labwc/include/labwc.h
droc12345 f2755a4e2e
action: remember initial direction of PreviousView
...when cycling windows. Also make the toggling of direction when shift
is pressed relative to the initial direction. For example if W-j is
bound to PreviousWindow, subsequent key presses will continue to
cycle backwards unless shift if pressed.

Add documentation for using shift/arrow keys in Next/Previous
2024-06-26 22:03:56 +01:00

527 lines
16 KiB
C

/* SPDX-License-Identifier: GPL-2.0-only */
#ifndef LABWC_H
#define LABWC_H
#include "config.h"
#include <getopt.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <unistd.h>
#include <wayland-server-core.h>
#include <wlr/backend.h>
#include <wlr/render/allocator.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_buffer.h>
#include <wlr/types/wlr_cursor.h>
#include <wlr/types/wlr_data_device.h>
#include <wlr/types/wlr_foreign_toplevel_management_v1.h>
#include <wlr/types/wlr_gamma_control_v1.h>
#include <wlr/types/wlr_input_device.h>
#include <wlr/types/wlr_keyboard.h>
#include <wlr/types/wlr_keyboard_group.h>
#include <wlr/types/wlr_layer_shell_v1.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_output_management_v1.h>
#include <wlr/types/wlr_output_power_management_v1.h>
#include <wlr/types/wlr_output_layout.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/types/wlr_relative_pointer_v1.h>
#include <wlr/types/wlr_pointer.h>
#include <wlr/types/wlr_pointer_constraints_v1.h>
#include <wlr/types/wlr_seat.h>
#include <wlr/types/wlr_subcompositor.h>
#include <wlr/types/wlr_xcursor_manager.h>
#include <wlr/types/wlr_xdg_activation_v1.h>
#include <wlr/types/wlr_xdg_shell.h>
#include <wlr/types/wlr_drm_lease_v1.h>
#include <wlr/types/wlr_virtual_pointer_v1.h>
#include <wlr/types/wlr_virtual_keyboard_v1.h>
#include <wlr/types/wlr_tearing_control_v1.h>
#include <wlr/types/wlr_text_input_v3.h>
#include <wlr/types/wlr_input_method_v2.h>
#include <wlr/types/wlr_tablet_v2.h>
#include <wlr/util/log.h>
#include "config/keybind.h"
#include "config/rcxml.h"
#include "input/cursor.h"
#include "overlay.h"
#include "regions.h"
#include "session-lock.h"
#if HAVE_NLS
#include <libintl.h>
#include <locale.h>
#define _ gettext
#else
#define _(s) (s)
#endif
#define XCURSOR_DEFAULT "left_ptr"
#define XCURSOR_SIZE 24
enum input_mode {
LAB_INPUT_STATE_PASSTHROUGH = 0,
LAB_INPUT_STATE_MOVE,
LAB_INPUT_STATE_RESIZE,
LAB_INPUT_STATE_MENU,
};
struct input {
struct wlr_input_device *wlr_input_device;
struct seat *seat;
struct wl_listener destroy;
struct wl_list link; /* seat.inputs */
};
/*
* Virtual keyboards should not belong to seat->keyboard_group. As a result we
* need to be able to ascertain which wlr_keyboard key/modifier events come from
* and we achieve that by using `struct keyboard` which inherits `struct input`
* and adds keyboard specific listeners and a wlr_keyboard pointer.
*/
struct keyboard {
struct input base;
struct wlr_keyboard *wlr_keyboard;
bool is_virtual;
struct wl_listener modifier;
struct wl_listener key;
/* key repeat for compositor keybinds */
uint32_t keybind_repeat_keycode;
int32_t keybind_repeat_rate;
struct wl_event_source *keybind_repeat;
};
struct seat {
struct wlr_seat *seat;
struct server *server;
struct wlr_keyboard_group *keyboard_group;
struct wl_list touch_points; /* struct touch_point.link */
/*
* Enum of most recent server-side cursor image. Set by
* cursor_set(). Cleared when a client surface is entered
* (in that case the client is expected to set its own cursor image).
*/
enum lab_cursors server_cursor;
struct wlr_cursor *cursor;
struct wlr_xcursor_manager *xcursor_manager;
struct {
double x, y;
} smooth_scroll_offset;
struct wlr_pointer_constraint_v1 *current_constraint;
/* In support for ToggleKeybinds */
uint32_t nr_inhibited_keybind_views;
/* Used to hide the workspace OSD after switching workspaces */
struct wl_event_source *workspace_osd_timer;
bool workspace_osd_shown_by_modifier;
/* if set, views cannot receive focus */
struct wlr_layer_surface_v1 *focused_layer;
struct input_method_relay *input_method_relay;
/**
* pressed view/surface/node will usually be NULL and is only set on
* button press while the mouse is over a view or surface, and reset
* to NULL on button release.
