mirror of
https://github.com/DreamMaoMao/maomaowm.git
synced 2025-10-31 22:25:29 -04:00
opt: optimzie border offset caculate
This commit is contained in:
parent
e0c3101c0c
commit
ed2595d9ad
1 changed files with 101 additions and 82 deletions
183
src/maomao.c
183
src/maomao.c
|
|
@ -1105,96 +1105,115 @@ bool check_hit_no_border(Client *c) {
|
|||
return hit_no_border;
|
||||
}
|
||||
|
||||
void apply_border(Client *c, struct wlr_box clip_box, int offsetx,
|
||||
int offsety) {
|
||||
bool hit_no_border = false;
|
||||
void apply_border(Client *c, struct wlr_box clip_box, int offsetx, int offsety) {
|
||||
if (c->iskilling || !client_surface(c)->mapped)
|
||||
return;
|
||||
|
||||
if (c->iskilling || !client_surface(c)->mapped)
|
||||
return;
|
||||
bool hit_no_border = check_hit_no_border(c);
|
||||
|
||||
if (clip_box.width > c->animation.current.width) {
|
||||
clip_box.width = c->animation.current.width;
|
||||
}
|
||||
// Handle no-border cases
|
||||
if (hit_no_border && smartgaps) {
|
||||
c->bw = 0;
|
||||
c->fake_no_border = true;
|
||||
} else if (hit_no_border && !smartgaps) {
|
||||
for (int i = 0; i < 4; i++)
|
||||
set_rect_size(c->border[i], 0, 0);
|
||||
wlr_scene_node_set_position(&c->scene_surface->node, c->bw, c->bw);
|
||||
c->fake_no_border = true;
|
||||
return;
|
||||
} else if (!c->isfullscreen && VISIBLEON(c, c->mon)) {
|
||||
c->bw = c->isnoborder ? 0 : borderpx;
|
||||
c->fake_no_border = false;
|
||||
}
|
||||
|
||||
if (clip_box.height > c->animation.current.height) {
|
||||
clip_box.height = c->animation.current.height;
|
||||
}
|
||||
struct wlr_box geom = c->animation.current;
|
||||
int bw = c->bw;
|
||||
|
||||
hit_no_border = check_hit_no_border(c);
|
||||
// Calculate how much the window is outside the monitor
|
||||
// These values will be positive when window is outside the monitor
|
||||
int outside_left = GEZERO(c->mon->m.x - c->animation.current.x);
|
||||
int outside_top = GEZERO(c->mon->m.y - c->animation.current.y);
|
||||
int outside_right = GEZERO((c->animation.current.x + c->animation.current.width) -
|
||||
(c->mon->m.x + c->mon->m.width));
|
||||
int outside_bottom = GEZERO((c->animation.current.y + c->animation.current.height) -
|
||||
(c->mon->m.y + c->mon->m.height));
|
||||
|
||||
if (hit_no_border && smartgaps) {
|
||||
c->bw = 0;
|
||||
c->fake_no_border = true;
|
||||
} else if (hit_no_border && !smartgaps) {
|
||||
set_rect_size(c->border[0], 0, 0);
|
||||
set_rect_size(c->border[1], 0, 0);
|
||||
set_rect_size(c->border[2], 0, 0);
|
||||
set_rect_size(c->border[3], 0, 0);
|
||||
wlr_scene_node_set_position(&c->scene_surface->node, c->bw, c->bw);
|
||||
c->fake_no_border = true;
|
||||
return;
|
||||
} else if (!c->isfullscreen && VISIBLEON(c, c->mon)) {
|
||||
c->bw = c->isnoborder ? 0 : borderpx;
|
||||
c->fake_no_border = false;
|
||||
}
|
||||
// Initialize border dimensions
|
||||
int top_width = geom.width;
|
||||
int top_height = bw;
|
||||
int bottom_width = geom.width;
|
||||
int bottom_height = bw;
|
||||
int left_width = bw;
|
||||
int left_height = geom.height - 2 * bw;
|
||||
int right_width = bw;
|
||||
int right_height = geom.height - 2 * bw;
|
||||
|
||||
wlr_scene_node_set_position(&c->scene_surface->node, c->bw, c->bw);
|
||||
set_rect_size(c->border[0], clip_box.width, c->bw);
|
||||
set_rect_size(c->border[1], clip_box.width, c->bw);
|
||||
set_rect_size(c->border[2], c->bw, clip_box.height - 2 * c->bw);
|
||||
set_rect_size(c->border[3], c->bw, clip_box.height - 2 * c->bw);
|
||||
wlr_scene_node_set_position(&c->border[0]->node, 0, 0);
|
||||
wlr_scene_node_set_position(&c->border[2]->node, 0, c->bw);
|
||||
wlr_scene_node_set_position(&c->border[1]->node, 0,
|
||||
clip_box.height - c->bw);
|
||||
wlr_scene_node_set_position(&c->border[3]->node, clip_box.width - c->bw,
|
||||
c->bw);
|
||||
// Initialize border positions
|
||||
int top_x = 0;
|
||||
int top_y = 0;
|
||||
int bottom_x = 0;
|
||||
int bottom_y = geom.height - bottom_height;
|
||||
int left_x = 0;
|
||||
int left_y = bw;
|
||||
int right_x = geom.width - right_width;
|
||||
int right_y = bw;
|
||||
|
||||
// Adjust borders when window is outside monitor
|
||||
if (ISTILED(c) || c->animation.tagining || c->animation.tagouted || c->animation.tagouting) {
