mirror of
https://github.com/wizbright/waybox.git
synced 2025-10-29 05:40:20 -04:00
Migrated to the scene graph API
This commit is contained in:
parent
03fbe71903
commit
d7b799ab80
12 changed files with 196 additions and 271 deletions
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@ -6,6 +6,7 @@
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/render/wlr_texture.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/types/wlr_xdg_output_v1.h>
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#include "waybox/server.h"
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@ -14,7 +15,9 @@ struct wb_output {
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struct wlr_output *wlr_output;
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struct wb_server *server;
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struct wl_list layers[4];
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struct wl_list layers[4]; /* wb_layer_surface::link */
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struct wlr_scene_rect *scene_rect;
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struct wl_listener destroy;
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struct wl_listener frame;
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@ -29,9 +32,9 @@ struct wb_view {
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#if !WLR_CHECK_VERSION(0, 16, 0)
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struct wlr_xdg_surface *xdg_surface;
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#endif
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struct wlr_scene_node *scene_node;
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struct wlr_xdg_toplevel_decoration_v1 *decoration;
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int decoration_height;
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struct wl_listener map;
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struct wl_listener unmap;
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@ -41,8 +44,6 @@ struct wb_view {
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struct wl_listener request_minimize;
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struct wl_listener request_move;
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struct wl_listener request_resize;
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struct wl_listener surface_commit;
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bool mapped;
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struct wlr_box current_position;
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struct wlr_box previous_position;
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@ -16,7 +16,6 @@
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#include <wlr/types/wlr_data_device.h>
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#include <wlr/types/wlr_idle.h>
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#include <wlr/types/wlr_screencopy_v1.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_gamma_control_v1.h>
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#include <wlr/types/wlr_output_layout.h>
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#if WLR_CHECK_VERSION(0, 16, 0)
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@ -49,6 +48,7 @@ struct wb_server {
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struct wlr_output_layout *output_layout;
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struct wlr_xdg_output_manager_v1 *output_manager;
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struct wlr_renderer *renderer;
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struct wlr_scene *scene;
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#if WLR_CHECK_VERSION(0, 16, 0)
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struct wlr_subcompositor *subcompositor;
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#endif
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@ -5,7 +5,7 @@
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void init_xdg_shell(struct wb_server *server);
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void focus_view(struct wb_view *view, struct wlr_surface *surface);
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struct wb_view *desktop_view_at(
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struct wb_view *get_view_at(
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struct wb_server *server, double lx, double ly,
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struct wlr_surface **surface, double *sx, double *sy);
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#endif
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@ -4,16 +4,16 @@
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#include "waybox/server.h"
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enum action_type {
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ACTION_CLOSE = 1,
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ACTION_EXECUTE = 2,
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ACTION_EXIT = 4,
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ACTION_ICONIFY = 8,
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ACTION_NEXT_WINDOW = 16,
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ACTION_PREVIOUS_WINDOW = 32,
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ACTION_RECONFIGURE = 64,
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ACTION_SHADE = 128,
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ACTION_TOGGLE_MAXIMIZE = 256,
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ACTION_UNSHADE = 512,
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ACTION_EXECUTE = 1<<0,
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ACTION_EXIT = 1<<1,
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ACTION_NEXT_WINDOW = 1<<2,
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ACTION_PREVIOUS_WINDOW = 1<<3,
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ACTION_CLOSE = 1<<4,
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ACTION_RECONFIGURE = 1<<5,
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ACTION_ICONIFY = 1<<6,
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ACTION_TOGGLE_MAXIMIZE = 1<<7,
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ACTION_SHADE = 1<<8,
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ACTION_UNSHADE = 1<<9,
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};
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struct wb_config {
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@ -4,8 +4,11 @@
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static void process_cursor_move(struct wb_server *server) {
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/* Move the grabbed view to the new position. */
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server->grabbed_view->current_position.x = server->cursor->cursor->x - server->grab_x;
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server->grabbed_view->current_position.y = server->cursor->cursor->y - server->grab_y;
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struct wb_view *view = server->grabbed_view;
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view->current_position.x = server->cursor->cursor->x - server->grab_x;
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view->current_position.y = server->cursor->cursor->y - server->grab_y;
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wlr_scene_node_set_position(view->scene_node,
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view->current_position.x, view->current_position.y);
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}
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static void process_cursor_resize(struct wb_server *server) {
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@ -68,7 +71,7 @@ static void process_cursor_motion(struct wb_server *server, uint32_t time) {
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double sx, sy;
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struct wlr_seat *seat = server->seat->seat;
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struct wlr_surface *surface = NULL;
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struct wb_view *view = desktop_view_at(server,
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struct wb_view *view = get_view_at(server,
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server->cursor->cursor->x, server->cursor->cursor->y, &surface, &sx, &sy);
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if (!view) {
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/* If there's no view under the cursor, set the cursor image to a
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@ -120,7 +123,7 @@ static void handle_cursor_button(struct wl_listener *listener, void *data) {
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event->time_msec, event->button, event->state);
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double sx, sy;
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struct wlr_surface *surface = NULL;
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struct wb_view *view = desktop_view_at(cursor->server,
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struct wb_view *view = get_view_at(cursor->server,
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cursor->server->cursor->cursor->x, cursor->server->cursor->cursor->y, &surface, &sx, &sy);
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if (event->state == WLR_BUTTON_RELEASED) {
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/* If you released any buttons, we exit interactive move/resize mode. */
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@ -1,21 +1,18 @@
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#include "decoration.h"
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static void destroy_xdg_toplevel_decoration(struct wl_listener *listener, void *data)
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{
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static void destroy_xdg_toplevel_decoration(struct wl_listener *listener, void *data) {
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struct wb_decoration *decoration = wl_container_of(listener, decoration, toplevel_decoration_destroy);
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wl_list_remove(&decoration->toplevel_decoration_destroy.link);
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free(decoration);
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}
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static void free_xdg_decoration_mode(struct wl_listener *listener, void *data)
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{
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static void free_xdg_decoration_mode(struct wl_listener *listener, void *data) {
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struct wb_decoration *decoration = wl_container_of(listener, decoration, mode_destroy);
