to
wl_resource_set_interface. The only difference between the two functions
is that the new version takes a dispatcher along with the implementation,
data, and destructor. This allows for runtime calling of native language
functions for callbacks instead of having to generate function pointers.
2. Adding versions of wl_resource_post_event and wl_resource_queue_event
that take an array of wl_argument instead of a variable argument list.
This allows for easier run-time argument conversion and removes the need
for libffi-based calling of variadic functions.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
This commit adds version information to wl_message signatures and a
wl_message_get_since function to retrieve. The since version comes in the
form of a (possible) integer at the begining of the message. If the
message starts with an integer, then it specifies the "since" version of
that message. Messages present in version one do not get this "since"
information. In this way we can run-time detect the version information
for a structure on a per-message basis.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
With the work to add wl_resource accessors and port weston to use them,
we're ready to make wl_resource and wl_object opaque structs. We keep
wl_buffer in the header for EGL stacks to use, but don't expose it by
default. In time we'll remove it completely, but for now it provides a
transition paths for code that still uses wl_buffer.
Reviewed-by: Jason Ekstrand<jason@jlekstrand.net>
In order to use the second-lowest bit of each pointer in wl_map for the
WL_MAP_ENTRY_LEGACY flag, every pointer has to be a multiple of 4. This
was a good assumption, except with WL_ZOMBIE_OBJECT. This commit creates
an actual static variable to which WL_ZOMBIE_OBJECT now points. Since
things are only every compared to WL_ZOMBIE_OBJECT with "==" or "!=", the
only thing that matters is that it is unique.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
The implementation in this commit allows for one bit worth of flags. If
more flags are desired at a future date, then the wl_map implementation
will have to change but the wl_map API will not.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
The original wl_map implementation did no checking to ensures that ids fell
on the correct side of the WL_SERVER_ID_START line. This meant that a
client could send the server a server ID and it would happily try to use
it. Also, there was no distinction between server-side and client-side in
wl_map_remove. Because wl_map_remove added the entry to the free list
regardless of which side it came from, the following set of actions would
break the map:
1. Client creates a bunch of objects
2. Client deletes one or more of those objects
3. Client does something that causes the server to create an object
Because of the problem in wl_map_remove, the server would take an old
client-side id, apply the WL_SERVER_ID_START offset, and try to use it as a
server-side id regardless of whether or not it was valid.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
This commit adds a flags parameter to wl_closure_invoke(). The so far
added flags are ment to specify if the invokation is client side or
server side. When on the server side, closure arguments of type 'new_id'
should be invoked as a integer id while on the client side they should
be invoked as a pointer to a proxy object.
This fixes a bug happening when the address of a client side 'new_id'
proxy object did not fit in a 32 bit integer.
krh: Squashed test suite compile fix from Jason Ekstrand.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
The primary purpose of this patch is to clean up wl_closure and separate
closure storage, libffi, and the wire format. To that end, a number of changes
have been made:
- The maximum number of closure arguments has been changed from a magic number
to a #define WL_CLOSURE_MAX_ARGS
- A wl_argument union has been added for storing a generalized closure
argument and wl_closure has been converted to use wl_argument instead of the
combination of libffi, the wire format, and a dummy extra buffer. As of
now, the "extra" field in wl_closure should be treated as bulk storage and
never direclty referenced outside of wl_connection_demarshal.
- Everything having to do with libffi has been moved into wl_closure_invoke
and the convert_arguments_to_ffi helper function.
- Everything having to do with the wire format has been restricted to
wl_connection_demarshal and the new static serialize_closure function. The
wl_closure_send and wl_closure_queue functions are now light wrappers around
serialize_closure.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
When events are queued, the associated proxy objects (target proxy and
potentially closure argument proxies) are verified being valid. However,
as any event may destroy some proxy object, validity needs to be
verified again before dispatching. Before this change this was done by
again looking up the object via the display object map, but that did not
work because a delete_id event could be dispatched out-of-order if it
was queued in another queue, causing the object map to either have a new
proxy object with the same id or none at all, had it been destroyed in
an earlier event in the queue.
Instead, make wl_proxy reference counted and increase the reference
counter of every object associated with an event when it is queued. In
wl_proxy_destroy() set a flag saying the proxy has been destroyed by the
application and only free the proxy if the reference counter reaches
zero after decreasing it.
Before dispatching, verify that a proxy object still is valid by
checking that the flag set in wl_proxy_destroy() has not been set. When
dequeuing the event, all associated proxy objects are dereferenced and
free:ed if the reference counter reaches zero. As proxy reference counter
is initiated to 1, when dispatching an event it can never reach zero
without having the destroyed flag set.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Exporting unprefixed symbols is a pretty bad idea so don't do that.
Instea of redefining it WL_ARRAY_LENGTH, we just move the define to
our private header. The scanner generates code that uses ARRAY_LENGTH,
but we can just make it count the number elements and emit an integer
constant instead.
On the client side where we queue up multiple events before dispatching, we
need to look up the receiving proxy and argument proxies immediately before
calling the handler. Between queueing up multiple events and eventually
invoking the handler, previous handlers may have destroyed some of the
proxies.
The update callback for the file descriptors was always a bit awkward and
un-intuitive. The idea was that whenever the protocol code needed to
write data to the fd it would call the 'update' function. This function
would adjust the mainloop so that it polls for POLLOUT on the fd so we
can eventually flush the data to the socket.
The problem is that in multi-threaded applications, any thread can issue
a request, which writes data to the output buffer and thus triggers the
update callback. Thus, we'll be calling out with the display mutex
held and may call from any thread.
The solution is to eliminate the udpate callback and just require that
the application or server flushes all connection buffers before blocking.
This turns out to be a simpler API, although we now require clients to
deal with EAGAIN and non-blocking writes. It also saves a few syscalls,
since the socket will be writable most of the time and most writes will
complete, so we avoid changing epoll to poll for POLLOUT, then write and
then change it back for each write.
Expose these to other files using wayland-private.h, so wayland-client.c
can walk NULLables properly.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
The core libwayland libraries should not handle logging, only passing
the error messages to subscribed functions.
An application linked to libwayland-server or libwayland-client
will be able to set own functions (one per library) to handle error
messages.
Change in this series: make the wl_log return int, because
of compatibility with printf. It will return the number of bytes logged.
In case the client isn't responding, this will block the compositor.
Instead we flush with MSG_DONTWAIT, which lets us fill up the kernel buffer
as much as we can (after not returning EPOLLOUT anymore it still can take
80k more), and then disconnect the client if we get EAGAIN.
We set aside a range of the object ID space for use by the server. This
allows the server to bind an object to an ID for a client and pass that
object to the client. The client can use the object immediately and the
server can emit events to the object immdiately.