improve debug

This commit is contained in:
Wim Taymans 2022-09-23 15:14:50 +02:00
parent ad8fa41678
commit 9119e8a26e
2 changed files with 4 additions and 3 deletions

View file

@ -336,7 +336,7 @@ static int negotiate_buffers(struct impl *this)
struct spa_data *datas;
uint32_t follower_flags, conv_flags;
spa_log_debug(this->log, "%p: %d", this, this->n_buffers);
spa_log_debug(this->log, "%p: n_buffers:%d", this, this->n_buffers);
if (this->target == this->follower)
return 0;
@ -738,6 +738,8 @@ static int negotiate_format(struct impl *this)
struct spa_pod_builder b = { 0 };
int res;
spa_log_debug(this->log, "%p: have_format:%d", this, this->have_format);
if (this->have_format)
return 0;
@ -746,7 +748,6 @@ static int negotiate_format(struct impl *this)
spa_pod_builder_init(&b, buffer, sizeof(buffer));
spa_log_debug(this->log, "%p: negiotiate", this);
spa_node_send_command(this->follower,
&SPA_NODE_COMMAND_INIT(SPA_NODE_COMMAND_ParamBegin));

View file

@ -247,7 +247,7 @@ static int start_node(struct pw_impl_node *this)
if (impl->pending_state >= PW_NODE_STATE_RUNNING)
return 0;
pw_log_debug("%p: start node", this);
pw_log_debug("%p: start node driving:%d driver:%d", this, this->driving, this->driver);
if (!(this->driving && this->driver)) {
impl->pending_play = true;