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pulse-server: also remap module property keys and values
When loading a module, remap the pulseaudio properties to pipewire ones for consistency. move the media-roles to remap, because it's more about remapping between pa and pw. Fixes #2076
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7 changed files with 36 additions and 25 deletions
56
src/modules/module-protocol-pulse/remap.c
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56
src/modules/module-protocol-pulse/remap.c
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/* PipeWire
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*
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* Copyright © 2020 Wim Taymans
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <stddef.h>
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#include <pipewire/keys.h>
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#include "remap.h"
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const struct str_map media_role_map[] = {
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{ "Movie", "video", },
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{ "Music", "music", },
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{ "Game", "game", },
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{ "Notification", "event", },
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{ "Communication", "phone", },
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{ "Movie", "animation", },
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{ "Production", "production", },
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{ "Accessibility", "a11y", },
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{ "Test", "test", },
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{ NULL, NULL },
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};
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const struct str_map props_key_map[] = {
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{ PW_KEY_DEVICE_BUS_PATH, "device.bus_path" },
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{ PW_KEY_DEVICE_FORM_FACTOR, "device.form_factor" },
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{ PW_KEY_DEVICE_ICON_NAME, "device.icon_name" },
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{ PW_KEY_DEVICE_INTENDED_ROLES, "device.intended_roles" },
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{ PW_KEY_NODE_DESCRIPTION, "device.description" },
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{ PW_KEY_MEDIA_ICON_NAME, "media.icon_name" },
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{ PW_KEY_APP_ICON_NAME, "application.icon_name" },
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{ PW_KEY_APP_PROCESS_MACHINE_ID, "application.process.machine_id" },
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{ PW_KEY_APP_PROCESS_SESSION_ID, "application.process.session_id" },
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{ PW_KEY_MEDIA_ROLE, "media.role", media_role_map },
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{ NULL, NULL },
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};
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