Reorganize some things, let the clients update the segment info
in their own activation, then let the server merge it. This avoids
clients stepping on eachother. When looping through the clients,
copy the segment info when we encounter its owner.
Remove the list of segment owners to the activation. This is better
than in the activation because we can then just keep one list of
owners.
Remove the NONBLOCK flag from the eventfd so that we can do blocking
reads as well.
Just keep a reposition owner in the driver activation. This points
to the node that has the reposition info. This avoid complicated
synchronization to keep multiple nodes from stepping on eachother.
Now they can just prepare the reposition info in their activation and
set themselves as the reposition owner. The last one who succeeds
wins.
This makes it easier to keep track of who is responsible for what.
Also remove the valid fields and move them to flags in the segment
info. That way, the owner can update the flags without having to
worry about concurrency.
Keep separate info for the reposition information. We need to do this
to make it possible to seek in other formats than the frame.
Clear out the owner field when the node is destroyed or removed from
the driver.
Sync is enabled when clients need time to move to a new location.
It's a bit like GStreamer preroll after a seek. Clients that need
time, increment the sync_total. Whenever a seek is done, the server
waits in the Starting state until the sync_pending is 0 (or timeout
later).
Improve atomic operations
Add an offset to apply to the clock time before we can compare to the
segment values. This way we can keep the segment start independent of the
clock values and we only need to adjust the offset when paused. It's
like the base_time in GStreamer to calculate the running time.
Move fields from the io_position to io_segment. The segment contains
the mapping between raw clock time and stream time in various
formats. We keep an array of pending segments available in the
io_position field so clients can anticipate changes.
Make looping a flag in the segment instead of a state.
Prepare for segment masters. These will be registered clients that
are responsible for updating parts of the extended segment info.
Add namespace to some defines.
Move some things around. Move the duration of the current cycle
to the clock. Also add the estimated next timeout to the clock.
Add a generic media specific counter to the clock.
Clean up the position_bar info. We can do with only a double beat
value and make the signature in floats.
Flesh out the io_position info. This has now the information needed
to convert a raw clock time into a stream time. It basically has
the same kind of features as GStreamer segments such as looping,
variable rate playback etc.. It also contains the state of the
timeline (paused/playing) and it can be used to update the position
and state from clients.
There is also extended information in the position field that
clients can update when they can.
Plugins basically only update the clock info they get (and use
the position info to check if they are slaved or not).
Before each cycle, check if there is a pending position update and
apply it.
Add flag to always assign a node to a driver. This makes sure that
even when the node is not linked to anything, it will still be
scheduled by an active driver. This is needed for JACK support.
Makes a device with a source and sink that automatically
proxies all physical ports from jack. Jack then drives our
PipeWire pipeline from its own thread.
Add a new PortConfig parameter to configure ports of elements that
are marked with the SPA_NODE_FLAG_*_PORT_CONFIG. This is used to
configure the operation of the audioconver/audioadapter nodes and
how it should convert the internal format. We want to use the
Profile parameter only for cases where there is an enumeration of
values, like with device configuration.
Add unit tests for audioconvert and adapter to check if they handle
PortConfig correctly.
Make the media session use the PortConfig to dynamically configure
the device nodes.
Remove audio-dsp, it is not used anymore and can/should be implemented
with a simple audioconvert spa node now and some PortConfig.
Remove the node buffers reply again. We don't need it. Instead add a
new method to the client-node to upload an array of buffer datas.
This method is called after the client has allocated buffer mem. It
will update the buffers on the server side with the client allocated
memory.
Wait for the async reply of use_buffers when doing alloc_buffers so
that we can get the updated buffer mem before we continue.
Let the link follow the states of the ports.
Add some error code to the port error states.
Add PW_STREAM_FLAG_ALLOC_BUFFERS flag to make the client alloc buffer
memory.
Remove the CAN_USE_BUFFERS flag, it is redundant. We can know this
because of the IO params and buffer params.
Add flags to the port_use_buffer call. We also want this call to
replace port_alloc_buffer. Together with a new result event we can
ask the node to (a)synchronously fill up the buffer data for us. This
is part of a plan to let remote nodes provide buffer data.
Add a tag field when creating a memmap so that we can do lookup on it.
This makes it easier to implement the tracking of mappings for io areas.
Remove custom io memory tracking and use the tags.
Add flags to spa_chunk to make data corrupted. The flags on the buffer
stay constant for the life of the buffer. Add flags to mark memory
readable and writable. Mark memory readonly in v4l2-source.
Pass the daemon activation area to the client in the transport event.
This never changes and need to be handled differently from the other
activation areas.
Use the right flags when importing memory.
Add the (desired) memory type to mempool_alloc.
improve some debug.
Track memory on buffers in the server and simplify some memory tracking
on the client.
Don't send internal memblock flags to client.
Add read/write flags to memblock.
Use a new rate_match io area to exhange rate matching info between
sink/source and resampler.
Compensate for the rate match delay when scheduling timeouts.
Let the resampler notify the source of how many samples it needs to
produce the desired quantum. Make sure we keep an extra buffer in
the device to be able to make this possible.
Let the adapter directly call the slave node process function.
spa_pod_builder_frame() should return the position in the builder
memory or NULL when the frame doesn't fit. Check the size of the
frame instead of assuming the frame is already written to the
buffer.
Define a set of standard factory names and document what they
contain. This makes it possible to change the implementation by
mapping the factory-name to a different shared library.