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242 lines
7.5 KiB
Text
242 lines
7.5 KiB
Text
/** \page page_tutorial7 Tutorial - Part 7: Creating an Audio DSP Filter
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\ref page_tutorial6 | \ref page_tutorial "Index"
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In this tutorial we show how to use \ref pw_filter "pw_filter" to create
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a real-time audio processing filter. This is useful for implementing audio
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effects, equalizers, analyzers, and other DSP applications.
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Let's take a look at the code before we break it down:
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\snippet tutorial7.c code
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Save as tutorial7.c and compile with:
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gcc -Wall tutorial7.c -o tutorial7 -lm $(pkg-config --cflags --libs libpipewire-0.3)
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## Overview
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Unlike \ref pw_stream "pw_stream" which is designed for applications that
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produce or consume audio data, \ref pw_filter "pw_filter" is designed for
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applications that process existing audio streams. Filters have both input
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and output ports and operate in the DSP domain using 32-bit floating point
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samples.
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## Setting up the Filter
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We start with the usual boilerplate and define our data structure:
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\code{.c}
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struct data {
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struct pw_main_loop *loop;
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struct pw_filter *filter;
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struct port *in_port;
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struct port *out_port;
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};
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\endcode
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The filter object manages both input and output ports. Each port represents
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an audio channel that can be connected to other applications.
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## Creating the Filter
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\code{.c}
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data.filter = pw_filter_new_simple(
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pw_main_loop_get_loop(data.loop),
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"audio-filter",
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pw_properties_new(
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PW_KEY_MEDIA_TYPE, "Audio",
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PW_KEY_MEDIA_CATEGORY, "Filter",
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PW_KEY_MEDIA_ROLE, "DSP",
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NULL),
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&filter_events,
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&data);
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\endcode
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We use `pw_filter_new_simple()` which automatically manages the core connection
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for us. The properties are important:
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- `PW_KEY_MEDIA_TYPE`: "Audio" indicates this is an audio filter
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- `PW_KEY_MEDIA_CATEGORY`: "Filter" tells the session manager this processes audio
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- `PW_KEY_MEDIA_ROLE`: "DSP" indicates this is for audio processing
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## Adding Ports
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Next we add input and output ports:
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\code{.c}
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data.in_port = pw_filter_add_port(data.filter,
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PW_DIRECTION_INPUT,
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PW_FILTER_PORT_FLAG_MAP_BUFFERS,
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sizeof(struct port),
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pw_properties_new(
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PW_KEY_FORMAT_DSP, "32 bit float mono audio",
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PW_KEY_PORT_NAME, "input",
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NULL),
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NULL, 0);
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data.out_port = pw_filter_add_port(data.filter,
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PW_DIRECTION_OUTPUT,
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PW_FILTER_PORT_FLAG_MAP_BUFFERS,
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sizeof(struct port),
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pw_properties_new(
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PW_KEY_FORMAT_DSP, "32 bit float mono audio",
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PW_KEY_PORT_NAME, "output",
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NULL),
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NULL, 0);
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\endcode
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Key points about filter ports:
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- `PW_DIRECTION_INPUT` and `PW_DIRECTION_OUTPUT` specify the port direction
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- `PW_FILTER_PORT_FLAG_MAP_BUFFERS` allows direct memory access to buffers
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- `PW_KEY_FORMAT_DSP` indicates this uses 32-bit float DSP format
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- DSP ports work with normalized floating-point samples (typically -1.0 to 1.0)
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## Setting Process Latency
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\code{.c}
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params[n_params++] = spa_process_latency_build(&b,
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SPA_PARAM_ProcessLatency,
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&SPA_PROCESS_LATENCY_INFO_INIT(
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.ns = 10 * SPA_NSEC_PER_MSEC
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));
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\endcode
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This tells PipeWire that our filter adds 10 milliseconds of processing latency.
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This information helps the audio system maintain proper timing and latency
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compensation throughout the audio graph.
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## Connecting the Filter
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\code{.c}
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if (pw_filter_connect(data.filter,
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PW_FILTER_FLAG_RT_PROCESS,
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params, n_params) < 0) {
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fprintf(stderr, "can't connect\n");
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return -1;
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}
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\endcode
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The `PW_FILTER_FLAG_RT_PROCESS` flag ensures our process callback runs in the
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real-time audio thread. This is crucial for low-latency audio processing but
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means our process function must be real-time safe (no allocations, file I/O,
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or blocking operations).
