chore: use popup desc to place popup

This commit is contained in:
ShootingStarDragons 2024-02-13 10:05:59 +08:00 committed by Access
parent b09db5b7a4
commit 14f6847cc0
3 changed files with 54 additions and 42 deletions

View file

@ -35,21 +35,6 @@ struct sway_input_method_relay {
struct wl_listener input_method_keyboard_grab_destroy;
};
struct sway_input_popup {
struct sway_input_method_relay *relay;
struct wlr_scene_tree *scene_tree;
struct wlr_input_popup_surface_v2 *popup_surface;
int x, y;
struct wl_list link;
struct wl_listener popup_destroy;
struct wl_listener popup_surface_commit;
struct wl_listener focused_surface_unmap;
};
struct sway_text_input {
struct sway_input_method_relay *relay;

View file

@ -0,0 +1,22 @@
#ifndef _SWAY_INPUT_TEXT_INPUT_POPUP_H
#define _SWAY_INPUT_TEXT_INPUT_POPUP_H
#include "sway/tree/view.h"
struct sway_input_popup {
struct sway_input_method_relay *relay;
struct wlr_scene_tree *scene_tree;
struct sway_popup_desc desc;
struct wlr_input_popup_surface_v2 *popup_surface;
int x, y;
struct wl_list link;
struct wl_listener popup_destroy;
struct wl_listener popup_surface_commit;
struct wl_listener focused_surface_unmap;
};
#endif

View file

@ -6,6 +6,7 @@
#include "sway/tree/root.h"
#include "sway/tree/view.h"
#include "sway/input/text_input.h"
#include "sway/input/text_input_popup.h"
#include "sway/layers.h"
static void input_popup_update(struct sway_input_popup *popup);
@ -279,18 +280,22 @@ static void input_popup_update(struct sway_input_popup *popup) {
if (popup->scene_tree != NULL) {
wlr_scene_node_destroy(&popup->scene_tree->node);
if (popup->desc.relative != NULL) {
wlr_scene_node_destroy(popup->desc.relative);
}
}
bool cursor_rect = text_input->input->current.features
& WLR_TEXT_INPUT_V3_FEATURE_CURSOR_RECTANGLE;
struct wlr_surface *focused_surface = text_input->input->focused_surface;
struct wlr_box cursor = text_input->input->current.cursor_rectangle;
struct wlr_box cursor_area = text_input->input->current.cursor_rectangle;
struct wlr_box output_box;
struct wlr_box parent;
struct wlr_layer_surface_v1 *layer_surface =
wlr_layer_surface_v1_try_from_wlr_surface(focused_surface);
struct wlr_scene_tree *relative;
if (layer_surface != NULL) {
struct sway_layer_surface *layer =
layer_surface->data;
@ -301,14 +306,9 @@ static void input_popup_update(struct sway_input_popup *popup) {
wlr_scene_node_coords(&layer->tree->node, &lx, &ly);
parent.x = lx;
parent.y = ly;
popup->scene_tree = wlr_scene_subsurface_tree_create(root->layer_tree, popup->popup_surface->surface);
if (!scene_descriptor_assign(&popup->scene_tree->node,
SWAY_SCENE_DESC_LAYER_SHELL, layer_surface)) {
wlr_scene_node_destroy(&popup->scene_tree->node);
popup->scene_tree = NULL;
return;
}
popup->scene_tree = wlr_scene_subsurface_tree_create(root->layers.popup, popup->popup_surface->surface);
popup->desc.view = NULL;
relative = wlr_scene_tree_create(layer->scene->tree);
} else {
struct sway_view *view = view_from_wlr_surface(focused_surface);
int lx, ly;
@ -322,28 +322,33 @@ static void input_popup_update(struct sway_input_popup *popup) {
parent.width = view->geometry.width;
parent.height = view->geometry.height;
popup->scene_tree = wlr_scene_subsurface_tree_create(root->layer_tree, popup->popup_surface->surface);
if (!scene_descriptor_assign(&popup->scene_tree->node,
SWAY_SCENE_DESC_VIEW, view)) {
wlr_scene_node_destroy(&popup->scene_tree->node);
popup->scene_tree = NULL;
return;
}
popup->scene_tree = wlr_scene_subsurface_tree_create(root->layers.popup, popup->popup_surface->surface);
popup->desc.view = view;
relative = wlr_scene_tree_create(view->scene_tree);
}
popup->desc.relative = &relative->node;
if (!scene_descriptor_assign(&popup->scene_tree->node,
SWAY_SCENE_DESC_POPUP, &popup->desc)) {
wlr_scene_node_destroy(&popup->scene_tree->node);
popup->scene_tree = NULL;
return;
}
if (!cursor_rect) {
cursor.x = 0;
cursor.y = 0;
cursor.width = parent.width;
cursor.height = parent.height;
cursor_area.x = 0;
cursor_area.y = 0;
cursor_area.width = parent.width;
cursor_area.height = parent.height;
}
wlr_scene_node_set_position(&relative->node, cursor_area.x + cursor_area.width, cursor_area.y + cursor_area.height);
int popup_width = popup->popup_surface->surface->current.width;
int popup_height = popup->popup_surface->surface->current.height;
int x1 = parent.x + cursor.x;
int x2 = parent.x + cursor.x + cursor.width;
int y1 = parent.y + cursor.y;
int y2 = parent.y + cursor.y + cursor.height;
int x1 = parent.x + cursor_area.x;
int x2 = parent.x + cursor_area.x + cursor_area.width;
int y1 = parent.y + cursor_area.y;
int y2 = parent.y + cursor_area.y + cursor_area.height;
int x = x1;
int y = y2;
@ -366,8 +371,8 @@ static void input_popup_update(struct sway_input_popup *popup) {
struct wlr_box box = {
.x = x1 - x,
.y = y1 - y,
.width = cursor.width,
.height = cursor.height,
.width = cursor_area.width,
.height = cursor_area.height,
};
wlr_input_popup_surface_v2_send_text_input_rectangle(
popup->popup_surface, &box);