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wl_list_remove(&decoration->mode_destroy.link);
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wl_list_remove(&decoration->request_mode.link);
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}
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static void handle_xdg_decoration_mode(struct wl_listener *listener, void *data)
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{
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static void handle_xdg_decoration_mode(struct wl_listener *listener, void *data) {
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struct wlr_xdg_toplevel_decoration_v1 *toplevel_decoration = data;
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struct wb_decoration *decoration = wl_container_of(listener, decoration, request_mode);
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struct wb_view *view = wl_container_of(decoration->server->views.next, view, link);
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@ -23,8 +20,7 @@ static void handle_xdg_decoration_mode(struct wl_listener *listener, void *data)
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view->decoration = toplevel_decoration;
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}
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static void handle_new_xdg_toplevel_decoration(struct wl_listener *listener, void *data)
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{
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static void handle_new_xdg_toplevel_decoration(struct wl_listener *listener, void *data) {
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struct wb_decoration *decoration = (struct wb_decoration *) calloc(1, sizeof(struct wb_decoration));
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struct wb_server *server = wl_container_of(listener, server, new_xdg_decoration);
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decoration->server = server;
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@ -39,8 +35,7 @@ static void handle_new_xdg_toplevel_decoration(struct wl_listener *listener, voi
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handle_xdg_decoration_mode(&decoration->request_mode, toplevel_decoration);
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}
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void init_xdg_decoration(struct wb_server *server)
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{
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void init_xdg_decoration(struct wb_server *server) {
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struct wlr_xdg_decoration_manager_v1 *decoration = wlr_xdg_decoration_manager_v1_create(server->wl_display);
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server->new_xdg_decoration.notify = handle_new_xdg_toplevel_decoration;
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wl_signal_add(&decoration->events.new_toplevel_decoration, &server->new_xdg_decoration);
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@ -1,8 +1,9 @@
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/*
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* More or less taken verbatim from wio <https://git.sr.ht/~sircmpwn/wio>, so in
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* accordance with its MIT license:
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* More or less taken verbatim from wio <https://git.sr.ht/~sircmpwn/wio>.
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* Additional material taken from sway <https://github.com/swaywm/sway>.
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*
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* Copyright 2019 Drew DeVault
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* Copyright 2022 Sway Developers
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*/
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#include <wlr/types/wlr_layer_shell_v1.h>
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#include "waybox/xdg_shell.h"
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@ -285,9 +286,9 @@ void server_new_layer_surface(struct wl_listener *listener, void *data) {
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layer_surface->current = old_state;
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}
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void init_layer_shell(struct wb_server *server)
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{
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void init_layer_shell(struct wb_server *server) {
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server->layer_shell = wlr_layer_shell_v1_create(server->wl_display);
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return;
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server->new_layer_surface.notify = server_new_layer_surface;
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wl_signal_add(&server->layer_shell->events.new_surface,
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&server->new_layer_surface);
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@ -4,8 +4,7 @@
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#include "waybox/server.h"
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bool show_help(char *name)
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{
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bool show_help(char *name) {
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printf(_("Syntax: %s [options]\n"), name);
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printf(_("\nOptions:\n"));
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printf(_(" --help Display this help and exit\n"));
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@ -22,8 +21,7 @@ bool show_help(char *name)
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}
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struct wb_server server = {0};
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void signal_handler(int sig)
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{
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void signal_handler(int sig) {
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switch (sig) {
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case SIGINT:
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case SIGTERM:
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142
waybox/output.c
142
waybox/output.c
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@ -1,73 +1,6 @@
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#include "waybox/output.h"
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struct render_data {
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struct wlr_output *output;
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struct wlr_renderer *renderer;
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struct wb_view *view;
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struct timespec *when;
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};
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static void render_surface(struct wlr_surface *surface,
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int sx, int sy, void *data) {
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/* This function is called for every surface that needs to be rendered. */
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struct render_data *rdata = data;
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struct wb_view *view = rdata->view;
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struct wlr_output *output = rdata->output;
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/* We first obtain a wlr_texture, which is a GPU resource. wlroots
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* automatically handles negotiating these with the client. The underlying
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* resource could be an opaque handle passed from the client, or the client
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* could have sent a pixel buffer which we copied to the GPU, or a few other
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* means. You don't have to worry about this, wlroots takes care of it. */
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struct wlr_texture *texture = wlr_surface_get_texture(surface);
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if (texture == NULL) {
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wlr_log(WLR_ERROR, "%s", _("Couldn't get a surface texture"));
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return;
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}
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/* The view has a position in layout coordinates. If you have two displays,
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* one next to the other, both 1080p, a view on the rightmost display might
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* have layout coordinates of 2000,100. We need to translate that to
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* output-local coordinates, or (2000 - 1920). */
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double ox = 0, oy = 0;
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wlr_output_layout_output_coords(
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view->server->output_layout, output, &ox, &oy);
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ox += view->current_position.x + sx, oy += view->current_position.y + sy;
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/* We also have to apply the scale factor for HiDPI outputs. This is only
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* part of the puzzle, Waybox does not fully support HiDPI. */
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struct wlr_box box = {
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.x = ox * output->scale,
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.y = oy * output->scale,
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.width = surface->current.width * output->scale,
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.height = surface->current.height * output->scale,
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};
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/*
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* Those familiar with OpenGL are also familiar with the role of matrices
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* in graphics programming. We need to prepare a matrix to render the view
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* with. wlr_matrix_project_box is a helper which takes a box with a desired
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* x, y coordinates, width and height, and an output geometry, then
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* prepares an orthographic projection and multiplies the necessary
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* transforms to produce a model-view-projection matrix.
