pipewire/doc/dox/tutorial/tutorial7.dox
Wim Taymans 0267a5906e doc: add DSP filter tutorial
Add CLAUDE generated tutorial7 based on the audio-dsp-filter
example.
2025-09-22 11:01:52 +02:00

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/** \page page_tutorial7 Tutorial - Part 7: Creating an Audio DSP Filter
\ref page_tutorial6 | \ref page_tutorial "Index"
In this tutorial we show how to use \ref pw_filter "pw_filter" to create
a real-time audio processing filter. This is useful for implementing audio
effects, equalizers, analyzers, and other DSP applications.
Let's take a look at the code before we break it down:
\snippet tutorial7.c code
Save as tutorial7.c and compile with:
gcc -Wall tutorial7.c -o tutorial7 -lm $(pkg-config --cflags --libs libpipewire-0.3)
## Overview
Unlike \ref pw_stream "pw_stream" which is designed for applications that
produce or consume audio data, \ref pw_filter "pw_filter" is designed for
applications that process existing audio streams. Filters have both input
and output ports and operate in the DSP domain using 32-bit floating point
samples.
## Setting up the Filter
We start with the usual boilerplate and define our data structure:
\code{.c}
struct data {
struct pw_main_loop *loop;
struct pw_filter *filter;
struct port *in_port;
struct port *out_port;
};
\endcode
The filter object manages both input and output ports. Each port represents
an audio channel that can be connected to other applications.
## Creating the Filter
\code{.c}
data.filter = pw_filter_new_simple(
pw_main_loop_get_loop(data.loop),
"audio-filter",
pw_properties_new(
PW_KEY_MEDIA_TYPE, "Audio",
PW_KEY_MEDIA_CATEGORY, "Filter",
PW_KEY_MEDIA_ROLE, "DSP",
NULL),
&filter_events,
&data);
\endcode
We use `pw_filter_new_simple()` which automatically manages the core connection
for us. The properties are important:
- `PW_KEY_MEDIA_TYPE`: "Audio" indicates this is an audio filter
- `PW_KEY_MEDIA_CATEGORY`: "Filter" tells the session manager this processes audio
- `PW_KEY_MEDIA_ROLE`: "DSP" indicates this is for audio processing
## Adding Ports
Next we add input and output ports:
\code{.c}
data.in_port = pw_filter_add_port(data.filter,
PW_DIRECTION_INPUT,
PW_FILTER_PORT_FLAG_MAP_BUFFERS,
sizeof(struct port),
pw_properties_new(
PW_KEY_FORMAT_DSP, "32 bit float mono audio",
PW_KEY_PORT_NAME, "input",
NULL),
NULL, 0);
data.out_port = pw_filter_add_port(data.filter,
PW_DIRECTION_OUTPUT,
PW_FILTER_PORT_FLAG_MAP_BUFFERS,
sizeof(struct port),
pw_properties_new(
PW_KEY_FORMAT_DSP, "32 bit float mono audio",
PW_KEY_PORT_NAME, "output",
NULL),
NULL, 0);
\endcode
Key points about filter ports:
- `PW_DIRECTION_INPUT` and `PW_DIRECTION_OUTPUT` specify the port direction
- `PW_FILTER_PORT_FLAG_MAP_BUFFERS` allows direct memory access to buffers
- `PW_KEY_FORMAT_DSP` indicates this uses 32-bit float DSP format
- DSP ports work with normalized floating-point samples (typically -1.0 to 1.0)
## Setting Process Latency
\code{.c}
params[n_params++] = spa_process_latency_build(&b,
SPA_PARAM_ProcessLatency,
&SPA_PROCESS_LATENCY_INFO_INIT(
.ns = 10 * SPA_NSEC_PER_MSEC
));
\endcode
This tells PipeWire that our filter adds 10 milliseconds of processing latency.
This information helps the audio system maintain proper timing and latency
compensation throughout the audio graph.
## Connecting the Filter
\code{.c}
if (pw_filter_connect(data.filter,
PW_FILTER_FLAG_RT_PROCESS,
params, n_params) < 0) {
fprintf(stderr, "can't connect\n");
return -1;
}
\endcode
The `PW_FILTER_FLAG_RT_PROCESS` flag ensures our process callback runs in the
real-time audio thread. This is crucial for low-latency audio processing but
means our process function must be real-time safe (no allocations, file I/O,
or blocking operations).
## The Process Callback
The heart of the filter is the process callback:
\snippet tutorial7.c on_process
The process function is called for each audio buffer and works as follows:
1. Get the number of samples to process from `position->clock.duration`
2. Get input and output buffer pointers using `pw_filter_get_dsp_buffer()`
3. Process the audio data (here we just copy input to output)
4. The framework handles queueing the processed buffers
### Key Points about DSP Processing:
- **Float Format**: DSP buffers use 32-bit float samples, typically normalized to [-1.0, 1.0]
- **Real-time Safe**: The process function runs in the audio thread and must be real-time safe
- **Buffer Management**: `pw_filter_get_dsp_buffer()` handles the buffer lifecycle automatically
- **Sample-accurate**: Processing happens at the audio sample rate with precise timing
## Advanced Usage
This example shows a simple passthrough, but you can implement any audio processing:
\code{.c}
/* Example: Simple volume control */
for (uint32_t i = 0; i < n_samples; i++) {
out[i] = in[i] * 0.5f; // Reduce volume by half
}
/* Example: Simple high-pass filter */
static float last_sample = 0.0f;
float alpha = 0.99f;
for (uint32_t i = 0; i < n_samples; i++) {
out[i] = alpha * (out[i] + in[i] - last_sample);
last_sample = in[i];
}
\endcode
## Comparison with pw_stream
| Feature | pw_stream | pw_filter |
|---------|-----------|-----------|
| **Use case** | Audio playback/recording | Audio processing/effects |
| **Data format** | Various (S16, S32, etc.) | 32-bit float DSP |
| **Ports** | Single direction | Input and output |
| **Buffer management** | Manual queue/dequeue | Automatic via get_dsp_buffer |
| **Typical apps** | Media players, recorders | Equalizers, effects, analyzers |
## Connecting and Linking the Filter
### Manual Linking Options
Filters require manual connection by design. You can connect them using:
#### Using pw-link command line:
\code{.sh}
# List output ports (sources)
pw-link -o
# List input ports (sinks)
pw-link -i
# List existing connections
pw-link -l
# Connect a source to filter input
pw-link "source_app:output_FL" "audio-filter:input"
# Connect filter output to sink
pw-link "audio-filter:output" "sink_app:input_FL"
\endcode
### Understanding Filter Auto-Connection Behavior
**Important**: Unlike audio sources and sinks, filters are **not automatically connected** by WirePlumber. This is by design because filters are meant to be explicitly inserted into audio chains where needed.
**Why filters don't auto-connect**:
- Filters process existing audio streams rather than generate/consume them
- Auto-connecting filters could create unwanted audio processing
- Filters typically require specific placement in the audio graph
- Manual connection gives users control over when/where effects are applied
### Testing the Filter
The filter requires manual connection to test. Here's the recommended workflow:
1. **Start an audio source** (e.g., `pw-play music.wav`)
2. **Run your filter** (`./tutorial7`)
3. **Check available ports**:
```sh
# List output ports
pw-link -o | grep -E "(pw-play|audio-filter)"
# List input ports
pw-link -i | grep -E "(audio-filter|playback)"
```
4. **Connect the audio chain manually**:
```sh
# Connect source -> filter -> sink
pw-link "pw-play:output_FL" "audio-filter:input"
pw-link "audio-filter:output" "alsa_output.pci-0000_00_1f.3.analog-stereo:playback_FL"
```
You should hear the audio pass through your filter. Modify the process function
to add effects like volume changes, filtering, or other audio processing.
**Alternative: Use a patchbay tool**
- **Helvum**: `flatpak install flathub org.pipewire.Helvum`
- **qpwgraph**: Available in most Linux distributions
- **Carla**: Full-featured audio plugin host
These tools provide graphical interfaces for connecting PipeWire nodes and are ideal for experimenting with filter placement.
\ref page_tutorial6 | \ref page_tutorial "Index"
*/