mirror of
https://github.com/DreamMaoMao/maomaowm.git
synced 2025-11-02 09:01:43 -05:00
fix: Avoid animation ghosting
This commit is contained in:
parent
d5c8a7bd91
commit
33947c30f2
1 changed files with 254 additions and 223 deletions
477
src/maomao.c
477
src/maomao.c
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@ -1108,138 +1108,144 @@ bool check_hit_no_border(Client *c) {
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return hit_no_border;
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}
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void
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client_draw_shadow(Client *c) {
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void client_draw_shadow(Client *c) {
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if (c->iskilling || !client_surface(c)->mapped)
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return;
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if (c->iskilling || !client_surface(c)->mapped)
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return;
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if(!shadows || !c->isfloating) {
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wlr_scene_shadow_set_size(c->shadow, 0, 0);
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return;
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}
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if (!shadows || !c->isfloating) {
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wlr_scene_shadow_set_size(c->shadow, 0, 0);
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return;
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}
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uint32_t width, height;
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client_actual_size(c, &width, &height);
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uint32_t width, height;
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client_actual_size(c, &width, &height);
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uint32_t delta = shadows_size + c->bw;
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uint32_t delta = shadows_size + c->bw;
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/* we calculate where to clip the shadow */
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struct wlr_box client_box = {
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.x = 0,
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.y = 0,
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.width = width,
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.height = height,
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};
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/* we calculate where to clip the shadow */
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struct wlr_box client_box = {
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.x = 0,
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.y = 0,
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.width = width,
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.height = height,
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};
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struct wlr_box shadow_box = {
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.x = shadows_position_x,
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.y = shadows_position_y,
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.width = width + 2 * delta,
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.height = height + 2 * delta,
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};
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struct wlr_box shadow_box = {
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.x = shadows_position_x,
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.y = shadows_position_y,
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.width = width + 2 * delta,
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.height = height + 2 * delta,
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};
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struct wlr_box intersection_box;
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wlr_box_intersection(&intersection_box, &client_box, &shadow_box);
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/* clipped region takes shadow relative coords, so we translate everything by its position */
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intersection_box.x -= shadows_position_x;
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intersection_box.y -= shadows_position_y;
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struct wlr_box intersection_box;
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wlr_box_intersection(&intersection_box, &client_box, &shadow_box);
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/* clipped region takes shadow relative coords, so we translate everything
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* by its position */
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intersection_box.x -= shadows_position_x;
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intersection_box.y -= shadows_position_y;
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struct clipped_region clipped_region = {
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.area = intersection_box,
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.corner_radius = border_radius,
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.corners = border_radius_location_default,
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};
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struct clipped_region clipped_region = {
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.area = intersection_box,
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.corner_radius = border_radius,
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.corners = border_radius_location_default,
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};
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wlr_scene_node_set_position(&c->shadow->node, shadow_box.x, shadow_box.y);
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wlr_scene_node_set_position(&c->shadow->node, shadow_box.x, shadow_box.y);
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wlr_scene_shadow_set_size(c->shadow, shadow_box.width, shadow_box.height);
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wlr_scene_shadow_set_clipped_region(c->shadow, clipped_region);
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wlr_scene_shadow_set_size(c->shadow, shadow_box.width, shadow_box.height);
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wlr_scene_shadow_set_clipped_region(c->shadow, clipped_region);
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}
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void apply_border(Client *c, struct wlr_box clip_box, int offsetx,
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int offsety, enum corner_location border_radius_location) {
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bool hit_no_border = false;
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void apply_border(Client *c, struct wlr_box clip_box, int offsetx, int offsety,
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enum corner_location border_radius_location) {
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bool hit_no_border = false;
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if (c->iskilling || !client_surface(c)->mapped)