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*
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* Naturally you can do this any way you like.
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*/
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float matrix[9];
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enum wl_output_transform transform =
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wlr_output_transform_invert(surface->current.transform);
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wlr_matrix_project_box(matrix, &box, transform, 0,
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output->transform_matrix);
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/* This takes our matrix, the texture, and an alpha, and performs the actual
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* rendering on the GPU. */
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wlr_render_texture_with_matrix(rdata->renderer, texture, matrix, 1);
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/* This lets the client know that we've displayed that frame and it can
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* prepare another one now if it likes. */
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wlr_surface_send_frame_done(surface, rdata->when);
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}
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#if !WLR_CHECK_VERSION(0, 16, 0)
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static void render_layer_surface(struct wlr_surface *surface,
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int sx, int sy, void *data) {
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struct wb_layer_surface *layer_surface = data;
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@ -81,12 +14,8 @@ static void render_layer_surface(struct wlr_surface *surface,
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layer_surface->server->output_layout, output, &ox, &oy);
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ox += layer_surface->geo.x + sx, oy += layer_surface->geo.y + sy;
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float matrix[9];
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enum wl_output_transform transform =
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wlr_output_transform_invert(surface->current.transform);
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struct wlr_box box;
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memcpy(&box, &layer_surface->geo, sizeof(struct wlr_box));
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wlr_matrix_project_box(matrix, &box, transform, 0,
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output->transform_matrix);
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wlr_render_texture_with_matrix(layer_surface->server->renderer,
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texture, matrix, 1);
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struct timespec now;
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@ -104,60 +33,42 @@ static void render_layer(
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render_layer_surface, layer_surface);
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}
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}
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#endif
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void output_frame_notify(struct wl_listener *listener, void *data) {
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struct wb_output *output = wl_container_of(listener, output, frame);
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struct wlr_renderer *renderer = output->server->renderer;
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struct wlr_scene *scene = output->server->scene;
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struct wlr_scene_output *scene_output = wlr_scene_get_scene_output(
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scene, output->wlr_output);
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wlr_scene_rect_set_size(output->scene_rect, output->wlr_output->width, output->wlr_output->height);
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#if !WLR_CHECK_VERSION(0, 16, 0)
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render_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
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render_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
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#endif
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/* Render the scene if needed and commit the output */
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wlr_scene_output_commit(scene_output);
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#if !WLR_CHECK_VERSION(0, 16, 0)
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render_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
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render_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
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#endif
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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if (!wlr_output_attach_render(output->wlr_output, NULL)) {
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wlr_log_errno(WLR_ERROR, "%s", _("Couldn't attach renderer to output"));
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return;
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}
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int width, height;
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wlr_output_effective_resolution(output->wlr_output, &width, &height);
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wlr_renderer_begin(renderer, width, height);
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float color[4] = {0.4f, 0.4f, 0.4f, 1.0f};
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wlr_renderer_clear(renderer, color);
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render_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
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render_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
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struct wb_view *view;
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wl_list_for_each_reverse(view, &output->server->views, link) {
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if (!view->mapped)
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/* An unmapped view should not be rendered */
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continue;
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struct render_data rdata = {
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.output = output->wlr_output,
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.renderer = renderer,
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.view = view,
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.when = &now,
