feat: shield for layershell

This commit is contained in:
DreamMaoMao 2026-07-01 12:35:31 +08:00
parent 186259cf44
commit a55c10f005
4 changed files with 71 additions and 15 deletions

View file

@ -1,13 +1,11 @@
void layer_actual_size(LayerSurface *l, int32_t *width, int32_t *height) {
struct wlr_box box;
if (l->animation.running) {
*width = l->animation.current.width;
*height = l->animation.current.height;
} else {
get_layer_target_geometry(l, &box);
*width = box.width;
*height = box.height;
*width = l->geom.width;
*height = l->geom.height;
}
}
@ -151,6 +149,34 @@ void set_layer_dir_animaiton(LayerSurface *l, struct wlr_box *geo) {
}
}
void layer_draw_shield(LayerSurface *l) {
int32_t width, height;
if (!l->mapped)
return;
if (active_capture_count > 0 && l->shield_when_capture) {
layer_actual_size(l, &width, &height);
if (width <= 0 || height <= 0) {
wlr_scene_node_set_enabled(&l->shield->node, false);
return;
}
wlr_scene_node_raise_to_top(&l->shield->node);
wlr_scene_node_set_position(&l->shield->node, 0, 0);
wlr_scene_rect_set_size(l->shield, width, height);
wlr_scene_node_set_enabled(&l->shield->node, true);
} else {
if (l->shield->node.enabled) {
wlr_scene_node_lower_to_bottom(&l->shield->node);
wlr_scene_node_set_position(&l->shield->node, 0, 0);
wlr_scene_node_set_enabled(&l->shield->node, false);
}
}
}
void layer_draw_shadow(LayerSurface *l) {
if (!l->mapped || !l->shadow)
@ -575,8 +601,10 @@ bool layer_draw_frame(LayerSurface *l) {
if (config.animations && config.layer_animations && l->animation.running &&
!l->noanim) {
layer_animation_next_tick(l);
layer_draw_shield(l);
layer_draw_shadow(l);
} else {
layer_draw_shield(l);
layer_draw_shadow(l);
l->need_output_flush = false;
}

View file

@ -188,6 +188,7 @@ typedef struct {
char *layer_name; // 布局名称
char *animation_type_open;
char *animation_type_close;
int32_t shield_when_capture;
int32_t noblur;
int32_t noanim;
int32_t noshadow;
@ -2310,6 +2311,7 @@ bool parse_option(Config *config, char *key, char *value) {
rule->layer_name = NULL;
rule->animation_type_open = NULL;
rule->animation_type_close = NULL;
rule->shield_when_capture = 0;
rule->noblur = 0;
rule->noanim = 0;
rule->noshadow = 0;
@ -2332,6 +2334,8 @@ bool parse_option(Config *config, char *key, char *value) {
rule->animation_type_open = strdup(val);
} else if (strcmp(key, "animation_type_close") == 0) {
rule->animation_type_close = strdup(val);
} else if (strcmp(key, "shield_when_capture") == 0) {
rule->shield_when_capture = CLAMP_INT(atoi(val), 0, 1);
} else if (strcmp(key, "noblur") == 0) {
rule->noblur = CLAMP_INT(atoi(val), 0, 1);
} else if (strcmp(key, "noanim") == 0) {

View file

@ -160,9 +160,13 @@ void xytonode(double x, double y, struct wlr_surface **psurface, Client **pc,
}
if (node->type == WLR_SCENE_NODE_RECT) {
if (c) {
if (c && (c->type == XDGShell || c->type == X11)) {
surface = client_surface(c);
}
if (l && l->type == LayerShell) {
surface = l->layer_surface->surface;
}
}
break;

View file

@ -522,6 +522,7 @@ typedef struct {
Monitor *mon;
struct wlr_scene_tree *scene;
struct wlr_scene_tree *popups;
struct wlr_scene_rect *shield;
struct wlr_scene_shadow *shadow;
struct wlr_scene_blur *blur;
struct wlr_scene_layer_surface_v1 *scene_layer;
@ -542,6 +543,7 @@ typedef struct {
int32_t noshadow;
char *animation_type_open;
char *animation_type_close;
bool shield_when_capture;
bool need_output_flush;
bool being_unmapped;
} LayerSurface;
@ -2808,6 +2810,7 @@ void maplayersurfacenotify(struct wl_listener *listener, void *data) {
l->noanim = 0;
l->dirty = false;
l->shield_when_capture = false;
l->noblur = 0;
l->shadow = NULL;
l->need_output_flush = true;
@ -2820,6 +2823,7 @@ void maplayersurfacenotify(struct wl_listener *listener, void *data) {
l->layer_surface->namespace)) {
r = &config.layer_rules[ji];
APPLY_INT_PROP(l, r, shield_when_capture);
APPLY_INT_PROP(l, r, noblur);
APPLY_INT_PROP(l, r, noanim);
APPLY_INT_PROP(l, r, noshadow);
@ -2828,6 +2832,13 @@ void maplayersurfacenotify(struct wl_listener *listener, void *data) {
}
}
// 初始化屏蔽
l->shield =
wlr_scene_rect_create(l->scene, 0, 0, (float[4]){0, 0, 0, 0xff});
l->shield->node.data = l;
wlr_scene_node_lower_to_bottom(&l->shield->node);
wlr_scene_node_set_enabled(&l->shield->node, false);
// 初始化阴影
if (layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM &&
layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND) {
@ -2848,6 +2859,9 @@ void maplayersurfacenotify(struct wl_listener *listener, void *data) {
l->animation.duration = config.animation_duration_open;
l->animation.action = OPEN;
layer_set_pending_state(l);
} else {
l->animainit_geom = l->animation.current = l->current = l->pending =
l->geom;
}
// 刷新布局让窗口能感应到exclude_zone变化以及设置独占表面
arrangelayers(l->mon);
@ -2891,20 +2905,26 @@ void commitlayersurfacenotify(struct wl_listener *listener, void *data) {
get_layer_target_geometry(l, &box);
if (config.animations && config.layer_animations && !l->noanim &&
l->mapped &&
layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM &&
layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND &&
!wlr_box_equal(&box, &l->geom)) {
if (!wlr_box_equal(&box, &l->geom)) {
l->geom.x = box.x;
l->geom.y = box.y;
l->geom.width = box.width;
l->geom.height = box.height;
l->animation.action = MOVE;
l->animation.duration = config.animation_duration_move;
l->need_output_flush = true;
layer_set_pending_state(l);
if (config.animations && config.layer_animations && !l->noanim &&
l->mapped &&
layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM &&
layer_surface->current.layer !=
ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND) {
l->animation.action = MOVE;
l->animation.duration = config.animation_duration_move;
l->need_output_flush = true;
layer_set_pending_state(l);
} else {
l->animainit_geom = l->animation.current = l->current = l->pending =
l->geom;
l->need_output_flush = true;
}
}
if (config.blur && config.blur_layer) {