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return;
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if (c->iskilling || !client_surface(c)->mapped)
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return;
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if (clip_box.width > c->animation.current.width) {
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clip_box.width = c->animation.current.width;
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}
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if (clip_box.width > c->animation.current.width) {
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clip_box.width = c->animation.current.width;
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}
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if (clip_box.height > c->animation.current.height) {
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clip_box.height = c->animation.current.height;
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}
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if (clip_box.height > c->animation.current.height) {
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clip_box.height = c->animation.current.height;
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}
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hit_no_border = check_hit_no_border(c);
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hit_no_border = check_hit_no_border(c);
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if (hit_no_border && smartgaps) {
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c->bw = 0;
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c->fake_no_border = true;
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} else if (hit_no_border && !smartgaps) {
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wlr_scene_rect_set_size(c->border, 0, 0);
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wlr_scene_node_set_position(&c->scene_surface->node, c->bw, c->bw);
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c->fake_no_border = true;
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return;
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} else if (!c->isfullscreen && VISIBLEON(c, c->mon)) {
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c->bw = c->isnoborder ? 0 : borderpx;
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c->fake_no_border = false;
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}
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if (hit_no_border && smartgaps) {
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c->bw = 0;
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c->fake_no_border = true;
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} else if (hit_no_border && !smartgaps) {
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wlr_scene_rect_set_size(c->border, 0, 0);
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wlr_scene_node_set_position(&c->scene_surface->node, c->bw, c->bw);
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c->fake_no_border = true;
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return;
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} else if (!c->isfullscreen && VISIBLEON(c, c->mon)) {
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c->bw = c->isnoborder ? 0 : borderpx;
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c->fake_no_border = false;
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}
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int clip_box_width = clip_box.width - 2 * c->bw;
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int clip_box_height = clip_box.height - 2 * c->bw;
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int clip_box_width = clip_box.width - 2 * c->bw;
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int clip_box_height = clip_box.height - 2 * c->bw;
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if(clip_box_width < 0) {
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clip_box_width = 0;
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}
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if (clip_box_width < 0) {
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clip_box_width = 0;
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}
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if(clip_box_height < 0) {
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clip_box_height = 0;
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}
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if (clip_box_height < 0) {
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clip_box_height = 0;
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}
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int clip_x = c->bw - offsetx;
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int clip_y = c->bw - offsety;
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int clip_x = c->bw - offsetx;
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int clip_y = c->bw - offsety;
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clip_x = clip_x < 0 ? 0 : clip_x;
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clip_y = clip_y < 0 ? 0 : clip_y;
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clip_x = clip_x < 0 ? 0 : clip_x;
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clip_y = clip_y < 0 ? 0 : clip_y;
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struct clipped_region clipped_region = {
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.area = { clip_x, clip_y, clip_box_width, clip_box_height },
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.corner_radius = border_radius,
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.corners = border_radius_location,
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};
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struct clipped_region clipped_region = {
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.area = {clip_x, clip_y, clip_box_width, clip_box_height},
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.corner_radius = border_radius,
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.corners = border_radius_location,
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};
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int right_offset = GEZERO(c->animation.current.x + c->animation.current.width - c->mon->m.x - c->mon->m.width);
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int bottom_offset = GEZERO(c->animation.current.y + c->animation.current.height - c->mon->m.y - c->mon->m.height);
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int rect_width = clip_box.width;
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int rect_height = clip_box.height;
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int right_offset =
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GEZERO(c->animation.current.x + c->animation.current.width -
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c->mon->m.x - c->mon->m.width);
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int bottom_offset =
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GEZERO(c->animation.current.y + c->animation.current.height -
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c->mon->m.y - c->mon->m.height);
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int rect_width = clip_box.width;
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int rect_height = clip_box.height;
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if(right_offset > 0) {