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};
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if (view->xdg_toplevel->base->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL)
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wlr_xdg_surface_for_each_surface(view->xdg_toplevel->base,
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render_surface, &rdata);
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}
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render_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
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render_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
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wlr_output_render_software_cursors(output->wlr_output, NULL);
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wlr_renderer_end(renderer);
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wlr_output_commit(output->wlr_output);
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wlr_scene_output_send_frame_done(scene_output, &now);
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}
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void output_destroy_notify(struct wl_listener *listener, void *data) {
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struct wb_output *output = wl_container_of(listener, output, destroy);
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wlr_output_layout_remove(output->server->output_layout, output->wlr_output);
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struct wb_output *output = wl_container_of(listener, output, destroy);
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wl_list_remove(&output->link);
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wl_list_remove(&output->destroy.link);
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wl_list_remove(&output->frame.link);
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free(output);
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}
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|
|
@ -189,6 +100,9 @@ void new_output_notify(struct wl_listener *listener, void *data) {
|
|||
wlr_output->data = output;
|
||||
wl_list_insert(&server->outputs, &output->link);
|
||||
|
||||
float color[4] = {0.3, 0.3, 0.3, 1.0};
|
||||
output->scene_rect = wlr_scene_rect_create(&server->scene->node, 0, 0, color);
|
||||
|
||||
wl_list_init(&output->layers[0]);
|
||||
wl_list_init(&output->layers[1]);
|
||||
wl_list_init(&output->layers[2]);
|
||||
|
|
|
|||
|
|
@ -15,10 +15,12 @@ static void cycle_views(struct wb_server *server) {
|
|||
if (wl_list_length(&server->views) < 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
struct wb_view *current_view = wl_container_of(
|
||||
server->views.prev, current_view, link);
|
||||
deiconify_view(current_view);
|
||||
focus_view(current_view, current_view->xdg_toplevel->base->surface);
|
||||
|
||||
/* Move the current view to the beginning of the list */
|
||||
wl_list_remove(¤t_view->link);
|
||||
wl_list_insert(&server->views, ¤t_view->link);
|
||||
|
|
@ -29,12 +31,14 @@ static void cycle_views_reverse(struct wb_server *server) {
|
|||
if (wl_list_length(&server->views) < 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
struct wb_view *current_view = wl_container_of(
|
||||
server->views.next, current_view, link);
|
||||
struct wb_view *next_view = wl_container_of(
|
||||
current_view->link.next, next_view, link);
|
||||
deiconify_view(next_view);
|
||||
focus_view(next_view, next_view->xdg_toplevel->base->surface);
|
||||
|
||||
/* Move the current view to after the previous view in the list */
|
||||
wl_list_remove(¤t_view->link);
|
||||
wl_list_insert(server->views.prev, ¤t_view->link);
|
||||
|
|
@ -74,7 +78,7 @@ static bool handle_keybinding(struct wb_server *server, xkb_keysym_t sym, uint32
|
|||
if (key_binding->action & ACTION_CLOSE) {
|
||||
struct wb_view *current_view = wl_container_of(
|
||||
server->views.next, current_view, link);
|
||||
if (current_view->mapped)
|
||||
if (current_view->scene_node->state.enabled)
|
||||
#if WLR_CHECK_VERSION(0, 16, 0)
|
||||
wlr_xdg_toplevel_send_close(current_view->xdg_toplevel);
|
||||
#else
|
||||
|
|
@ -88,34 +92,37 @@ static bool handle_keybinding(struct wb_server *server, xkb_keysym_t sym, uint32
|
|||
}
|
||||
if (key_binding->action & ACTION_TOGGLE_MAXIMIZE) {
|
||||
struct wb_view *view = wl_container_of(server->views.next, view, link);
|
||||
if (view->mapped)
|
||||
if (view->scene_node->state.enabled)
|
||||
wl_signal_emit(&view->xdg_toplevel->events.request_maximize, NULL);
|
||||
}
|
||||
if (key_binding->action & ACTION_ICONIFY) {
|
||||
struct wb_view *view = wl_container_of(server->views.next, view, link);
|
||||
if (view->mapped) {
|
||||
if (view->scene_node->state.enabled) {
|
||||
view->xdg_toplevel->requested.minimized = true;
|
||||
wl_signal_emit(&view->xdg_toplevel->events.request_minimize, NULL);
|
||||
struct wb_view *previous_view = wl_container_of(server->views.prev, previous_view, link);
|
||||
focus_view(previous_view, previous_view->xdg_toplevel->base->surface);
|
||||
}
|
||||
}
|
||||
if (key_binding->action & ACTION_SHADE) {
|
||||
struct wb_view *view = wl_container_of(server->views.next, view, link);
|
||||
if (view->mapped) {
|
||||
if (view->scene_node->state.enabled) {
|
||||
struct wlr_box geo_box;
|
||||
wlr_xdg_surface_get_geometry(view->xdg_toplevel->base, &geo_box);
|
||||
/* TODO: Get the minimum height from the theme rather than hard-coded. */
|
||||
int decoration_height = MAX(geo_box.y - view->current_position.y, 8);
|
||||
|
||||
view->previous_position = view->current_position;
|
||||
#if WLR_CHECK_VERSION(0, 16, 0)
|
||||
wlr_xdg_toplevel_set_size(view->xdg_toplevel,
|
||||
view->current_position.width, view->decoration_height);
|
||||
view->current_position.width, decoration_height);
|
||||
#else
|
||||
wlr_xdg_toplevel_set_size(view->xdg_surface,
|
||||
view->current_position.width, view->decoration_height);
|
||||
view->current_position.width, decoration_height);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
if (key_binding->action & ACTION_UNSHADE) {
|
||||
struct wb_view *view = wl_container_of(server->views.next, view, link);
|
||||
if (view->mapped) {
|
||||
if (view->scene_node->state.enabled) {
|
||||
#if WLR_CHECK_VERSION(0, 16, 0)
|
||||
wlr_xdg_toplevel_set_size(view->xdg_toplevel,
|
||||
view->previous_position.width, view->previous_position.height);
|
||||
|
|
|
|||
|
|
@ -54,6 +54,15 @@ bool wb_start_server(struct wb_server* server) {
|
|||
server->new_output.notify = new_output_notify;
|
||||
wl_signal_add(&server->backend->events.new_output, &server->new_output);
|
||||
|
||||
/* Create a scene graph. This is a wlroots abstraction that handles all
|
||||
* rendering and damage tracking. All the compositor author needs to do
|
||||
* is add things that should be rendered to the scene graph at the proper
|
||||
* positions and then call wlr_scene_output_commit() to render a frame if
|
||||
* necessary.
