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fix: fade in not apply
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1 changed files with 1 additions and 1 deletions
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@ -1397,7 +1397,7 @@ void client_apply_clip(Client *c) {
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scale_data.width_scale = (float)scale_data.width / (geometry.width - offset.x);
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scale_data.height_scale = (float)scale_data.height / (geometry.height - offset.y);
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scale_data.corner_location = current_corner_location;
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scale_data.percent = c->is_open_animation && animation_fade_in ? (double)c->animation.passed_frames / c->animation.total_frames : 1.0;
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scale_data.percent = c->animation.action == OPEN && animation_fade_in && !c->nofadein ? (double)c->animation.passed_frames / c->animation.total_frames : 1.0;
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scale_data.opacity = c->isfullscreen ? 1 : c == selmon->sel ? c->focused_opacity : c->unfocused_opacity;
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buffer_set_effect(c, scale_data);
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}
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