* It is used to send cursor motion events to a surface even though
* the cursor has left the surface in the meantime.
*
* This allows to keep dragging a scrollbar or selecting text even
* when moving outside of the window.
*
* It is also used to:
* - determine the target view for action in "Drag" mousebind
* - validate view move/resize requests from CSD clients
*
* Both (view && !surface) and (surface && !view) are possible.
*/
struct {
struct view *view;
struct wlr_scene_node *node;
struct wlr_surface *surface;
struct wlr_surface *toplevel;
uint32_t resize_edges;
} pressed;
struct {
bool active;
struct {
struct wl_listener request;
struct wl_listener start;
struct wl_listener destroy;
} events;
struct wlr_scene_tree *icons;
} drag;
struct overlay overlay;
/* Used to prevent region snapping when starting a move with A-Left */
bool region_prevent_snap;
struct wl_client *active_client_while_inhibited;
struct wl_list inputs;
struct wl_listener new_input;
struct wl_listener focus_change;
struct wl_listener cursor_motion;
struct wl_listener cursor_motion_absolute;
struct wl_listener cursor_button;
struct wl_listener cursor_axis;
struct wl_listener cursor_frame;
struct wlr_pointer_gestures_v1 *pointer_gestures;
struct wl_listener pinch_begin;
struct wl_listener pinch_update;
struct wl_listener pinch_end;
struct wl_listener swipe_begin;
struct wl_listener swipe_update;
struct wl_listener swipe_end;
struct wl_listener request_cursor;
struct wl_listener request_set_shape;
struct wl_listener request_set_selection;
struct wl_listener request_set_primary_selection;
struct wl_listener touch_down;
struct wl_listener touch_up;
struct wl_listener touch_motion;
struct wl_listener touch_frame;
struct wl_list tablets;
struct wl_list tablet_tools;
struct wl_list tablet_pads;
struct wl_listener constraint_commit;
struct wl_listener pressed_surface_destroy;
struct wlr_virtual_pointer_manager_v1 *virtual_pointer;
struct wl_listener virtual_pointer_new;
struct wlr_virtual_keyboard_manager_v1 *virtual_keyboard;
struct wl_listener virtual_keyboard_new;
};
struct lab_data_buffer;
struct workspace;
enum lab_cycle_dir {
LAB_CYCLE_DIR_NONE,
LAB_CYCLE_DIR_FORWARD,
LAB_CYCLE_DIR_BACKWARD,
};
struct server {
struct wl_display *wl_display;
struct wl_event_loop *wl_event_loop; /* Can be used for timer events */
struct wlr_renderer *renderer;
struct wlr_allocator *allocator;
struct wlr_backend *backend;
struct headless {
struct wlr_backend *backend;
} headless;
struct wlr_session *session;
struct wlr_xdg_shell *xdg_shell;
struct wlr_layer_shell_v1 *layer_shell;
struct wl_listener new_xdg_surface;
struct wl_listener new_layer_surface;
struct wl_listener kde_server_decoration;
struct wl_listener xdg_toplevel_decoration;
#if HAVE_XWAYLAND
struct wlr_xwayland *xwayland;
struct wl_listener xwayland_server_ready;
struct wl_listener xwayland_xwm_ready;
struct wl_listener xwayland_new_surface;
#endif
struct wlr_input_inhibit_manager *input_inhibit;
struct wl_listener input_inhibit_activate;
struct wl_listener input_inhibit_deactivate;
struct wlr_xdg_activation_v1 *xdg_activation;
struct wl_listener xdg_activation_request;
struct wl_list views;
struct wl_list unmanaged_surfaces;
struct seat seat;
struct wlr_scene *scene;
struct wlr_scene_output_layout *scene_layout;
/* cursor interactive */
enum input_mode input_mode;
struct view *grabbed_view;
double grab_x, grab_y;
struct wlr_box grab_box;
uint32_t resize_edges;
/*
* 'active_view' is generally the view with keyboard-focus, updated with
* each "focus change". This view is drawn with "active" SSD coloring.
*
* The exception is when a layer-shell client takes keyboard-focus in
* which case the currently active view stays active. This is important
* for foreign-toplevel protocol.
