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fix: ainmaiton clip offset
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parent
ed2595d9ad
commit
1a2865796f
1 changed files with 6 additions and 8 deletions
14
src/maomao.c
14
src/maomao.c
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@ -1076,9 +1076,9 @@ void client_animation_next_tick(Client *c) {
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}
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void client_actual_size(Client *c, uint32_t *width, uint32_t *height) {
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*width = c->animation.current.width;
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*width = c->animation.current.width - c->bw;
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*height = c->animation.current.height;
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*height = c->animation.current.height - c->bw;
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}
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void set_rect_size(struct wlr_scene_rect *rect, int width, int height) {
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@ -1240,8 +1240,7 @@ struct uvec2 clip_to_hide(Client *c, struct wlr_box *clip_box) {
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clip_box->width =
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clip_box->width -
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(c->animation.current.x + c->animation.current.width -
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c->mon->m.x - c->mon->m.width) -
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c->bw;
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c->mon->m.x - c->mon->m.width);
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}
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if (c->animation.current.y < c->mon->m.y) {
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@ -1254,8 +1253,7 @@ struct uvec2 clip_to_hide(Client *c, struct wlr_box *clip_box) {
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clip_box->height =
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clip_box->height -
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(c->animation.current.y + c->animation.current.height -
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c->mon->m.y - c->mon->m.height) -
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c->bw;
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c->mon->m.y - c->mon->m.height);
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}
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}
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@ -1333,8 +1331,8 @@ void client_apply_clip(Client *c) {
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wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip_box);
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scale_data.should_scale = true;
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scale_data.width = clip_box.width - 2 * c->bw;
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scale_data.height = clip_box.height - 2 * c->bw;
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scale_data.width = clip_box.width - c->bw;
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scale_data.height = clip_box.height - c->bw;
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scale_data.width_scale =
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(float)scale_data.width / (geometry.width - offset.x);
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scale_data.height_scale =
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