diff --git a/sway/desktop/render.c b/sway/desktop/render.c index 595cc1e5d..661cabb7d 100644 --- a/sway/desktop/render.c +++ b/sway/desktop/render.c @@ -485,7 +485,7 @@ static void render_shadow_for_view(struct sway_output *output, pixman_region32_t float output_scale = output->wlr_output->scale; struct sway_container_state *state = &con->current; - struct wlr_box shadow_box = {state->x, state->content_y, state->width, state->height}; + struct wlr_box shadow_box = {state->x, state->y, state->width, state->height}; scale_box(&shadow_box, output_scale); render_shadow(output, damage, shadow_box, 0, con->alpha, shadow); } @@ -1054,7 +1054,6 @@ static void render_containers_stacked(struct sway_output *output, } struct sway_container *current = parent->active_child; struct border_colors *current_colors = &config->border_colors.unfocused; - struct shadow_config *current_shadows = &config->shadow_config.unfocused; size_t titlebar_height = container_titlebar_height(); #if HAVE_SHADOWS @@ -1089,7 +1088,6 @@ static void render_containers_stacked(struct sway_output *output, struct sway_view *view = child->view; struct sway_container_state *cstate = &child->current; struct border_colors *colors; - struct shadow_config *shadows; struct wlr_texture *title_texture; struct wlr_texture *marks_texture; bool urgent = view ? @@ -1097,22 +1095,18 @@ static void render_containers_stacked(struct sway_output *output, if (urgent) { colors = &config->border_colors.urgent; - shadows = &config->shadow_config.urgent; title_texture = child->title_urgent; marks_texture = child->marks_urgent; } else if (cstate->focused || parent->focused) { colors = &config->border_colors.focused; - shadows = &config->shadow_config.focused; title_texture = child->title_focused; marks_texture = child->marks_focused; } else if (child == parent->active_child) { colors = &config->border_colors.focused_inactive; - shadows = &config->shadow_config.focused_inactive; title_texture = child->title_focused_inactive; marks_texture = child->marks_focused_inactive; } else { colors = &config->border_colors.unfocused; - shadows = &config->shadow_config.unfocused; title_texture = child->title_unfocused; marks_texture = child->marks_unfocused; } @@ -1123,7 +1117,6 @@ static void render_containers_stacked(struct sway_output *output, if (child == current) { current_colors = colors; - current_shadows = shadows; } }