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https://github.com/wizbright/waybox.git
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Reverted a change that caused wl-clipboard to hang
I suppose this hack can be done in another way if it's actually still a problem.
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parent
ae42d9d2f7
commit
ead6648438
2 changed files with 5 additions and 10 deletions
4
po/eo.po
4
po/eo.po
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@ -8,7 +8,7 @@ msgstr ""
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"Project-Id-Version: Waybox 0.0.1\n"
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"Project-Id-Version: Waybox 0.0.1\n"
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"Report-Msgid-Bugs-To: https://github.com/wizbright/waybox/issues\n"
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"Report-Msgid-Bugs-To: https://github.com/wizbright/waybox/issues\n"
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"POT-Creation-Date: 2023-11-21 15:47-0500\n"
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"POT-Creation-Date: 2023-11-21 15:47-0500\n"
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"PO-Revision-Date: 2023-11-21 15:58-0500\n"
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"PO-Revision-Date: 2023-12-07 13:16-0500\n"
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"Last-Translator: Keith <keith@localhost>\n"
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"Last-Translator: Keith <keith@localhost>\n"
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"Language-Team: Esperanto\n"
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"Language-Team: Esperanto\n"
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"Language: eo\n"
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"Language: eo\n"
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@ -113,7 +113,7 @@ msgid "Failed to start server"
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msgstr "Malsukcesis startigi servilon"
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msgstr "Malsukcesis startigi servilon"
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msgid "New output device detected"
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msgid "New output device detected"
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msgstr "Nova enigilo malkovrita"
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msgstr "Nova eligilo malkovrita"
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msgid "Could not add an output layout."
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msgid "Could not add an output layout."
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msgstr "Ne eblis aldoni eligan aranĝon."
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msgstr "Ne eblis aldoni eligan aranĝon."
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@ -116,14 +116,9 @@ static void xdg_toplevel_map(struct wl_listener *listener, void *data) {
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toplevel->geometry.y = 0;
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toplevel->geometry.y = 0;
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}
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}
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/* A toplevel no larger than a title bar shouldn't be sized or focused */
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if (toplevel->geometry.height > TITLEBAR_HEIGHT &&
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toplevel->geometry.height > TITLEBAR_HEIGHT *
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(usable_area.width / usable_area.height)) {
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wlr_xdg_toplevel_set_size(toplevel->xdg_toplevel,
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wlr_xdg_toplevel_set_size(toplevel->xdg_toplevel,
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toplevel->geometry.width, toplevel->geometry.height);
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toplevel->geometry.width, toplevel->geometry.height);
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focus_toplevel(toplevel, toplevel->xdg_toplevel->base->surface);
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focus_toplevel(toplevel, toplevel->xdg_toplevel->base->surface);
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}
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wlr_scene_node_set_position(&toplevel->scene_tree->node,
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wlr_scene_node_set_position(&toplevel->scene_tree->node,
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toplevel->geometry.x, toplevel->geometry.y);
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toplevel->geometry.x, toplevel->geometry.y);
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