*/
struct view *active_view;
/*
* Most recently raised view. Used to avoid unnecessarily
* raising the same view over and over.
*/
struct view *last_raised_view;
struct ssd_hover_state *ssd_hover_state;
/* Tree for all non-layer xdg/xwayland-shell surfaces */
struct wlr_scene_tree *view_tree;
/*
* Popups need to be rendered above always-on-top views, so we reparent
* them to this dedicated tree
*/
struct wlr_scene_tree *xdg_popup_tree;
/* Tree for all non-layer xdg/xwayland-shell surfaces with always-on-top/below */
struct wlr_scene_tree *view_tree_always_on_top;
struct wlr_scene_tree *view_tree_always_on_bottom;
#if HAVE_XWAYLAND
/* Tree for unmanaged xsurfaces without initialized view (usually popups) */
struct wlr_scene_tree *unmanaged_tree;
#endif
/* Tree for built in menu */
struct wlr_scene_tree *menu_tree;
/* Workspaces */
struct wl_list workspaces; /* struct workspace.link */
struct workspace *workspace_current;
struct workspace *workspace_last;
struct wl_list outputs;
struct wl_listener new_output;
struct wlr_output_layout *output_layout;
struct wl_listener output_layout_change;
struct wlr_output_manager_v1 *output_manager;
struct wl_listener output_manager_test;
struct wl_listener output_manager_apply;
/*
* While an output layout change is in process, this counter is
* non-zero and causes change-events from the wlr_output_layout
* to be ignored (to prevent, for example, moving views in a
* transitory layout state). Once the counter reaches zero,
* do_output_layout_change() must be called explicitly.
*/
int pending_output_layout_change;
struct wlr_gamma_control_manager_v1 *gamma_control_manager_v1;
struct wl_listener gamma_control_set_gamma;
struct session_lock_manager *session_lock_manager;
struct wlr_foreign_toplevel_manager_v1 *foreign_toplevel_manager;
struct wlr_drm_lease_v1_manager *drm_lease_manager;
struct wl_listener drm_lease_request;
struct wlr_output_power_manager_v1 *output_power_manager_v1;
struct wl_listener output_power_manager_set_mode;
struct wlr_relative_pointer_manager_v1 *relative_pointer_manager;
struct wlr_pointer_constraints_v1 *constraints;
struct wl_listener new_constraint;
struct wlr_tearing_control_manager_v1 *tearing_control;
struct wl_listener tearing_new_object;
struct wlr_input_method_manager_v2 *input_method_manager;
struct wlr_text_input_manager_v3 *text_input_manager;
struct wlr_tablet_manager_v2 *tablet_manager;
struct wlr_security_context_manager_v1 *security_context_manager_v1;
/* Set when in cycle (alt-tab) mode */
struct osd_state {
struct view *cycle_view;
bool preview_was_enabled;
struct wlr_scene_node *preview_node;
struct wlr_scene_tree *preview_parent;
struct wlr_scene_node *preview_anchor;
struct multi_rect *preview_outline;
enum lab_cycle_dir initial_direction;
bool initial_keybind_contained_shift;
} osd_state;
struct theme *theme;
struct menu *menu_current;
struct wl_list menus;
pid_t primary_client_pid;
};
#define LAB_NR_LAYERS (4)
struct output {
struct wl_list link; /* server.outputs */
struct server *server;
struct wlr_output *wlr_output;
struct wlr_scene_output *scene_output;
struct wlr_scene_tree *layer_tree[LAB_NR_LAYERS];
struct wlr_scene_tree *layer_popup_tree;
struct wlr_scene_tree *osd_tree;
struct wlr_scene_tree *session_lock_tree;
struct wlr_scene_buffer *workspace_osd;
struct wlr_box usable_area;
struct wl_list regions; /* struct region.link */
struct lab_data_buffer *osd_buffer;
struct wl_listener destroy;
struct wl_listener frame;
struct wl_listener request_state;
bool leased;
bool gamma_lut_changed;
};
#undef LAB_NR_LAYERS
struct constraint {
struct seat *seat;
struct wlr_pointer_constraint_v1 *constraint;
struct wl_listener destroy;
};
void xdg_popup_create(struct view *view, struct wlr_xdg_popup *wlr_popup);
void xdg_shell_init(struct server *server);
void foreign_toplevel_handle_create(struct view *view);
void foreign_toplevel_update_outputs(struct view *view);
/*
* desktop.c routines deal with a collection of views
*
* Definition of a few keywords used in desktop.c
* raise - Bring view to front.
