mirror of
https://github.com/swaywm/sway.git
synced 2026-04-27 06:46:25 -04:00
shadows: fix positioning with titlebar
This commit is contained in:
parent
678aee73e5
commit
2c51a4564d
1 changed files with 1 additions and 8 deletions
|
|
@ -485,7 +485,7 @@ static void render_shadow_for_view(struct sway_output *output, pixman_region32_t
|
||||||
float output_scale = output->wlr_output->scale;
|
float output_scale = output->wlr_output->scale;
|
||||||
struct sway_container_state *state = &con->current;
|
struct sway_container_state *state = &con->current;
|
||||||
|
|
||||||
struct wlr_box shadow_box = {state->x, state->content_y, state->width, state->height};
|
struct wlr_box shadow_box = {state->x, state->y, state->width, state->height};
|
||||||
scale_box(&shadow_box, output_scale);
|
scale_box(&shadow_box, output_scale);
|
||||||
render_shadow(output, damage, shadow_box, 0, con->alpha, shadow);
|
render_shadow(output, damage, shadow_box, 0, con->alpha, shadow);
|
||||||
}
|
}
|
||||||
|
|
@ -1054,7 +1054,6 @@ static void render_containers_stacked(struct sway_output *output,
|
||||||
}
|
}
|
||||||
struct sway_container *current = parent->active_child;
|
struct sway_container *current = parent->active_child;
|
||||||
struct border_colors *current_colors = &config->border_colors.unfocused;
|
struct border_colors *current_colors = &config->border_colors.unfocused;
|
||||||
struct shadow_config *current_shadows = &config->shadow_config.unfocused;
|
|
||||||
size_t titlebar_height = container_titlebar_height();
|
size_t titlebar_height = container_titlebar_height();
|
||||||
|
|
||||||
#if HAVE_SHADOWS
|
#if HAVE_SHADOWS
|
||||||
|
|
@ -1089,7 +1088,6 @@ static void render_containers_stacked(struct sway_output *output,
|
||||||
struct sway_view *view = child->view;
|
struct sway_view *view = child->view;
|
||||||
struct sway_container_state *cstate = &child->current;
|
struct sway_container_state *cstate = &child->current;
|
||||||
struct border_colors *colors;
|
struct border_colors *colors;
|
||||||
struct shadow_config *shadows;
|
|
||||||
struct wlr_texture *title_texture;
|
struct wlr_texture *title_texture;
|
||||||
struct wlr_texture *marks_texture;
|
struct wlr_texture *marks_texture;
|
||||||
bool urgent = view ?
|
bool urgent = view ?
|
||||||
|
|
@ -1097,22 +1095,18 @@ static void render_containers_stacked(struct sway_output *output,
|
||||||
|
|
||||||
if (urgent) {
|
if (urgent) {
|
||||||
colors = &config->border_colors.urgent;
|
colors = &config->border_colors.urgent;
|
||||||
shadows = &config->shadow_config.urgent;
|
|
||||||
title_texture = child->title_urgent;
|
title_texture = child->title_urgent;
|
||||||
marks_texture = child->marks_urgent;
|
marks_texture = child->marks_urgent;
|
||||||
} else if (cstate->focused || parent->focused) {
|
} else if (cstate->focused || parent->focused) {
|
||||||
colors = &config->border_colors.focused;
|
colors = &config->border_colors.focused;
|
||||||
shadows = &config->shadow_config.focused;
|
|
||||||
title_texture = child->title_focused;
|
title_texture = child->title_focused;
|
||||||
marks_texture = child->marks_focused;
|
marks_texture = child->marks_focused;
|
||||||
} else if (child == parent->active_child) {
|
} else if (child == parent->active_child) {
|
||||||
colors = &config->border_colors.focused_inactive;
|
colors = &config->border_colors.focused_inactive;
|
||||||
shadows = &config->shadow_config.focused_inactive;
|
|
||||||
title_texture = child->title_focused_inactive;
|
title_texture = child->title_focused_inactive;
|
||||||
marks_texture = child->marks_focused_inactive;
|
marks_texture = child->marks_focused_inactive;
|
||||||
} else {
|
} else {
|
||||||
colors = &config->border_colors.unfocused;
|
colors = &config->border_colors.unfocused;
|
||||||
shadows = &config->shadow_config.unfocused;
|
|
||||||
title_texture = child->title_unfocused;
|
title_texture = child->title_unfocused;
|
||||||
marks_texture = child->marks_unfocused;
|
marks_texture = child->marks_unfocused;
|
||||||
}
|
}
|
||||||
|
|
@ -1123,7 +1117,6 @@ static void render_containers_stacked(struct sway_output *output,
|
||||||
|
|
||||||
if (child == current) {
|
if (child == current) {
|
||||||
current_colors = colors;
|
current_colors = colors;
|
||||||
current_shadows = shadows;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue