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If we get an EAGAIN, the device has started lagging in processing its packets. We should not try to stuff the same packet in again, because the device will just lag more. Instead, just drop current data, and hope bitpool reduction takes care of it. Also increase bitpool only if the socket buffer is empty. |
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| aec | ||
| alsa | ||
| audioconvert | ||
| audiomixer | ||
| audiotestsrc | ||
| bluez5 | ||
| control | ||
| ffmpeg | ||
| jack | ||
| libcamera | ||
| support | ||
| test | ||
| v4l2 | ||
| videoconvert | ||
| videotestsrc | ||
| volume | ||
| vulkan | ||
| meson.build | ||