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opt: avoid useless buffer scale
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parent
2251b4e471
commit
04874caab4
1 changed files with 3 additions and 4 deletions
7
maomao.c
7
maomao.c
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@ -3651,9 +3651,9 @@ void scene_buffer_apply_size(struct wlr_scene_buffer *buffer, int sx, int sy, vo
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}
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void buffer_set_size(Client *c, animationScale data) {
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// if (c->animainit_geom.width <= c->current.width && c->animainit_geom.height <= c->geom.height) {
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// return;
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// }
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if (c->animation.current.width <= c->current.width && c->animation.current.height <= c->geom.height) {
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return;
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}
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if(c->iskilling|| c->animation.tagouting || c->animation.tagining || c->animation.tagouted) {
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return;
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}
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@ -4392,7 +4392,6 @@ void signalhandler(int signalnumber) {
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int timer_tick_action(void *data) {
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Client *c = (Client *)data;
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bool need_more_frames = false;
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if (c->animation.running) {
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wlr_output_schedule_frame(c->mon->wlr_output);
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