|
||||
*/
|
||||
server->scene = wlr_scene_create();
|
||||
wlr_scene_attach_output_layout(server->scene, server->output_layout);
|
||||
|
||||
const char *socket = wl_display_add_socket_auto(server->wl_display);
|
||||
if (!socket) {
|
||||
wlr_backend_destroy(server->backend);
|
||||
|
|
@ -78,6 +87,13 @@ bool wb_start_server(struct wb_server* server) {
|
|||
wl_list_init(&server->views);
|
||||
init_xdg_decoration(server);
|
||||
init_layer_shell(server);
|
||||
|
||||
/* Set up the xdg-shell. The xdg-shell is a Wayland protocol which is used
|
||||
* for application windows. For more detail on shells, refer to Drew
|
||||
* DeVault's article:
|
||||
*
|
||||
* https://drewdevault.com/2018/07/29/Wayland-shells.html
|
||||
*/
|
||||
init_xdg_shell(server);
|
||||
|
||||
return true;
|
||||
|
|
|
|||
|
|
@ -1,14 +1,36 @@
|
|||
#include "waybox/xdg_shell.h"
|
||||
|
||||
struct wb_view *get_view_at(
|
||||
struct wb_server *server, double lx, double ly,
|
||||
struct wlr_surface **surface, double *sx, double *sy) {
|
||||
/* This returns the topmost node in the scene at the given layout coords.
|
||||
* we only care about surface nodes as we are specifically looking for a
|
||||
* surface in the surface tree of a wb_view. */
|
||||
struct wlr_scene_node *node = wlr_scene_node_at(
|
||||
&server->scene->node, lx, ly, sx, sy);
|
||||
if (node == NULL || node->type != WLR_SCENE_NODE_SURFACE) {
|
||||
return NULL;
|
||||
}
|
||||
*surface = wlr_scene_surface_from_node(node)->surface;
|
||||
/* Find the node corresponding to the tinywl_view at the root of this
|
||||
* surface tree, it is the only one for which we set the data field. */
|
||||
while (node != NULL && node->data == NULL) {
|
||||
node = node->parent;
|
||||
}
|
||||
return node->data;
|
||||
}
|
||||
|
||||
void focus_view(struct wb_view *view, struct wlr_surface *surface) {
|
||||
/* Note: this function only deals with keyboard focus. */
|
||||
if (view == NULL || surface == NULL || !wlr_surface_is_xdg_surface(surface)) {
|
||||
return;
|
||||
}
|
||||
|
||||
struct wlr_xdg_surface *xdg_surface = wlr_xdg_surface_from_wlr_surface(surface);
|
||||
if (xdg_surface)
|
||||
wlr_log(WLR_INFO, "%s: %s", _("Keyboard focus is now on surface"),
|
||||
xdg_surface->toplevel->app_id);
|
||||
|
||||
struct wb_server *server = view->server;
|
||||
struct wlr_seat *seat = server->seat->seat;
|
||||
struct wlr_surface *prev_surface = seat->keyboard_state.focused_surface;
|
||||
|
|
@ -32,6 +54,7 @@ void focus_view(struct wb_view *view, struct wlr_surface *surface) {
|
|||
}
|
||||
struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(seat);
|
||||
/* Move the view to the front */
|
||||
wlr_scene_node_raise_to_top(view->scene_node);
|
||||
wl_list_remove(&view->link);
|
||||
wl_list_insert(&server->views, &view->link);
|
||||
/* Activate the new surface */
|
||||
|
|
@ -62,91 +85,81 @@ static struct wlr_box get_usable_area(struct wb_view *view) {
|
|||
return usable_area;
|
||||
}
|
||||
|
||||
static void xdg_surface_commit(struct wl_listener *listener, void *data) {
|
||||
/* Called after the surface is committed */
|
||||
struct wb_view *view = wl_container_of(listener, view, surface_commit);
|
||||
struct wlr_xdg_surface *xdg_surface = view->xdg_toplevel->base;
|
||||
if (xdg_surface->role != WLR_XDG_SURFACE_ROLE_TOPLEVEL ||
|
||||
xdg_surface->toplevel->requested.minimized)
|
||||
return;
|
||||
|
||||
struct wb_config *config = view->server->config;
|
||||
int left_margin, top_margin;
|
||||
if (config) {
|
||||
left_margin = config->margins.left;
|
||||
top_margin = config->margins.top;
|
||||
} else {
|
||||
left_margin = 0;
|
||||
top_margin = 0;
|
||||
}
|
||||
struct wlr_box geo_box = {0};
|
||||
wlr_xdg_surface_get_geometry(xdg_surface, &geo_box);
|
||||
if (geo_box.x < 0 && view->current_position.x - left_margin < 1)
|
||||
view->current_position.x += -geo_box.x;
|
||||
if (geo_box.y < 0 && view->current_position.y - top_margin < 1) {
|
||||
view->decoration_height = -geo_box.y;
|
||||
view->current_position.y += view->decoration_height;
|
||||
}
|
||||
}
|
||||
|
||||
static void xdg_surface_map(struct wl_listener *listener, void *data) {
|
||||
static void xdg_toplevel_map(struct wl_listener *listener, void *data) {
|
