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chore: tidy up the position of popup
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parent
14f6847cc0
commit
2093f37212
2 changed files with 14 additions and 17 deletions
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@ -10,8 +10,6 @@ struct sway_input_popup {
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struct sway_popup_desc desc;
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struct wlr_input_popup_surface_v2 *popup_surface;
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int x, y;
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struct wl_list link;
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struct wl_listener popup_destroy;
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@ -341,43 +341,42 @@ static void input_popup_update(struct sway_input_popup *popup) {
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cursor_area.width = parent.width;
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cursor_area.height = parent.height;
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}
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wlr_scene_node_set_position(&relative->node, cursor_area.x + cursor_area.width, cursor_area.y + cursor_area.height);
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int popup_width = popup->popup_surface->surface->current.width;
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int popup_height = popup->popup_surface->surface->current.height;
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int x1 = parent.x + cursor_area.x;
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int x2 = parent.x + cursor_area.x + cursor_area.width;
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int y1 = parent.y + cursor_area.y;
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int y2 = parent.y + cursor_area.y + cursor_area.height;
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int x = x1;
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int y = y2;
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int x1 = cursor_area.x;
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int x2 = cursor_area.x + cursor_area.width;
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int y1 = cursor_area.y;
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int y2 = cursor_area.y + cursor_area.height;
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int relate_x = x1;
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int relate_y = y2;
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int available_right = output_box.x + output_box.width - x1;
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int available_left = x2 - output_box.x;
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if (available_right < popup_width && available_left > available_right) {
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x = x2 - popup_width;
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relate_x = x2 - popup_width;
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}
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int available_down = output_box.y + output_box.height - y2;
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int available_up = y1 - output_box.y;
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if (available_down < popup_height && available_up > available_down) {
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y = y1 - popup_height;
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relate_y = y1 - popup_height;
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}
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int x = parent.x + relate_x;
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int y = parent.y + relate_y;
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popup->x = x;
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popup->y = y;
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wlr_scene_node_set_position(&relative->node, relate_x, relate_y);
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if (cursor_rect) {
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struct wlr_box box = {
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.x = x1 - x,
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.y = y1 - y,
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.x = x1 - relate_x,
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.y = y1 - relate_y,
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.width = cursor_area.width,
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.height = cursor_area.height,
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};
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wlr_input_popup_surface_v2_send_text_input_rectangle(
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popup->popup_surface, &box);
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}
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wlr_scene_node_set_position(&popup->scene_tree->node, popup->x, popup->y);
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wlr_scene_node_set_position(&popup->scene_tree->node, x, y);
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}
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static void input_popup_set_focus(struct sway_input_popup *popup,
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