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## The Process Callback
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The heart of the filter is the process callback:
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\snippet tutorial7.c on_process
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The process function is called for each audio buffer and works as follows:
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1. Get the number of samples to process from `position->clock.duration`
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2. Get input and output buffer pointers using `pw_filter_get_dsp_buffer()`
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3. Process the audio data (here we just copy input to output)
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4. The framework handles queueing the processed buffers
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### Key Points about DSP Processing:
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- **Float Format**: DSP buffers use 32-bit float samples, typically normalized to [-1.0, 1.0]
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- **Real-time Safe**: The process function runs in the audio thread and must be real-time safe
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- **Buffer Management**: `pw_filter_get_dsp_buffer()` handles the buffer lifecycle automatically
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- **Sample-accurate**: Processing happens at the audio sample rate with precise timing
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## Advanced Usage
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This example shows a simple passthrough, but you can implement any audio processing:
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\code{.c}
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/* Example: Simple volume control */
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for (uint32_t i = 0; i < n_samples; i++) {
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out[i] = in[i] * 0.5f; // Reduce volume by half
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}
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/* Example: Simple high-pass filter */
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static float last_sample = 0.0f;
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float alpha = 0.99f;
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for (uint32_t i = 0; i < n_samples; i++) {
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out[i] = alpha * (out[i] + in[i] - last_sample);
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last_sample = in[i];
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}
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\endcode
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## Comparison with pw_stream
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| Feature | pw_stream | pw_filter |
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|---------|-----------|-----------|
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| **Use case** | Audio playback/recording | Audio processing/effects |
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| **Data format** | Various (S16, S32, etc.) | 32-bit float DSP |
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| **Ports** | Single direction | Input and output |
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| **Buffer management** | Manual queue/dequeue | Automatic via get_dsp_buffer |
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| **Typical apps** | Media players, recorders | Equalizers, effects, analyzers |
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## Connecting and Linking the Filter
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### Manual Linking Options
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Filters require manual connection by design. You can connect them using:
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#### Using pw-link command line:
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\code{.sh}
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# List output ports (sources)
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pw-link -o
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# List input ports (sinks)
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pw-link -i
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# List existing connections
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pw-link -l
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# Connect a source to filter input
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pw-link "source_app:output_FL" "audio-filter:input"
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# Connect filter output to sink
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pw-link "audio-filter:output" "sink_app:input_FL"
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\endcode
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### Understanding Filter Auto-Connection Behavior
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**Important**: Unlike audio sources and sinks, filters are **not automatically connected** by WirePlumber. This is by design because filters are meant to be explicitly inserted into audio chains where needed.
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**Why filters don't auto-connect**:
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- Filters process existing audio streams rather than generate/consume them
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- Auto-connecting filters could create unwanted audio processing
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- Filters typically require specific placement in the audio graph
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- Manual connection gives users control over when/where effects are applied
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### Testing the Filter
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The filter requires manual connection to test. Here's the recommended workflow:
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1. **Start an audio source** (e.g., `pw-play music.wav`)
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2. **Run your filter** (`./tutorial7`)
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3. **Check available ports**:
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```sh
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# List output ports
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pw-link -o | grep -E "(pw-play|audio-filter)"
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# List input ports
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pw-link -i | grep -E "(audio-filter|playback)"
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```
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4. **Connect the audio chain manually**:
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```sh
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# Connect source -> filter -> sink
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pw-link "pw-play:output_FL" "audio-filter:input"
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pw-link "audio-filter:output" "alsa_output.pci-0000_00_1f.3.analog-stereo:playback_FL"
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```
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You should hear the audio pass through your filter. Modify the process function
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to add effects like volume changes, filtering, or other audio processing.
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**Alternative: Use a patchbay tool**
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- **Helvum**: `flatpak install flathub org.pipewire.Helvum`
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- **qpwgraph**: Available in most Linux distributions
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- **Carla**: Full-featured audio plugin host
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These tools provide graphical interfaces for connecting PipeWire nodes and are ideal for experimenting with filter placement.
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\ref page_tutorial6 | \ref page_tutorial "Index"
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*/
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