||||
/* Called when the surface is mapped, or ready to display on-screen. */
|
||||
struct wb_view *view = wl_container_of(listener, view, map);
|
||||
view->mapped = true;
|
||||
if (view->xdg_toplevel->base->role != WLR_XDG_SURFACE_ROLE_TOPLEVEL)
|
||||
return;
|
||||
|
||||
wl_list_insert(&view->server->views, &view->link);
|
||||
|
||||
struct wb_config *config = view->server->config;
|
||||
struct wlr_box geo_box = {0};
|
||||
struct wlr_box usable_area = get_usable_area(view);
|
||||
wlr_xdg_surface_get_geometry(view->xdg_toplevel->base, &geo_box);
|
||||
view->current_position = geo_box;
|
||||
|
||||
if (config) {
|
||||
struct wlr_box usable_area = get_usable_area(view);
|
||||
view->current_position.height = MIN(view->current_position.height,
|
||||
view->current_position.height = MIN(geo_box.height,
|
||||
usable_area.height - config->margins.top - config->margins.bottom);
|
||||
view->current_position.width = MIN(view->current_position.width,
|
||||
view->current_position.width = MIN(geo_box.width,
|
||||
usable_area.width - config->margins.left - config->margins.right);
|
||||
view->current_position.x = config->margins.left;
|
||||
view->current_position.y = config->margins.top;
|
||||
} else {
|
||||
view->current_position.height = MIN(geo_box.height, usable_area.height);
|
||||
view->current_position.width = MIN(geo_box.width, usable_area.width);
|
||||
view->current_position.x = 0;
|
||||
view->current_position.y = 0;
|
||||
}
|
||||
|
||||
#if WLR_CHECK_VERSION(0, 16, 0)
|
||||
wlr_xdg_toplevel_set_size(view->xdg_toplevel, view->current_position.width, view->current_position.height);
|
||||
#else
|
||||
wlr_xdg_toplevel_set_size(view->xdg_surface, view->current_position.width, view->current_position.height);
|
||||
#endif
|
||||
focus_view(view, view->xdg_toplevel->base->surface);
|
||||
wlr_scene_node_set_position(view->scene_node,
|
||||
view->current_position.x, view->current_position.y);
|
||||
}
|
||||
|
||||
static void xdg_surface_unmap(struct wl_listener *listener, void *data) {
|
||||
static void xdg_toplevel_unmap(struct wl_listener *listener, void *data) {
|
||||
/* Called when the surface is unmapped, and should no longer be shown. */
|
||||
struct wb_view *view = wl_container_of(listener, view, unmap);
|
||||
view->mapped = false;
|
||||
|
||||
struct wb_view *current_view = wl_container_of(view->server->views.next, current_view, link);
|
||||
struct wb_view *next_view = wl_container_of(current_view->link.next, next_view, link);
|
||||
if (current_view->xdg_toplevel->base->role != WLR_XDG_SURFACE_ROLE_TOPLEVEL)
|
||||
if (view->xdg_toplevel->base->role != WLR_XDG_SURFACE_ROLE_TOPLEVEL)
|
||||
return;
|
||||
|
||||
struct wb_view *next_view = wl_container_of(view->link.next, next_view, link);
|
||||
/* If the current view is mapped, focus it. */
|
||||
if (current_view->mapped) {
|
||||
if (view->scene_node->state.enabled) {
|
||||
wlr_log(WLR_INFO, "%s: %s", _("Focusing current view"),
|
||||
current_view->xdg_toplevel->app_id);
|
||||
focus_view(current_view, current_view->xdg_toplevel->base->surface);
|
||||
view->xdg_toplevel->app_id);
|
||||
focus_view(view, view->xdg_toplevel->base->surface);
|
||||
}
|
||||
/* Otherwise, focus the next view, if any. */
|
||||
else if (next_view->xdg_toplevel->base->surface &&
|
||||
wlr_surface_is_xdg_surface(next_view->xdg_toplevel->base->surface)) {
|
||||
else if (next_view && next_view->scene_node && next_view->scene_node->state.enabled) {
|
||||
wlr_log(WLR_INFO, "%s: %s", _("Focusing next view"),
|
||||
next_view->xdg_toplevel->app_id);
|
||||
focus_view(next_view, next_view->xdg_toplevel->base->surface);
|
||||
}
|
||||
|
||||
wl_list_remove(&view->link);
|
||||
}
|
||||
|
||||
static void xdg_surface_destroy(struct wl_listener *listener, void *data) {
|
||||
static void xdg_toplevel_destroy(struct wl_listener *listener, void *data) {
|
||||
/* Called when the surface is destroyed and should never be shown again. */
|
||||
struct wb_view *view = wl_container_of(listener, view, destroy);
|
||||
if (view->xdg_toplevel->base->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL)
|
||||
wl_list_remove(&view->link);
|
||||
|
||||
wl_list_remove(&view->map.link);
|
||||
wl_list_remove(&view->unmap.link);
|
||||