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clipped_region.area.width = MIN(clip_box.width,clipped_region.area.width + right_offset);
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}
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if (right_offset > 0) {
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clipped_region.area.width =
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MIN(clip_box.width, clipped_region.area.width + right_offset);
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}
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if(bottom_offset > 0) {
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clipped_region.area.height = MIN(clip_box.height,clipped_region.area.height + bottom_offset);
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}
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if (bottom_offset > 0) {
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clipped_region.area.height =
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MIN(clip_box.height, clipped_region.area.height + bottom_offset);
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}
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if(rect_width < 0) {
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rect_width = 0;
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}
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if (rect_width < 0) {
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rect_width = 0;
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}
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if(rect_height < 0) {
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rect_height = 0;
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}
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if (rect_height < 0) {
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rect_height = 0;
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}
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int node_x = offsetx;
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int node_y = offsety;
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int node_x = offsetx;
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int node_y = offsety;
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wlr_scene_node_set_position(&c->scene_surface->node, c->bw, c->bw);
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wlr_scene_rect_set_size(c->border, rect_width, rect_height);
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wlr_scene_node_set_position(&c->border->node, node_x, node_y);
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wlr_scene_rect_set_corner_radius(c->border, border_radius, border_radius_location);
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wlr_scene_rect_set_clipped_region(c->border, clipped_region);
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wlr_scene_node_set_position(&c->scene_surface->node, c->bw, c->bw);
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wlr_scene_rect_set_size(c->border, rect_width, rect_height);
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wlr_scene_node_set_position(&c->border->node, node_x, node_y);
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wlr_scene_rect_set_corner_radius(c->border, border_radius,
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border_radius_location);
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wlr_scene_rect_set_clipped_region(c->border, clipped_region);
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}
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enum corner_location set_client_corner_location(Client *c) {
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@ -1263,143 +1269,166 @@ enum corner_location set_client_corner_location(Client *c) {
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}
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struct uvec2 clip_to_hide(Client *c, struct wlr_box *clip_box) {
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int offsetx = 0;
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int offsety = 0;
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struct uvec2 offset;
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offset.x = 0;
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offset.y = 0;
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int offsetx = 0;
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int offsety = 0;
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struct uvec2 offset;
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offset.x = 0;
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offset.y = 0;
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if (!ISTILED(c) && !c->animation.tagining && !c->animation.tagouted &&
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!c->animation.tagouting)
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return offset;
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if (!ISTILED(c) && !c->animation.tagining && !c->animation.tagouted &&
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!c->animation.tagouting)
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return offset;
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// // make tagout tagin animations not visible in other monitors
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if (ISTILED(c) || c->animation.tagining || c->animation.tagouted ||
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c->animation.tagouting) {
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if (c->animation.current.x < c->mon->m.x) {
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offsetx = c->mon->m.x - c->bw - c->animation.current.x;
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offsetx = offsetx < 0 ? 0 : offsetx;
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clip_box->x = clip_box->x + offsetx;
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clip_box->width = clip_box->width - offsetx;
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} else if (c->animation.current.x + c->animation.current.width >
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c->mon->m.x + c->mon->m.width) {
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clip_box->width = clip_box->width -
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(c->animation.current.x + c->animation.current.width -
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c->mon->m.x - c->mon->m.width) +
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c->bw;
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}
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// // make tagout tagin animations not visible in other monitors
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if (ISTILED(c) || c->animation.tagining || c->animation.tagouted ||
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c->animation.tagouting) {
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if (c->animation.current.x < c->mon->m.x) {
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offsetx = c->mon->m.x - c->bw - c->animation.current.x;
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offsetx = offsetx < 0 ? 0 : offsetx;
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clip_box->x = clip_box->x + offsetx;
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clip_box->width = clip_box->width - offsetx;
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} else if (c->animation.current.x + c->animation.current.width >
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c->mon->m.x + c->mon->m.width) {
