labwc/src/common/lab-scene-rect.c
2026-03-23 22:50:07 -07:00

127 lines
3.6 KiB
C

// SPDX-License-Identifier: GPL-2.0-only
#include "common/lab-scene-rect.h"
#include <assert.h>
#include <wlr/types/wlr_scene.h>
#include "common/mem.h"
#include "common/scene-helpers.h"
struct border_scene {
struct wlr_scene_tree *tree;
struct wlr_scene_rect *top, *bottom, *left, *right;
};
static void
handle_node_destroy(struct wl_listener *listener, void *data)
{
struct lab_scene_rect *rect = wl_container_of(listener, rect, node_destroy);
wl_list_remove(&rect->node_destroy.link);
free(rect->borders);
free(rect);
}
struct lab_scene_rect *
lab_scene_rect_create(struct wlr_scene_tree *parent,
struct lab_scene_rect_options *opts)
{
struct lab_scene_rect *rect = znew(*rect);
rect->border_width = opts->border_width;
rect->nr_borders = opts->nr_borders;
rect->borders = znew_n(rect->borders[0], opts->nr_borders);
rect->tree = lab_wlr_scene_tree_create(parent);
if (opts->bg_color) {
rect->fill = lab_wlr_scene_rect_create(rect->tree, 0, 0, opts->bg_color);
}
for (int i = 0; i < rect->nr_borders; i++) {
struct border_scene *border = &rect->borders[i];
float *color = opts->border_colors[i];
/* From Pull request 3382 */
float r = color[0];
float g = color[1];
float b = color[2];
float a = color[3];
/* highlight */
float r1 = r * 5 / 4;
if (r1 > a) r1=a;
float g1 = g * 5 / 4;
if (g1 > a) g1=a;
float b1 = b * 5 / 4;
if (b1 > a) b1=a;
/* darker outline */
float r0 = r / 2;
float g0 = g / 2;
float b0 = b / 2;
const float highlight[4] = {r1, g1, b1, a};
const float lowlight[4] = {r0, g0, b0, a};
border->tree = lab_wlr_scene_tree_create(rect->tree);
border->top = lab_wlr_scene_rect_create(border->tree, 0, 0, highlight);
border->right = lab_wlr_scene_rect_create(border->tree, 0, 0,lowlight);
border->bottom = lab_wlr_scene_rect_create(border->tree, 0, 0,lowlight);
border->left = lab_wlr_scene_rect_create(border->tree, 0, 0,highlight);
}
rect->node_destroy.notify = handle_node_destroy;
wl_signal_add(&rect->tree->node.events.destroy, &rect->node_destroy);
lab_scene_rect_set_size(rect, opts->width, opts->height);
return rect;
}
static void
resize_border(struct border_scene *border, int border_width, int width, int height)
{
/*
* The border is drawn like below:
*
* <--width-->
* +---------+ ^
* +-+-----+-+ |
* | | | | height
* | | | | |
* +-+-----+-+ |
* +---------+ v
*/
if ((width < border_width * 2) || (height < border_width * 2)) {
wlr_scene_node_set_enabled(&border->tree->node, false);
return;
}
wlr_scene_node_set_enabled(&border->tree->node, true);
wlr_scene_node_set_position(&border->top->node, 0, 0);
wlr_scene_node_set_position(&border->bottom->node, 0, height - border_width);
wlr_scene_node_set_position(&border->left->node, 0, border_width);
wlr_scene_node_set_position(&border->right->node, width - border_width, border_width);
wlr_scene_rect_set_size(border->top, width, border_width);
wlr_scene_rect_set_size(border->bottom, width, border_width);
wlr_scene_rect_set_size(border->left, border_width, height - border_width * 2);
wlr_scene_rect_set_size(border->right, border_width, height - border_width * 2);
}
void
lab_scene_rect_set_size(struct lab_scene_rect *rect, int width, int height)
{
assert(rect);
int border_width = rect->border_width;
for (int i = 0; i < rect->nr_borders; i++) {
struct border_scene *border = &rect->borders[i];
resize_border(border, border_width,
width - 2 * border_width * i,
height - 2 * border_width * i);
wlr_scene_node_set_position(&border->tree->node,
i * border_width, i * border_width);
}
if (rect->fill) {
wlr_scene_rect_set_size(rect->fill, width, height);
}
}