wl_list_remove(&view->destroy.link);
|
||||
|
||||
if (view->xdg_toplevel->base->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL) {
|
||||
wl_list_remove(&view->request_minimize.link);
|
||||
wl_list_remove(&view->request_maximize.link);
|
||||
wl_list_remove(&view->request_move.link);
|
||||
wl_list_remove(&view->request_resize.link);
|
||||
}
|
||||
|
||||
free(view);
|
||||
}
|
||||
|
||||
|
|
@ -160,12 +173,12 @@ static void xdg_toplevel_request_maximize(struct wl_listener *listener, void *da
|
|||
view->previous_position = view->current_position;
|
||||
if (config) {
|
||||
view->current_position.x = config->margins.left;
|
||||
view->current_position.y = config->margins.top + view->decoration_height;
|
||||
view->current_position.y = config->margins.top;
|
||||
usable_area.height -= config->margins.top + config->margins.bottom;
|
||||
usable_area.width -= config->margins.left + config->margins.right;
|
||||
} else {
|
||||
view->current_position.x = 0;
|
||||
view->current_position.y = view->decoration_height;
|
||||
view->current_position.y = 0;
|
||||
}
|
||||
} else {
|
||||
usable_area = view->previous_position;
|
||||
|
|
@ -179,18 +192,25 @@ static void xdg_toplevel_request_maximize(struct wl_listener *listener, void *da
|
|||
wlr_xdg_toplevel_set_size(view->xdg_surface, usable_area.width, usable_area.height);
|
||||
wlr_xdg_toplevel_set_maximized(view->xdg_surface, !is_maximized);
|
||||
#endif
|
||||
wlr_scene_node_set_position(view->scene_node,
|
||||
view->current_position.x, view->current_position.y);
|
||||
}
|
||||
|
||||
static void xdg_toplevel_request_minimize(struct wl_listener *listener, void *data) {
|
||||
struct wb_view *view = wl_container_of(listener, view, request_minimize);
|
||||
bool minimize_requested = view->xdg_toplevel->requested.minimized;
|
||||
if (minimize_requested) {
|
||||
view->previous_position.height = view->current_position.height;
|
||||
view->current_position.y = 0 -
|
||||
view->decoration_height * 2 - view->current_position.height;
|
||||
view->previous_position = view->current_position;
|
||||
view->current_position.y = -view->current_position.height;
|
||||
} else {
|
||||
view->current_position = view->previous_position;
|
||||
}
|
||||
|
||||
struct wb_view *parent_view = wl_container_of(view->link.prev, parent_view, link);
|
||||
struct wb_view *previous_view = wl_container_of(parent_view->link.prev, previous_view, link);
|
||||
focus_view(previous_view, previous_view->xdg_toplevel->base->surface);
|
||||
wlr_scene_node_set_position(view->scene_node,
|
||||
view->current_position.x, view->current_position.y);
|
||||
}
|
||||
|
||||
static void begin_interactive(struct wb_view *view,
|
||||
|
|
@ -215,8 +235,10 @@ static void begin_interactive(struct wb_view *view,
|
|||
struct wlr_box geo_box;
|
||||
wlr_xdg_surface_get_geometry(view->xdg_toplevel->base, &geo_box);
|
||||
|
||||
double border_x = (view->current_position.x + geo_box.x) + ((edges & WLR_EDGE_RIGHT) ? geo_box.width : 0);
|
||||
double border_y = (view->current_position.y + geo_box.y) + ((edges & WLR_EDGE_BOTTOM) ? geo_box.height : 0);
|
||||
double border_x = (view->current_position.x + geo_box.x) +
|
||||
((edges & WLR_EDGE_RIGHT) ? geo_box.width : 0);
|
||||
double border_y = (view->current_position.y + geo_box.y) +
|
||||
((edges & WLR_EDGE_BOTTOM) ? geo_box.height : 0);
|
||||
server->grab_x = server->cursor->cursor->x - border_x;
|
||||
server->grab_y = server->cursor->cursor->y - border_y;
|
||||
|
||||
|
|
@ -276,9 +298,23 @@ static void handle_new_xdg_surface(struct wl_listener *listener, void *data) {
|
|||
struct wb_server *server =
|
||||
wl_container_of(listener, server, new_xdg_surface);
|
||||
struct wlr_xdg_surface *xdg_surface = data;
|
||||
if (xdg_surface->role == WLR_XDG_SURFACE_ROLE_NONE) {
|
||||
return;
|
||||
|
||||
/* We must add xdg popups to the scene graph so they get rendered. The
|
||||
* wlroots scene graph provides a helper for this, but to use it we must
|
||||
* provide the proper parent scene node of the xdg popup. To enable this,
|
||||
* we always set the user data field of xdg_surfaces to the corresponding
|
||||
* scene node. */
|
||||
if (xdg_surface->role == WLR_XDG_SURFACE_ROLE_POPUP) {
|
||||
