Just like the optional build, make all field parsing optional. This
will leave the fields with their default values if they are not parsed
from the param.
We can then remove our custom functions and use the generic ones in
various places.
Set up the adapter and then set the started field to true before we
Start the follower and converter. It is possible that the follower will
start processing immediately so the started state needs to be set
correctly.
Similarly, first perform the Pause and Suspend calls on the follower
and converter before clearing our buffers and format so that things
are stopped properly.
See #2764
The parsing functions expect float values in the default locale so use
the spa_dtoa function to generate such a float.
Fixes setting params with floating point values when the locale is not
the default locale.
When we were using the resampler and then bypass it when the configured
rate == 1.0, we create a pop because we don't process the queued data in
the resampler anymore.
Avoid this by keeping the resampler active as soon as the rate property
is set on the audioconvert. The resampler itself will use a more
efficient copy method in that case anyway and it is expected that the
rate will change again later when we need to reactivate the resampler.
uint32_t i;
for (i = 0; i < SPA_N_ELEMENTS(some_array); i++)
.. stuff with some_array[i].foo ...
becomes:
SPA_FOR_EACH_ELEMENT_VAR(some_array, p)
.. stuff with p->foo ..
So that we can reuse optimized versions in unoptimized noise
functions.
Do allocation a little different so that we can align everything
from the start.
Loop though coefficients, when all are 0, clear the destination.
When only one coefficient is used, simply copy with volume.
Otherwise run the complete convolution.
Don't count the sum for unused matrix coefficients. When doing pairing,
we set the mask to ~0 and so we would otherwise count too much.
Apply normalization to the active matrix coefficients, not whatever the
loop variables end up being at the end of the loops.
A flush command is not supposed to stop playback but just clear the
current state. Normally, to avoid complications, an application will
Pause, Flush and optionally Start to do things smoothly without
interfering with the process loop, but things should not crash if that's
not the case.
Fixes#2726
A Suspend should clear all the negotiated state and start a new
negotiation in Start. Use a flag to control this.
This avoids recalculation of state for each pause/play state change.
See #2701
Add a resampler option to prefill the resampler with 0. This then
results in the resampler always outputing and consuming the same
amount of data instead of a short buffer in the beginning.