mirror of
https://github.com/DreamMaoMao/maomaowm.git
synced 2025-11-03 09:01:47 -05:00
fix: Avoid animation ghosting
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parent
d5c8a7bd91
commit
33947c30f2
1 changed files with 254 additions and 223 deletions
101
src/maomao.c
101
src/maomao.c
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@ -1108,13 +1108,12 @@ bool check_hit_no_border(Client *c) {
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return hit_no_border;
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}
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void
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client_draw_shadow(Client *c) {
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void client_draw_shadow(Client *c) {
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if (c->iskilling || !client_surface(c)->mapped)
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return;
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if(!shadows || !c->isfloating) {
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if (!shadows || !c->isfloating) {
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wlr_scene_shadow_set_size(c->shadow, 0, 0);
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return;
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}
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@ -1141,7 +1140,8 @@ client_draw_shadow(Client *c) {
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struct wlr_box intersection_box;
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wlr_box_intersection(&intersection_box, &client_box, &shadow_box);
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/* clipped region takes shadow relative coords, so we translate everything by its position */
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/* clipped region takes shadow relative coords, so we translate everything
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* by its position */
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intersection_box.x -= shadows_position_x;
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intersection_box.y -= shadows_position_y;
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@ -1157,8 +1157,8 @@ client_draw_shadow(Client *c) {
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wlr_scene_shadow_set_clipped_region(c->shadow, clipped_region);
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}
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void apply_border(Client *c, struct wlr_box clip_box, int offsetx,
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int offsety, enum corner_location border_radius_location) {
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void apply_border(Client *c, struct wlr_box clip_box, int offsetx, int offsety,
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enum corner_location border_radius_location) {
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bool hit_no_border = false;
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if (c->iskilling || !client_surface(c)->mapped)
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@ -1172,7 +1172,7 @@ void apply_border(Client *c, struct wlr_box clip_box, int offsetx,
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clip_box.height = c->animation.current.height;
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}
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hit_no_border = check_hit_no_border(c);
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hit_no_border = check_hit_no_border(c);
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if (hit_no_border && smartgaps) {
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c->bw = 0;
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@ -1190,11 +1190,11 @@ hit_no_border = check_hit_no_border(c);
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int clip_box_width = clip_box.width - 2 * c->bw;
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int clip_box_height = clip_box.height - 2 * c->bw;
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if(clip_box_width < 0) {
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if (clip_box_width < 0) {
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clip_box_width = 0;
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}
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if(clip_box_height < 0) {
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if (clip_box_height < 0) {
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clip_box_height = 0;
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}
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@ -1205,30 +1205,35 @@ hit_no_border = check_hit_no_border(c);
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clip_y = clip_y < 0 ? 0 : clip_y;
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struct clipped_region clipped_region = {
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.area = { clip_x, clip_y, clip_box_width, clip_box_height },
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.area = {clip_x, clip_y, clip_box_width, clip_box_height},
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.corner_radius = border_radius,
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.corners = border_radius_location,
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};
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int right_offset = GEZERO(c->animation.current.x + c->animation.current.width - c->mon->m.x - c->mon->m.width);
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int bottom_offset = GEZERO(c->animation.current.y + c->animation.current.height - c->mon->m.y - c->mon->m.height);
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int right_offset =
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GEZERO(c->animation.current.x + c->animation.current.width -
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c->mon->m.x - c->mon->m.width);
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int bottom_offset =
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GEZERO(c->animation.current.y + c->animation.current.height -
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c->mon->m.y - c->mon->m.height);
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int rect_width = clip_box.width;
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int rect_height = clip_box.height;
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if(right_offset > 0) {
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clipped_region.area.width = MIN(clip_box.width,clipped_region.area.width + right_offset);
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if (right_offset > 0) {
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clipped_region.area.width =
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MIN(clip_box.width, clipped_region.area.width + right_offset);
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}
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if(bottom_offset > 0) {
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clipped_region.area.height = MIN(clip_box.height,clipped_region.area.height + bottom_offset);
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if (bottom_offset > 0) {
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clipped_region.area.height =
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MIN(clip_box.height, clipped_region.area.height + bottom_offset);
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}
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if(rect_width < 0) {
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if (rect_width < 0) {
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rect_width = 0;
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}
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if(rect_height < 0) {
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if (rect_height < 0) {
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rect_height = 0;
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}
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@ -1238,7 +1243,8 @@ hit_no_border = check_hit_no_border(c);
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wlr_scene_node_set_position(&c->scene_surface->node, c->bw, c->bw);
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wlr_scene_rect_set_size(c->border, rect_width, rect_height);
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wlr_scene_node_set_position(&c->border->node, node_x, node_y);
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wlr_scene_rect_set_corner_radius(c->border, border_radius, border_radius_location);
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wlr_scene_rect_set_corner_radius(c->border, border_radius,
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border_radius_location);
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wlr_scene_rect_set_clipped_region(c->border, clipped_region);
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}
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@ -1283,7 +1289,8 @@ struct uvec2 clip_to_hide(Client *c, struct wlr_box *clip_box) {
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clip_box->width = clip_box->width - offsetx;
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} else if (c->animation.current.x + c->animation.current.width >
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c->mon->m.x + c->mon->m.width) {
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clip_box->width = clip_box->width -
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clip_box->width =
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clip_box->width -
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(c->animation.current.x + c->animation.current.width -
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c->mon->m.x - c->mon->m.width) +
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c->bw;
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@ -1296,7 +1303,8 @@ struct uvec2 clip_to_hide(Client *c, struct wlr_box *clip_box) {
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clip_box->height = clip_box->height - offsety;
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} else if (c->animation.current.y + c->animation.current.height >
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c->mon->m.y + c->mon->m.height) {
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clip_box->height = clip_box->height -
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clip_box->height =
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clip_box->height -
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(c->animation.current.y + c->animation.current.height -
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c->mon->m.y - c->mon->m.height) +
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c->bw;
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@ -1332,9 +1340,11 @@ void client_apply_clip(Client *c) {
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return;
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struct wlr_box clip_box;
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struct uvec2 offset;
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bool should_render_client_surface = false;
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animationScale scale_data;
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struct wlr_box surface_clip;
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enum corner_location current_corner_location = set_client_corner_location(c);
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enum corner_location current_corner_location =
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set_client_corner_location(c);
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if (!animations) {
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c->animation.running = false;
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@ -1352,12 +1362,14 @@ void client_apply_clip(Client *c) {
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surface_clip.width = surface_clip.width - 2 * c->bw;
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surface_clip.height = surface_clip.height - 2 * c->bw;
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if(surface_clip.width <= 0 || surface_clip.height <= 0) {
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if (surface_clip.width <= 0 || surface_clip.height <= 0) {
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return;
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}
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wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &surface_clip);
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buffer_set_effect(c, (animationScale){0, 0, 0, 0, current_corner_location,false});
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wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node,
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&surface_clip);
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buffer_set_effect(
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c, (animationScale){0, 0, 0, 0, current_corner_location, false});
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return;
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}
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@ -1379,26 +1391,43 @@ void client_apply_clip(Client *c) {
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}
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offset = clip_to_hide(c, &clip_box);
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apply_border(c, clip_box, offset.x, offset.y, current_corner_location);
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client_draw_shadow(c);
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surface_clip = clip_box;
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surface_clip.width = surface_clip.width - 2 * c->bw;
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surface_clip.height = surface_clip.height - 2 * c->bw;
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if(surface_clip.width <= 0 || surface_clip.height <= 0) {
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if (surface_clip.width <= 0 || surface_clip.height <= 0) {
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should_render_client_surface = false;
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wlr_scene_node_set_enabled(&c->scene_surface->node, false);
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} else {
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should_render_client_surface = true;
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wlr_scene_node_set_enabled(&c->scene_surface->node, true);
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}
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apply_border(c, clip_box, offset.x, offset.y, current_corner_location);
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client_draw_shadow(c);
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if (!should_render_client_surface) {
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return;
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}
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wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &surface_clip);
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scale_data.should_scale = true;
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scale_data.width = clip_box.width - 2 * c->bw;
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scale_data.height = clip_box.height - 2 * c->bw;
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scale_data.width_scale = (float)scale_data.width / (geometry.width - offset.x);
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scale_data.height_scale = (float)scale_data.height / (geometry.height - offset.y);
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scale_data.width_scale =
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(float)scale_data.width / (geometry.width - offset.x);
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scale_data.height_scale =
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(float)scale_data.height / (geometry.height - offset.y);
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scale_data.corner_location = current_corner_location;
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scale_data.percent = c->animation.action == OPEN && animation_fade_in && !c->nofadein ? (double)c->animation.passed_frames / c->animation.total_frames : 1.0;
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scale_data.opacity = c->isfullscreen ? 1 : c == selmon->sel ? c->focused_opacity : c->unfocused_opacity;
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scale_data.percent =
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c->animation.action == OPEN && animation_fade_in && !c->nofadein
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? (double)c->animation.passed_frames / c->animation.total_frames
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: 1.0;
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scale_data.opacity = c->isfullscreen ? 1
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: c == selmon->sel ? c->focused_opacity
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: c->unfocused_opacity;
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buffer_set_effect(c, scale_data);
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}
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@ -4713,14 +4742,16 @@ static void iter_xdg_scene_buffers(struct wlr_scene_buffer *buffer, int sx,
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int sy, void *user_data) {
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Client *c = user_data;
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struct wlr_scene_surface * scene_surface = wlr_scene_surface_try_from_buffer(buffer);
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struct wlr_scene_surface *scene_surface =
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wlr_scene_surface_try_from_buffer(buffer);
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if (!scene_surface) {
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return;
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}
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struct wlr_surface *surface = scene_surface->surface;
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/* we dont blur subsurfaces */
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if(wlr_subsurface_try_from_wlr_surface(surface) != NULL) return;
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if (wlr_subsurface_try_from_wlr_surface(surface) != NULL)
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return;
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if (blur && c) {
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wlr_scene_buffer_set_backdrop_blur(buffer, true);
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