opt: avoid useless buffer scale

This commit is contained in:
DreamMaoMao 2025-02-21 07:55:19 +08:00
parent 2251b4e471
commit 04874caab4

View file

@ -3651,9 +3651,9 @@ void scene_buffer_apply_size(struct wlr_scene_buffer *buffer, int sx, int sy, vo
}
void buffer_set_size(Client *c, animationScale data) {
// if (c->animainit_geom.width <= c->current.width && c->animainit_geom.height <= c->geom.height) {
// return;
// }
if (c->animation.current.width <= c->current.width && c->animation.current.height <= c->geom.height) {
return;
}
if(c->iskilling|| c->animation.tagouting || c->animation.tagining || c->animation.tagouted) {
return;
}
@ -4392,7 +4392,6 @@ void signalhandler(int signalnumber) {
int timer_tick_action(void *data) {
Client *c = (Client *)data;
bool need_more_frames = false;
if (c->animation.running) {
wlr_output_schedule_frame(c->mon->wlr_output);