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clip_box->width =
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clip_box->width -
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(c->animation.current.x + c->animation.current.width -
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c->mon->m.x - c->mon->m.width) +
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c->bw;
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}
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if (c->animation.current.y < c->mon->m.y) {
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offsety = c->mon->m.y - c->bw - c->animation.current.y;
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offsety = offsety < 0 ? 0 : offsety;
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clip_box->y = clip_box->y + offsety;
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clip_box->height = clip_box->height - offsety;
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} else if (c->animation.current.y + c->animation.current.height >
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c->mon->m.y + c->mon->m.height) {
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clip_box->height = clip_box->height -
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(c->animation.current.y + c->animation.current.height -
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c->mon->m.y - c->mon->m.height) +
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c->bw;
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}
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}
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if (c->animation.current.y < c->mon->m.y) {
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offsety = c->mon->m.y - c->bw - c->animation.current.y;
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offsety = offsety < 0 ? 0 : offsety;
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clip_box->y = clip_box->y + offsety;
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clip_box->height = clip_box->height - offsety;
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} else if (c->animation.current.y + c->animation.current.height >
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c->mon->m.y + c->mon->m.height) {
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clip_box->height =
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clip_box->height -
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(c->animation.current.y + c->animation.current.height -
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c->mon->m.y - c->mon->m.height) +
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c->bw;
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}
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}
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offset.x = offsetx;
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offset.y = offsety;
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offset.x = offsetx;
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offset.y = offsety;
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if ((clip_box->width < 0 || clip_box->height < 0) &&
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(ISTILED(c) || c->animation.tagouting || c->animation.tagining)) {
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c->is_clip_to_hide = true;
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wlr_scene_node_set_enabled(&c->scene->node, false);
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} else if (c->is_clip_to_hide && VISIBLEON(c, c->mon)) {
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c->is_clip_to_hide = false;
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wlr_scene_node_set_enabled(&c->scene->node, true);
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}
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if ((clip_box->width < 0 || clip_box->height < 0) &&
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(ISTILED(c) || c->animation.tagouting || c->animation.tagining)) {
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c->is_clip_to_hide = true;
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wlr_scene_node_set_enabled(&c->scene->node, false);
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} else if (c->is_clip_to_hide && VISIBLEON(c, c->mon)) {
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c->is_clip_to_hide = false;
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wlr_scene_node_set_enabled(&c->scene->node, true);
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}
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if (clip_box->width > c->animation.current.width) {
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clip_box->width = c->animation.current.width;
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}
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if (clip_box->width > c->animation.current.width) {
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clip_box->width = c->animation.current.width;
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}
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if (clip_box->height > c->animation.current.height) {
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clip_box->height = c->animation.current.height;
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}
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if (clip_box->height > c->animation.current.height) {
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clip_box->height = c->animation.current.height;
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}
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return offset;
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return offset;
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}
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void client_apply_clip(Client *c) {
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if (c->iskilling || !client_surface(c)->mapped)
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return;
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struct wlr_box clip_box;
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struct uvec2 offset;
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animationScale scale_data;
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struct wlr_box surface_clip;
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enum corner_location current_corner_location = set_client_corner_location(c);
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if (c->iskilling || !client_surface(c)->mapped)
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return;
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struct wlr_box clip_box;
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struct uvec2 offset;
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bool should_render_client_surface = false;
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animationScale scale_data;
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struct wlr_box surface_clip;
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enum corner_location current_corner_location =
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set_client_corner_location(c);
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if (!animations) {
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c->animation.running = false;
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c->need_output_flush = false;
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c->animainit_geom = c->current = c->pending = c->animation.current =
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c->geom;
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client_get_clip(c, &clip_box);
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if (!animations) {
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c->animation.running = false;
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c->need_output_flush = false;
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c->animainit_geom = c->current = c->pending = c->animation.current =
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c->geom;
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client_get_clip(c, &clip_box);
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offset = clip_to_hide(c, &clip_box);
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offset = clip_to_hide(c, &clip_box);
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apply_border(c, clip_box, offset.x, offset.y, current_corner_location);
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client_draw_shadow(c);
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apply_border(c, clip_box, offset.x, offset.y, current_corner_location);
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client_draw_shadow(c);
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surface_clip = clip_box;
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surface_clip.width = surface_clip.width - 2 * c->bw;
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surface_clip.height = surface_clip.height - 2 * c->bw;
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surface_clip = clip_box;
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surface_clip.width = surface_clip.width - 2 * c->bw;
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surface_clip.height = surface_clip.height - 2 * c->bw;
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if(surface_clip.width <= 0 || surface_clip.height <= 0) {
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return;
|
||||
}
|
||||
if (surface_clip.width <= 0 || surface_clip.height <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &surface_clip);
|
||||
buffer_set_effect(c, (animationScale){0, 0, 0, 0, current_corner_location,false});
|
||||
return;
|
||||
}
|
||||
wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node,
|
||||
&surface_clip);
|
||||
buffer_set_effect(
|
||||
c, (animationScale){0, 0, 0, 0, current_corner_location, false});
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t width, height;
|
||||
client_actual_size(c, &width, &height);
|
||||
uint32_t width, height;
|
||||
client_actual_size(c, &width, &height);
|
||||
|
||||
struct wlr_box geometry;
|
||||
client_get_geometry(c, &geometry);
|
||||
clip_box = (struct wlr_box){
|
||||
.x = geometry.x,
|
||||
.y = geometry.y,
|
||||
.width = width,
|
||||
.height = height,
|
||||
};
|
||||
struct wlr_box geometry;
|
||||
client_get_geometry(c, &geometry);
|
||||
clip_box = (struct wlr_box){
|
||||
.x = geometry.x,
|
||||
.y = geometry.y,
|
||||
.width = width,
|
||||
.height = height,
|
||||
};
|
||||
|
||||
if (client_is_x11(c)) {
|
||||
clip_box.x = 0;
|
||||
clip_box.y = 0;
|
||||
}
|
||||
if (client_is_x11(c)) {
|
||||
clip_box.x = 0;
|
||||
clip_box.y = 0;
|
||||
}
|
||||
|
||||
offset = clip_to_hide(c, &clip_box);
|
||||
apply_border(c, clip_box, offset.x, offset.y, current_corner_location);
|
||||
client_draw_shadow(c);
|
||||
offset = clip_to_hide(c, &clip_box);
|
||||
|
||||
surface_clip = clip_box;
|
||||
surface_clip.width = surface_clip.width - 2 * c->bw;
|
||||
surface_clip.height = surface_clip.height - 2 * c->bw;
|
||||
surface_clip = clip_box;
|
||||
surface_clip.width = surface_clip.width - 2 * c->bw;
|
||||
surface_clip.height = surface_clip.height - 2 * c->bw;
|
||||
|
||||
if(surface_clip.width <= 0 || surface_clip.height <= 0) {
|
||||
return;
|
||||
}
|
||||
wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &surface_clip);
|
||||
if (surface_clip.width <= 0 || surface_clip.height <= 0) {
|
||||
should_render_client_surface = false;
|
||||
wlr_scene_node_set_enabled(&c->scene_surface->node, false);
|
||||
} else {
|
||||
should_render_client_surface = true;
|
||||
wlr_scene_node_set_enabled(&c->scene_surface->node, true);
|
||||
}
|
||||
|
||||
scale_data.should_scale = true;
|
||||
scale_data.width = clip_box.width - 2 * c->bw;
|
||||
scale_data.height = clip_box.height - 2 * c->bw;
|
||||
scale_data.width_scale = (float)scale_data.width / (geometry.width - offset.x);
|
||||
scale_data.height_scale = (float)scale_data.height / (geometry.height - offset.y);
|
||||
scale_data.corner_location = current_corner_location;
|
||||
scale_data.percent = c->animation.action == OPEN && animation_fade_in && !c->nofadein ? (double)c->animation.passed_frames / c->animation.total_frames : 1.0;
|
||||
scale_data.opacity = c->isfullscreen ? 1 : c == selmon->sel ? c->focused_opacity : c->unfocused_opacity;
|
||||
buffer_set_effect(c, scale_data);
|
||||
apply_border(c, clip_box, offset.x, offset.y, current_corner_location);
|
||||
client_draw_shadow(c);
|
||||
|
||||
if (!should_render_client_surface) {
|
||||
return;
|
||||
}
|
||||
|
||||
wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &surface_clip);
|
||||
|
||||
scale_data.should_scale = true;
|
||||
scale_data.width = clip_box.width - 2 * c->bw;
|
||||
scale_data.height = clip_box.height - 2 * c->bw;
|
||||
scale_data.width_scale =
|
||||
(float)scale_data.width / (geometry.width - offset.x);
|
||||
scale_data.height_scale =
|
||||
(float)scale_data.height / (geometry.height - offset.y);
|
||||
scale_data.corner_location = current_corner_location;
|
||||
scale_data.percent =
|
||||
c->animation.action == OPEN && animation_fade_in && !c->nofadein
|
||||
? (double)c->animation.passed_frames / c->animation.total_frames
|
||||
: 1.0;
|
||||
scale_data.opacity = c->isfullscreen ? 1
|
||||
: c == selmon->sel ? c->focused_opacity
|
||||
: c->unfocused_opacity;
|
||||
buffer_set_effect(c, scale_data);
|
||||
}
|
||||
|
||||
bool client_draw_frame(Client *c) {
|
||||
|
|
@ -4713,22 +4742,24 @@ static void iter_xdg_scene_buffers(struct wlr_scene_buffer *buffer, int sx,
|
|||
int sy, void *user_data) {
|
||||
Client *c = user_data;
|
||||
|
||||
struct wlr_scene_surface * scene_surface = wlr_scene_surface_try_from_buffer(buffer);
|
||||
struct wlr_scene_surface *scene_surface =
|
||||
wlr_scene_surface_try_from_buffer(buffer);
|
||||
if (!scene_surface) {
|
||||
return;
|
||||
}
|
||||
|
||||
struct wlr_surface *surface = scene_surface->surface;
|
||||
/* we dont blur subsurfaces */
|
||||
if(wlr_subsurface_try_from_wlr_surface(surface) != NULL) return;
|
||||
struct wlr_surface *surface = scene_surface->surface;
|
||||
/* we dont blur subsurfaces */
|
||||
if (wlr_subsurface_try_from_wlr_surface(surface) != NULL)
|
||||
return;
|
||||
|
||||
if (blur && c) {
|
||||
wlr_scene_buffer_set_backdrop_blur(buffer, true);
|
||||
wlr_scene_buffer_set_backdrop_blur_optimized(buffer, true);
|
||||
wlr_scene_buffer_set_backdrop_blur_ignore_transparent(buffer, true);
|
||||
wlr_scene_buffer_set_backdrop_blur(buffer, true);
|
||||
wlr_scene_buffer_set_backdrop_blur_optimized(buffer, true);
|
||||
wlr_scene_buffer_set_backdrop_blur_ignore_transparent(buffer, true);
|
||||
} else {
|
||||
wlr_scene_buffer_set_backdrop_blur(buffer, false);
|
||||
}
|
||||
wlr_scene_buffer_set_backdrop_blur(buffer, false);
|
||||
}
|
||||
}
|
||||
|
||||
void // old fix to 0.5
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue