From a55c10f0056c7a1e820ab874e6963dd7036b3caf Mon Sep 17 00:00:00 2001 From: DreamMaoMao <2523610504@qq.com> Date: Wed, 1 Jul 2026 12:35:31 +0800 Subject: [PATCH] feat: shield for layershell --- src/animation/layer.h | 36 +++++++++++++++++++++++++++++++---- src/config/parse_config.h | 4 ++++ src/fetch/common.h | 6 +++++- src/mango.c | 40 +++++++++++++++++++++++++++++---------- 4 files changed, 71 insertions(+), 15 deletions(-) diff --git a/src/animation/layer.h b/src/animation/layer.h index 80d7e6ca..18046f68 100644 --- a/src/animation/layer.h +++ b/src/animation/layer.h @@ -1,13 +1,11 @@ void layer_actual_size(LayerSurface *l, int32_t *width, int32_t *height) { - struct wlr_box box; if (l->animation.running) { *width = l->animation.current.width; *height = l->animation.current.height; } else { - get_layer_target_geometry(l, &box); - *width = box.width; - *height = box.height; + *width = l->geom.width; + *height = l->geom.height; } } @@ -151,6 +149,34 @@ void set_layer_dir_animaiton(LayerSurface *l, struct wlr_box *geo) { } } +void layer_draw_shield(LayerSurface *l) { + int32_t width, height; + + if (!l->mapped) + return; + + if (active_capture_count > 0 && l->shield_when_capture) { + + layer_actual_size(l, &width, &height); + + if (width <= 0 || height <= 0) { + wlr_scene_node_set_enabled(&l->shield->node, false); + return; + } + + wlr_scene_node_raise_to_top(&l->shield->node); + wlr_scene_node_set_position(&l->shield->node, 0, 0); + wlr_scene_rect_set_size(l->shield, width, height); + wlr_scene_node_set_enabled(&l->shield->node, true); + } else { + if (l->shield->node.enabled) { + wlr_scene_node_lower_to_bottom(&l->shield->node); + wlr_scene_node_set_position(&l->shield->node, 0, 0); + wlr_scene_node_set_enabled(&l->shield->node, false); + } + } +} + void layer_draw_shadow(LayerSurface *l) { if (!l->mapped || !l->shadow) @@ -575,8 +601,10 @@ bool layer_draw_frame(LayerSurface *l) { if (config.animations && config.layer_animations && l->animation.running && !l->noanim) { layer_animation_next_tick(l); + layer_draw_shield(l); layer_draw_shadow(l); } else { + layer_draw_shield(l); layer_draw_shadow(l); l->need_output_flush = false; } diff --git a/src/config/parse_config.h b/src/config/parse_config.h index fe8b7a0e..1cdc01cf 100644 --- a/src/config/parse_config.h +++ b/src/config/parse_config.h @@ -188,6 +188,7 @@ typedef struct { char *layer_name; // 布局名称 char *animation_type_open; char *animation_type_close; + int32_t shield_when_capture; int32_t noblur; int32_t noanim; int32_t noshadow; @@ -2310,6 +2311,7 @@ bool parse_option(Config *config, char *key, char *value) { rule->layer_name = NULL; rule->animation_type_open = NULL; rule->animation_type_close = NULL; + rule->shield_when_capture = 0; rule->noblur = 0; rule->noanim = 0; rule->noshadow = 0; @@ -2332,6 +2334,8 @@ bool parse_option(Config *config, char *key, char *value) { rule->animation_type_open = strdup(val); } else if (strcmp(key, "animation_type_close") == 0) { rule->animation_type_close = strdup(val); + } else if (strcmp(key, "shield_when_capture") == 0) { + rule->shield_when_capture = CLAMP_INT(atoi(val), 0, 1); } else if (strcmp(key, "noblur") == 0) { rule->noblur = CLAMP_INT(atoi(val), 0, 1); } else if (strcmp(key, "noanim") == 0) { diff --git a/src/fetch/common.h b/src/fetch/common.h index d017dff3..285120d5 100644 --- a/src/fetch/common.h +++ b/src/fetch/common.h @@ -160,9 +160,13 @@ void