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begin replace wlr_renderer with fx_renderer
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0aa5c4f65d
commit
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7 changed files with 204 additions and 91 deletions
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@ -2,6 +2,7 @@
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#define _SWAY_OPENGL_H
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#include <GLES2/gl2.h>
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#include "sway/server.h"
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struct gles2_tex_shader {
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GLuint program;
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@ -13,12 +14,14 @@ struct gles2_tex_shader {
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};
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struct fx_renderer {
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// for simple rendering
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struct wlr_renderer* wlr_renderer;
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struct wlr_egl *egl;
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float projection[9];
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uint32_t viewport_width;
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uint32_t viewport_height;
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struct sway_output *current;
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// Shaders
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struct {
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@ -34,7 +37,19 @@ struct fx_renderer {
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} shaders;
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};
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struct fx_renderer *fx_renderer_create(struct wlr_egl *egl);
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struct fx_renderer *fx_renderer_create(struct sway_server *server);
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void fx_renderer_begin(struct fx_renderer *renderer, struct sway_output *output);
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void fx_renderer_end(struct fx_renderer *renderer, pixman_region32_t* damage, struct sway_output* output);
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void fx_renderer_scissor(struct wlr_box *box);
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bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer,
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struct wlr_texture *wlr_texture, const struct wlr_fbox *box,
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const float matrix[static 9], float alpha);
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bool fx_render_texture_with_matrix(struct fx_renderer *renderer,
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struct wlr_texture *wlr_texture, const float matrix[static 9], float alpha);
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#endif
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@ -5,7 +5,6 @@
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#include <wlr/backend.h>
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#include <wlr/backend/session.h>
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#include <wlr/render/allocator.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/types/wlr_data_device.h>
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#include <wlr/types/wlr_input_method_v2.h>
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@ -35,8 +34,7 @@ struct sway_server {
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struct wlr_backend *backend;
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// secondary headless backend used for creating virtual outputs on-the-fly
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struct wlr_backend *headless_backend;
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struct wlr_renderer *renderer;
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struct fx_renderer *fx_renderer;
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struct fx_renderer *renderer;
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struct wlr_allocator *allocator;
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struct wlr_compositor *compositor;
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