|
||||
// Top border - reduce height when window goes above monitor
|
||||
if (outside_top > 0) {
|
||||
top_height = GEZERO(bw - outside_top);
|
||||
top_y = top_y + outside_top;
|
||||
left_height = left_height - outside_top;
|
||||
right_height = right_height - outside_top;
|
||||
left_y = left_y + outside_top;
|
||||
right_y = right_y + outside_top;
|
||||
}
|
||||
|
||||
// Bottom border - reduce height when window goes below monitor
|
||||
if (outside_bottom > 0) {
|
||||
bottom_height = GEZERO(bw - outside_bottom);
|
||||
left_height = left_height - outside_bottom;
|
||||
right_height = right_height - outside_bottom;
|
||||
}
|
||||
|
||||
// Left border - reduce width when window goes left of monitor
|
||||
if (outside_left > 0) {
|
||||
left_width = GEZERO(bw - outside_left);
|
||||
left_x = left_x + outside_left;
|
||||
top_width = top_width - outside_left;
|
||||
bottom_width = bottom_width - outside_left;
|
||||
top_x = top_x + outside_left;
|
||||
bottom_x = bottom_x + outside_left;
|
||||
}
|
||||
|
||||
// Right border - reduce width when window goes right of monitor
|
||||
if (outside_right > 0) {
|
||||
right_width = GEZERO(bw - outside_right);
|
||||
top_width = top_width - outside_right;
|
||||
bottom_width = bottom_width - outside_right;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Position the surface within the borders
|
||||
wlr_scene_node_set_position(&c->scene_surface->node,
|
||||
bw,
|
||||
bw);
|
||||
|
||||
// Set border sizes
|
||||
set_rect_size(c->border[0], top_width, top_height); // Top
|
||||
set_rect_size(c->border[1], bottom_width, bottom_height); // Bottom
|
||||
set_rect_size(c->border[2], left_width, left_height); // Left
|
||||
set_rect_size(c->border[3], right_width, right_height); // Right
|
||||
|
||||
// Position borders with offsets
|
||||
wlr_scene_node_set_position(&c->border[0]->node, top_x, top_y );
|
||||
wlr_scene_node_set_position(&c->border[1]->node, bottom_x, bottom_y);
|
||||
wlr_scene_node_set_position(&c->border[2]->node, left_x , left_y);
|
||||
wlr_scene_node_set_position(&c->border[3]->node, right_x, right_y);
|
||||
|
||||
if (ISTILED(c) || c->animation.tagining || c->animation.tagouted ||
|
||||
c->animation.tagouting) {
|
||||
if (c->animation.current.x < c->mon->m.x) {
|
||||
set_rect_size(c->border[2], GEZERO(c->bw - offsetx),
|
||||
clip_box.height - 2 * c->bw);
|
||||
} else if (c->animation.current.x + c->animation.current.width >
|
||||
c->mon->m.x + c->mon->m.width) {
|
||||
set_rect_size(c->border[3],
|
||||
GEZERO(c->bw - GEZERO(c->animation.current.x +
|
||||
c->animation.current.width -
|
||||
c->mon->m.x - c->mon->m.width)),
|
||||
clip_box.height - 2 * c->bw);
|
||||
set_rect_size(c->border[0], clip_box.width + c->bw,
|
||||
GEZERO(c->bw - offsety));
|
||||
set_rect_size(
|
||||
c->border[1], clip_box.width + c->bw,
|
||||
GEZERO(c->bw - GEZERO(c->animation.current.y +
|
||||
c->animation.current.height -
|
||||
c->mon->m.y - c->mon->m.height)));
|
||||
} else if (c->animation.current.y < c->mon->m.y) {
|
||||
set_rect_size(c->border[0], clip_box.width,
|
||||
GEZERO(c->bw - offsety));
|
||||
} else if (c->animation.current.y + c->animation.current.height >
|
||||
c->mon->m.y + c->mon->m.height) {
|
||||
set_rect_size(
|
||||
c->border[1], clip_box.width,
|
||||
GEZERO(c->bw - GEZERO(c->animation.current.y +
|
||||
c->animation.current.height -
|
||||
c->mon->m.y - c->mon->m.height)));
|
||||
set_rect_size(c->border[2], GEZERO(c->bw - offsetx),
|
||||
clip_box.height - c->bw);
|
||||
set_rect_size(c->border[3],
|
||||
GEZERO(c->bw - GEZERO(c->animation.current.x +
|
||||
c->animation.current.width -
|
||||
c->mon->m.x - c->mon->m.width)),
|
||||
clip_box.height - c->bw);
|
||||
}
|
||||
}
|
||||
|
||||
wlr_scene_node_set_position(&c->border[0]->node, offsetx, offsety);
|
||||
wlr_scene_node_set_position(&c->border[2]->node, offsetx, c->bw + offsety);
|
||||
wlr_scene_node_set_position(&c->border[1]->node, offsetx,
|
||||
clip_box.height - c->bw + offsety);
|
||||
wlr_scene_node_set_position(
|
||||
&c->border[3]->node, clip_box.width - c->bw + offsetx, c->bw + offsety);
|
||||
}
|
||||
|
||||
struct uvec2 clip_to_hide(Client *c, struct wlr_box *clip_box) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue