Use pixman regions to reduce repainting

For now, we just use glScissor and clip to the extent of the damage region,
but we can do even better by clipping the repaint to the region rectangles.
This commit is contained in:
Kristian Høgsberg 2011-02-13 13:00:51 -05:00
parent 9c7a8cc663
commit 31bd6c7ab1
4 changed files with 82 additions and 14 deletions

View file

@ -163,6 +163,27 @@ wlsc_surface_create(struct wlsc_compositor *compositor,
return surface;
}
void
wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
int32_t x, int32_t y,
int32_t width, int32_t height)
{
struct wlsc_compositor *compositor = surface->compositor;
pixman_region32_union_rect(&compositor->damage_region,
&compositor->damage_region,
surface->x + x, surface->y + y,
width, height);
wlsc_compositor_schedule_repaint(compositor);
}
void
wlsc_surface_damage(struct wlsc_surface *surface)
{
wlsc_surface_damage_rectangle(surface, 0, 0,
surface->width, surface->height);
}
uint32_t
get_time(void)
{
@ -178,10 +199,11 @@ destroy_surface(struct wl_resource *resource, struct wl_client *client)
{
struct wlsc_surface *surface =
container_of(resource, struct wlsc_surface, surface.resource);
struct wlsc_compositor *compositor = surface->compositor;
struct wl_listener *l, *next;
uint32_t time;
wlsc_surface_damage(surface);
wl_list_remove(&surface->link);
glDeleteTextures(1, &surface->texture);
@ -191,8 +213,6 @@ destroy_surface(struct wl_resource *resource, struct wl_client *client)
l->func(l, &surface->surface, time);
free(surface);
wlsc_compositor_schedule_repaint(compositor);
}
uint32_t *
@ -407,9 +427,28 @@ wlsc_output_repaint(struct wlsc_output *output)
struct wlsc_compositor *ec = output->compositor;
struct wlsc_surface *es;
struct wlsc_input_device *eid;
pixman_region32_t new_damage, total_damage;
pixman_box32_t *extents;
glViewport(0, 0, output->width, output->height);
pixman_region32_init(&new_damage);
pixman_region32_init(&total_damage);
pixman_region32_intersect_rect(&new_damage,
&ec->damage_region,
output->x, output->y,
output->width, output->height);
pixman_region32_subtract(&ec->damage_region,
&ec->damage_region, &new_damage);
pixman_region32_union(&total_damage, &new_damage,
&output->previous_damage_region);
pixman_region32_copy(&output->previous_damage_region, &new_damage);
extents = pixman_region32_extents(&total_damage);
glEnable(GL_SCISSOR_TEST);
glScissor(extents->x1, extents->y1,
extents->x2 - extents->x1, extents->y2 - extents->y1);
es = container_of(ec->surface_list.next, struct wlsc_surface, link);
if (es->map_type == WLSC_SURFACE_MAP_FULLSCREEN &&
es->fullscreen_output == output) {
@ -483,6 +522,12 @@ surface_attach(struct wl_client *client,
{
struct wlsc_surface *es = (struct wlsc_surface *) surface;
/* FIXME: This damages the entire old surface, but we should
* really just damage the part that's no longer covered by the
* surface. Anything covered by the new surface will be
* damaged by the client. */
wlsc_surface_damage(es);
buffer->attach(buffer, surface);
es->buffer = buffer;
es->x += x;
@ -517,7 +562,7 @@ surface_map_toplevel(struct wl_client *client,
break;
}
wlsc_compositor_schedule_repaint(es->compositor);
wlsc_surface_damage(es);
es->map_type = WLSC_SURFACE_MAP_TOPLEVEL;
}
@ -544,7 +589,7 @@ surface_map_transient(struct wl_client *client,
es->y = pes->y + y;
wlsc_surface_update_matrix(es);
wlsc_compositor_schedule_repaint(es->compositor);
wlsc_surface_damage(es);
es->map_type = WLSC_SURFACE_MAP_TRANSIENT;
}
@ -577,7 +622,7 @@ surface_map_fullscreen(struct wl_client *client, struct wl_surface *surface)
es->y = (output->height - es->height) / 2;
es->fullscreen_output = output;
wlsc_surface_update_matrix(es);
wlsc_compositor_schedule_repaint(es->compositor);
wlsc_surface_damage(es);
es->map_type = WLSC_SURFACE_MAP_FULLSCREEN;
}
@ -589,7 +634,8 @@ surface_damage(struct wl_client *client,
struct wlsc_surface *es = (struct wlsc_surface *) surface;
es->buffer->damage(es->buffer, surface, x, y, width, height);
wlsc_compositor_schedule_repaint(es->compositor);
wlsc_surface_damage_rectangle(es, x, y, width, height);
}
const static struct wl_surface_interface surface_interface = {
@ -605,8 +651,7 @@ static void
wlsc_input_device_attach(struct wlsc_input_device *device,
struct wl_buffer *buffer, int x, int y)
{
struct wlsc_compositor *ec =
(struct wlsc_compositor *) device->input_device.compositor;
wlsc_surface_damage(device->sprite);
buffer->attach(buffer, &device->sprite->surface);
device->hotspot_x = x;
@ -618,7 +663,7 @@ wlsc_input_device_attach(struct wlsc_input_device *device,
device->sprite->height = buffer->height;
wlsc_surface_update_matrix(device->sprite);
wlsc_compositor_schedule_repaint(ec);
wlsc_surface_damage(device->sprite);
}
@ -770,11 +815,13 @@ notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
time, x, y, sx, sy);
}
wlsc_surface_damage(wd->sprite);
wd->sprite->x = device->x - wd->hotspot_x;
wd->sprite->y = device->y - wd->hotspot_y;
wlsc_surface_update_matrix(wd->sprite);
wlsc_compositor_schedule_repaint(ec);
wlsc_surface_damage(wd->sprite);
}
static void
@ -854,6 +901,7 @@ wlsc_switcher_next(struct wlsc_switcher *switcher)
{
struct wl_list *l;
wlsc_surface_damage(switcher->current);
l = switcher->current->link.next;
if (l == &switcher->compositor->surface_list)
l = switcher->compositor->surface_list.next;
@ -861,7 +909,7 @@ wlsc_switcher_next(struct wlsc_switcher *switcher)
wl_list_remove(&switcher->listener.link);
wl_list_insert(switcher->current->surface.destroy_listener_list.prev,
&switcher->listener.link);
wlsc_compositor_schedule_repaint(switcher->compositor);
wlsc_surface_damage(switcher->current);
}
static void
@ -1006,7 +1054,7 @@ notify_pointer_focus(struct wl_input_device *device,
compositor->focus = 0;
}
wlsc_compositor_schedule_repaint(compositor);
wlsc_surface_damage(wd->sprite);
}
void
@ -1213,6 +1261,8 @@ wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
output->width = width;
output->height = height;
pixman_region32_init(&output->previous_damage_region);
output->background =
background_create(output, option_background);
@ -1227,6 +1277,10 @@ wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
wl_display_add_object(c->wl_display, &output->object);
wl_display_add_global(c->wl_display, &output->object,
wlsc_output_post_geometry);
pixman_region32_union_rect(&c->damage_region,
&c->damage_region,
x, y, width, height);
}
int
@ -1266,6 +1320,7 @@ wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
loop = wl_display_get_event_loop(ec->wl_display);
ec->timer_source = wl_event_loop_add_timer(loop, repaint, ec);
pixman_region32_init(&ec->damage_region);
wlsc_compositor_schedule_repaint(ec);
return 0;