xytonode(double x, double y, struct wlr_surface **psurface, Client **pc, } if (node->type == WLR_SCENE_NODE_RECT) { - if (c) { + if (c && (c->type == XDGShell || c->type == X11)) { surface = client_surface(c); } + + if (l && l->type == LayerShell) { + surface = l->layer_surface->surface; + } } break; diff --git a/src/mango.c b/src/mango.c index 056d7b6d..2719c91b 100644 --- a/src/mango.c +++ b/src/mango.c @@ -522,6 +522,7 @@ typedef struct { Monitor *mon; struct wlr_scene_tree *scene; struct wlr_scene_tree *popups; + struct wlr_scene_rect *shield; struct wlr_scene_shadow *shadow; struct wlr_scene_blur *blur; struct wlr_scene_layer_surface_v1 *scene_layer; @@ -542,6 +543,7 @@ typedef struct { int32_t noshadow; char *animation_type_open; char *animation_type_close; + bool shield_when_capture; bool need_output_flush; bool being_unmapped; } LayerSurface; @@ -2808,6 +2810,7 @@ void maplayersurfacenotify(struct wl_listener *listener, void *data) { l->noanim = 0; l->dirty = false; + l->shield_when_capture = false; l->noblur = 0; l->shadow = NULL; l->need_output_flush = true; @@ -2820,6 +2823,7 @@ void maplayersurfacenotify(struct wl_listener *listener, void *data) { l->layer_surface->namespace)) { r = &config.layer_rules[ji]; + APPLY_INT_PROP(l, r, shield_when_capture); APPLY_INT_PROP(l, r, noblur); APPLY_INT_PROP(l, r, noanim); APPLY_INT_PROP(l, r, noshadow); @@ -2828,6 +2832,13 @@ void maplayersurfacenotify(struct wl_listener *listener, void *data) { } } + // 初始化屏蔽 + l->shield = + wlr_scene_rect_create(l->scene, 0, 0, (float[4]){0, 0, 0, 0xff}); + l->shield->node.data = l; + wlr_scene_node_lower_to_bottom(&l->shield->node); + wlr_scene_node_set_enabled(&l->shield->node, false); + // 初始化阴影 if (layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM && layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND) { @@ -2848,6 +2859,9 @@ void maplayersurfacenotify(struct wl_listener *listener, void *data) { l->animation.duration = config.animation_duration_open; l->animation.action = OPEN; layer_set_pending_state(l); + } else { + l->animainit_geom = l->animation.current = l->current = l->pending = + l->geom; } // 刷新布局,让窗口能感应到exclude_zone变化以及设置独占表面 arrangelayers(l->mon); @@ -2891,20 +2905,26 @@ void commitlayersurfacenotify(struct wl_listener *listener, void *data) { get_layer_target_geometry(l, &box); - if (config.animations && config.layer_animations && !l->noanim && - l->mapped && - layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM && - layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND && - !wlr_box_equal(&box, &l->geom)) { - + if (!wlr_box_equal(&box, &l->geom)) { l->geom.x = box.x; l->geom.y = box.y; l->geom.width = box.width; l->geom.height = box.height; - l->animation.action = MOVE; - l->animation.duration = config.animation_duration_move; - l->need_output_flush = true; - layer_set_pending_state(l); + + if (config.animations && config.layer_animations && !l->noanim && + l->mapped && + layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM && + layer_surface->current.layer != + ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND) { + l->animation.action = MOVE; + l->animation.duration = config.animation_duration_move; + l->need_output_flush = true; + layer_set_pending_state(l); + } else { + l->animainit_geom = l->animation.current = l->current = l->pending = + l->geom; + l->need_output_flush = true; + } } if (config.blur && config.blur_layer) {