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The `whole` argument has been removed from damage_surface_iterator because it was never used. As this function now only deals with partial damaging, it's been changed to return early if there is no damage and avoids scheduling a frame unnecessarily. With the removal of the `whole` argument, output_damage_from_view just called output_damage_view with the same arguments, so I've combined these into the one function and renamed it to output_damage_view_surfaces. Lastly, output_damage_whole_container_iterator is now removed as it was never used. output_damage_whole_container just damages the container including decorations and doesn't care about surfaces. |
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| .. | ||
| desktop | ||
| input | ||
| tree | ||
| commands.h | ||
| config.h | ||
| criteria.h | ||
| debug.h | ||
| decoration.h | ||
| desktop.h | ||
| ipc-json.h | ||
| ipc-server.h | ||
| layers.h | ||
| output.h | ||
| security.h | ||
| server.h | ||
| swaynag.h | ||
| xdg_decoration.h | ||
| xwayland.h | ||