Tweak the conversion constants a bit so that they handle the
extreme ranges a bit better.
Align the C and vector instructions.
Reactivate the unit test asserts when a conversion fails.
Make a new uint42_t and int24_t type and use that to handle 24 bits
samples. This makes it easier because we can iterate and copy the
structs like other types.
Make dither noise as a value between -0.5 and 0.5 and add this
to the scaled samples.
For this, we first need to do the scaling and then the CLAMP to
the target depth. This optimizes to the same code but allows us
to avoid under and overflows when we add the dither noise.
Add more dithering methods.
Expose a dither.method property on audioconvert. Disable dither when
the target depth > 16.
We need to do dithering and noise when converting f32 to the
target format. This is more natural because we can work in 32 bits
integers instead of floats.
This will also make it possible to actually calculate the error between
source and target values and implement some sort of feedback and
noise shaping later.
pipewire will allocate buffers aligned to the max alignment required for
the CPU. Take this into account and don't expect larger alignment.
Fixes a warning in mixer-dsp when the CPU max alignment is 16 but the
plugin requires 32 bytes alignment for the AVX2 path (that would never
be chosen on the CPU).
See #2074
Pass some state to convert and channelmix functions. This makes it
possible to select per channel optimized convert functions but
also makes it possible to implement noise shaping later.
Pass the channelmix matrix and volume in the state.
Handle specialized 2 channel s16 -> f32 conversion