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55 lines
1.2 KiB
C
55 lines
1.2 KiB
C
#ifndef _SWAY_OPENGL_H
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#define _SWAY_OPENGL_H
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#include <GLES2/gl2.h>
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#include "sway/server.h"
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struct gles2_tex_shader {
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GLuint program;
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GLint proj;
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GLint tex;
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GLint alpha;
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GLint pos_attrib;
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GLint tex_attrib;
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};
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struct fx_renderer {
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// for simple rendering
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struct wlr_renderer* wlr_renderer;
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struct wlr_egl *egl;
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float projection[9];
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struct sway_output *current;
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// Shaders
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struct {
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struct {
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GLuint program;
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GLint proj;
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GLint color;
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GLint pos_attrib;
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} quad;
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struct gles2_tex_shader tex_rgba;
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struct gles2_tex_shader tex_rgbx;
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struct gles2_tex_shader tex_ext;
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} shaders;
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};
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struct fx_renderer *fx_renderer_create(struct sway_server *server);
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void fx_renderer_begin(struct fx_renderer *renderer, struct sway_output *output);
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void fx_renderer_end(struct fx_renderer *renderer, pixman_region32_t* damage, struct sway_output* output);
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void fx_renderer_scissor(struct wlr_box *box);
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bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer,
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struct wlr_texture *wlr_texture, const struct wlr_fbox *box,
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const float matrix[static 9], float alpha);
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bool fx_render_texture_with_matrix(struct fx_renderer *renderer,
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struct wlr_texture *wlr_texture, const float matrix[static 9], float alpha);
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#endif
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