client: Add WL_MAP_ENTRY_ZOMBIE flag

Add a new map entry flag to indicate that the object received is valid,
but a zombie. Previously this relied on a fixed object pointer, but
future patches in this series will have map entries returning either
NULL, or a different structure type entirely, for zombie objects.

wl_object_is_zombie() now solely uses the new flag to determine whether
or not the object is a zombie.

[daniels: Extracted from Derek's bespoke-zombie patch as an intermediate
          step.]

Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
This commit is contained in:
Derek Foreman 2017-12-28 15:22:25 +00:00 committed by Daniel Stone
parent 69fab4fffc
commit 07d7a9968d
3 changed files with 21 additions and 9 deletions

View file

@ -834,9 +834,18 @@ wl_connection_demarshal(struct wl_connection *connection,
bool
wl_object_is_zombie(struct wl_map *map, uint32_t id)
{
struct wl_object *object = wl_map_lookup(map, id);
uint32_t flags;
return (object == WL_ZOMBIE_OBJECT);
/* Zombie objects only exist on the client side. */
if (map->side == WL_MAP_SERVER_SIDE)
return false;
/* Zombie objects can only have been created by the client. */
if (id >= WL_SERVER_ID_START)
return false;
flags = wl_map_lookup_flags(map, id);
return !!(flags & WL_MAP_ENTRY_ZOMBIE);
}
int