Remove the spa_pod_iter helpers
Remove builder/parser vararg recurse option, you have to
manually recurse into structures when needed. This simplifies
things a lot.
Pass spa_pod_frames to builder and parser explicitly, we don't
have to keep an internal stack anymore.
The parser is now almost a mirror image of the builder.
Make the parser safer when iterating over objects, add functions
to check and get pod contents in a safe way.
Make the builder return errno style results on errors
Improve performance of object properties when they are stored and
retrieved in the same order.
Add many more tests for the builder and parser
Add some benchmarks
Automatically parse and build key/value when in objects without having
to prefix the key with ":"
Automatically build control/value when in sequence without the "."
prefix.
Remove the builder with key/pod, taking a reference to the stack built
temporary pods is not allowed in c++. We can use the varargs version
with the same convenient syntax.
Remove the parser "*" option, it is unused.
Improve spa_pod_builder_add_* and spa_pod_parser_get_* and make them
look similar.
Set the lowest possible period time, this lowers the latency.
Adjust slaved stream when we are drifting too much.
Use faster snd_pcm_avail and only use get_status when in error.
Make special format types for planar and interleaved instead of
having a field.
Add enum for audio channel positions
Add some default audio channel layouts
Place the channel layout in the audio format when possible
alsa: place audio channel positions in format
Add sse optimized channel mixing for some common cases
Remove name from port info, it's not mandatory and in the properties
Add direction to port info
Only allow properties inside objects, this makes it easier to
iterate the object, which is needed for efficiently processing
control streams.
Add a choice type to mark variable properties.
SPA_TYPE_Enum -> SPA_TYPE_Id to avoid confusion with choice enum
Make it easier to allocate and initialize properties on the stack
Make more efficient methods to make objects.
SPA_ID_* -> SPA_TYPE_*. We use 'type' for all registered types.
ID refers to either a registered type or an enum.
Improve introspection of object ids. Make 0 an invalid enum and
use it to look up the object id type.
Move some type-info files together.
Swap type and id of the object, we first specify the type and then
the id because the meaning of the id depends on the object type.
Param ids and IO ids are now simple enums.
Move some type info in one place, delete some type-info files
Fix type debug
Make audio layout an enum
Mark more enums as enums in types so they show us with their names in
the debug.
Do not use dynamic types anymore. The reason is that it's difficult:
- to maintain a shared type database over a network.
- the extra overhead when translating between processes and for
maintaining the translation tables.
- race conditions in translating in RT-threads, this is a problem
because we want to make event streams.
We now have simple enums with types and extension points for all
types. This is also nicer to use in general.
We don't need the mapper anymore or pass strings around as types.
There is a parallel type info system to get more info about ids and
enums and their hierarchy. It can also be used for debugging.
Keep track of queued data in the stream
Pass delay field around to make it possible to know about the raw
software read/write pointer and the hardware one.
Start stream position at 0