struct wlr_xdg_surface *parent = wlr_xdg_surface_from_wlr_surface(
|
||||
xdg_surface->popup->parent);
|
||||
struct wlr_scene_node *parent_node = parent->data;
|
||||
xdg_surface->data = wlr_scene_xdg_surface_create(
|
||||
parent_node, xdg_surface);
|
||||
/* The scene graph doesn't currently unconstrain popups, so keep going */
|
||||
/* return; */
|
||||
}
|
||||
if (xdg_surface->role == WLR_XDG_SURFACE_ROLE_NONE)
|
||||
return;
|
||||
|
||||
/* Allocate a wb_view for this surface */
|
||||
struct wb_view *view =
|
||||
|
|
@ -290,19 +326,21 @@ static void handle_new_xdg_surface(struct wl_listener *listener, void *data) {
|
|||
#endif
|
||||
|
||||
/* Listen to the various events it can emit */
|
||||
view->surface_commit.notify = xdg_surface_commit;
|
||||
wl_signal_add(&xdg_surface->surface->events.commit, &view->surface_commit);
|
||||
|
||||
view->map.notify = xdg_surface_map;
|
||||
view->map.notify = xdg_toplevel_map;
|
||||
wl_signal_add(&xdg_surface->events.map, &view->map);
|
||||
view->unmap.notify = xdg_surface_unmap;
|
||||
view->unmap.notify = xdg_toplevel_unmap;
|
||||
wl_signal_add(&xdg_surface->events.unmap, &view->unmap);
|
||||
view->destroy.notify = xdg_surface_destroy;
|
||||
view->destroy.notify = xdg_toplevel_destroy;
|
||||
wl_signal_add(&xdg_surface->events.destroy, &view->destroy);
|
||||
view->new_popup.notify = handle_new_popup;
|
||||
wl_signal_add(&xdg_surface->events.new_popup, &view->new_popup);
|
||||
|
||||
if (xdg_surface->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL) {
|
||||
view->scene_node = wlr_scene_xdg_surface_create(
|
||||
&view->server->scene->node, view->xdg_toplevel->base);
|
||||
view->scene_node->data = view;
|
||||
xdg_surface->data = view->scene_node;
|
||||
|
||||
struct wlr_xdg_toplevel *toplevel = view->xdg_toplevel;
|
||||
view->request_maximize.notify = xdg_toplevel_request_maximize;
|
||||
wl_signal_add(&toplevel->events.request_maximize, &view->request_maximize);
|
||||
|
|
@ -312,57 +350,9 @@ static void handle_new_xdg_surface(struct wl_listener *listener, void *data) {
|
|||
wl_signal_add(&toplevel->events.request_move, &view->request_move);
|
||||
view->request_resize.notify = xdg_toplevel_request_resize;
|
||||
wl_signal_add(&toplevel->events.request_resize, &view->request_resize);
|
||||
|
||||
/* Add it to the list of views. */
|
||||
wl_list_insert(&server->views, &view->link);
|
||||
}
|
||||
}
|
||||
|
||||
bool view_at(struct wb_view *view,
|
||||
double lx, double ly, struct wlr_surface **surface,
|
||||
double *sx, double *sy) {
|
||||
/*
|
||||
* XDG toplevels may have nested surfaces, such as popup windows for context
|
||||
* menus or tooltips. This function tests if any of those are underneath the
|
||||
* coordinates lx and ly (in output Layout Coordinates). If so, it sets the
|
||||
* surface pointer to that wlr_surface and the sx and sy coordinates to the
|
||||
* coordinates relative to that surface's top-left corner.
|
||||
*/
|
||||
if (view->xdg_toplevel->base->role != WLR_XDG_SURFACE_ROLE_TOPLEVEL)
|
||||
return false;
|
||||
|
||||
double view_sx = lx - view->current_position.x;
|
||||
double view_sy = ly - view->current_position.y;
|
||||
|
||||
double _sx, _sy;
|
||||
struct wlr_surface *_surface = NULL;
|
||||
_surface = wlr_xdg_surface_surface_at(
|
||||
view->xdg_toplevel->base, view_sx, view_sy, &_sx, &_sy);
|
||||
|
||||
if (_surface != NULL) {
|
||||
*sx = _sx;
|
||||
*sy = _sy;
|
||||
*surface = _surface;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
struct wb_view *desktop_view_at(
|
||||
struct wb_server *server, double lx, double ly,
|
||||
struct wlr_surface **surface, double *sx, double *sy) {
|
||||
/* This iterates over all of our surfaces and attempts to find one under the
|
||||
* cursor. This relies on server->views being ordered from top-to-bottom. */
|
||||
struct wb_view *view;
|
||||
wl_list_for_each(view, &server->views, link) {
|
||||
if (view_at(view, lx, ly, surface, sx, sy)) {
|
||||
return view;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void init_xdg_shell(struct wb_server *server) {
|
||||
server->xdg_shell = wlr_xdg_shell_create(server->wl_display);
|
||||
server->new_xdg_surface.notify = handle_new_xdg_surface;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue