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Migrated layer shell to the scene graph API
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7 changed files with 415 additions and 304 deletions
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@ -15,9 +15,17 @@ struct wb_output {
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struct wlr_output *wlr_output;
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struct wb_server *server;
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struct wl_list layers[4]; /* wb_layer_surface::link */
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struct {
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struct wlr_scene_node *shell_background;
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struct wlr_scene_node *shell_bottom;
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struct wlr_scene_node *shell_fullscreen;
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struct wlr_scene_node *shell_overlay;
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struct wlr_scene_node *shell_top;
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} layers;
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#if !WLR_CHECK_VERSION(0, 16, 0)
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struct wlr_scene_rect *scene_rect;
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#endif
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struct wl_listener destroy;
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struct wl_listener frame;
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@ -11,6 +11,8 @@ struct wb_server;
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struct wb_seat {
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struct wlr_seat *seat;
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struct wlr_layer_surface_v1 *focused_layer;
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struct wl_list keyboards;
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struct wl_listener request_set_primary_selection;
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@ -28,5 +30,6 @@ struct wb_keyboard {
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struct wb_server;
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struct wb_seat *wb_seat_create(struct wb_server *server);
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void seat_set_focus_layer(struct wb_seat *seat, struct wlr_layer_surface_v1 *layer);
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void wb_seat_destroy(struct wb_seat *seat);
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#endif
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