* focus - Give keyboard focus to view.
* activate - Set view surface as active so that client window decorations
* are painted to show that the window is active,typically by
* using a different color. Although xdg-shell protocol says you
* cannot assume this means that the window actually has keyboard
* or pointer focus, in this compositor are they called together.
*/
/**
* desktop_focus_view() - do multiple things to make a view "active" and
* ready to use:
* - unminimize
* - switch to the workspace it's on
* - give input (keyboard) focus
* - optionally raise above other views
*
* It's okay to call this function even if the view isn't mapped or the
* session is locked/input is inhibited; it will simply do nothing.
*/
void desktop_focus_view(struct view *view, bool raise);
/**
* desktop_focus_view_or_surface() - like desktop_focus_view() but can
* also focus other (e.g. xwayland-unmanaged) surfaces
*/
void desktop_focus_view_or_surface(struct seat *seat, struct view *view,
struct wlr_surface *surface, bool raise);
void desktop_arrange_all_views(struct server *server);
void desktop_focus_output(struct output *output);
struct view *desktop_topmost_focusable_view(struct server *server);
/**
* Toggles the (output local) visibility of the layershell top layer
* based on the existence of a fullscreen window on the current workspace.
*/
void desktop_update_top_layer_visiblity(struct server *server);
/**
* desktop_cycle_view - return view to 'cycle' to
* @start_view: reference point for finding next view to cycle to
* Note: If !start_view, the second focusable view is returned
*/
struct view *desktop_cycle_view(struct server *server, struct view *start_view,
enum lab_cycle_dir dir);
/**
* desktop_focus_topmost_view() - focus the topmost view on the current
* workspace, skipping views that claim not to want focus (those can
* still be focused by explicit request, e.g. by clicking in them).
*
* This function is typically called when the focused view is hidden
* (closes, is minimized, etc.) to focus the "next" view underneath.
*/
void desktop_focus_topmost_view(struct server *server);
void seat_init(struct server *server);
void seat_finish(struct server *server);
void seat_reconfigure(struct server *server);
void seat_focus_surface(struct seat *seat, struct wlr_surface *surface);
/**
* seat_focus_lock_surface() - ONLY to be called from session-lock.c to
* focus lock screen surfaces. Use seat_focus_surface() otherwise.
*/
void seat_focus_lock_surface(struct seat *seat, struct wlr_surface *surface);
void seat_set_focus_layer(struct seat *seat, struct wlr_layer_surface_v1 *layer);
void seat_set_pressed(struct seat *seat, struct view *view,
struct wlr_scene_node *node, struct wlr_surface *surface,
struct wlr_surface *toplevel, uint32_t resize_edges);
void seat_reset_pressed(struct seat *seat);
void seat_output_layout_changed(struct seat *seat);
void interactive_begin(struct view *view, enum input_mode mode, uint32_t edges);
void interactive_finish(struct view *view);
void interactive_cancel(struct view *view);
/* Possibly returns VIEW_EDGE_CENTER if <topMaximize> is yes */
enum view_edge edge_from_cursor(struct seat *seat, struct output **dest_output);
void output_init(struct server *server);
void output_manager_init(struct server *server);
struct output *output_from_wlr_output(struct server *server,
struct wlr_output *wlr_output);
struct output *output_from_name(struct server *server, const char *name);
struct output *output_nearest_to(struct server *server, int lx, int ly);
struct output *output_nearest_to_cursor(struct server *server);
bool output_is_usable(struct output *output);
void output_update_usable_area(struct output *output);
void output_update_all_usable_areas(struct server *server, bool layout_changed);
struct wlr_box output_usable_area_in_layout_coords(struct output *output);
struct wlr_box output_usable_area_scaled(struct output *output);
void handle_output_power_manager_set_mode(struct wl_listener *listener,
void *data);
void output_enable_adaptive_sync(struct wlr_output *output, bool enabled);
void new_tearing_hint(struct wl_listener *listener, void *data);
void server_init(struct server *server);
void server_start(struct server *server);
void server_finish(struct server *server);
/*
* wlroots "input inhibitor" extension (required for swaylock) blocks
* any client other than the requesting client from receiving events
*/
bool input_inhibit_blocks_surface(struct seat *seat,
struct wl_resource *resource);
void create_constraint(struct wl_listener *listener, void *data);
void constrain_cursor(struct server *server, struct wlr_pointer_constraint_v1
*constraint);
#endif /* LABWC_H */