// SPDX-License-Identifier: GPL-2.0-only #include "common/lab-scene-rect.h" #include #include #include "common/mem.h" #include "common/scene-helpers.h" struct border_scene { struct wlr_scene_tree *tree; struct wlr_scene_rect *top, *bottom, *left, *right; }; static void handle_node_destroy(struct wl_listener *listener, void *data) { struct lab_scene_rect *rect = wl_container_of(listener, rect, node_destroy); wl_list_remove(&rect->node_destroy.link); free(rect->borders); free(rect); } struct lab_scene_rect * lab_scene_rect_create(struct wlr_scene_tree *parent, struct lab_scene_rect_options *opts) { struct lab_scene_rect *rect = znew(*rect); rect->border_width = opts->border_width; rect->nr_borders = opts->nr_borders; rect->borders = znew_n(rect->borders[0], opts->nr_borders); rect->tree = lab_wlr_scene_tree_create(parent); if (opts->bg_color) { rect->fill = lab_wlr_scene_rect_create(rect->tree, 0, 0, opts->bg_color); } for (int i = 0; i < rect->nr_borders; i++) { struct border_scene *border = &rect->borders[i]; float *color = opts->border_colors[i]; /* From Pull request 3382 */ float r = color[0]; float g = color[1]; float b = color[2]; float a = color[3]; /* highlight */ float r1 = r * 5 / 4; if (r1 > a) r1=a; float g1 = g * 5 / 4; if (g1 > a) g1=a; float b1 = b * 5 / 4; if (b1 > a) b1=a; /* darker outline */ float r0 = r / 2; float g0 = g / 2; float b0 = b / 2; const float highlight[4] = {r1, g1, b1, a}; const float lowlight[4] = {r0, g0, b0, a}; border->tree = lab_wlr_scene_tree_create(rect->tree); border->top = lab_wlr_scene_rect_create(border->tree, 0, 0, highlight); border->right = lab_wlr_scene_rect_create(border->tree, 0, 0,lowlight); border->bottom = lab_wlr_scene_rect_create(border->tree, 0, 0,lowlight); border->left = lab_wlr_scene_rect_create(border->tree, 0, 0,highlight); } rect->node_destroy.notify = handle_node_destroy; wl_signal_add(&rect->tree->node.events.destroy, &rect->node_destroy); lab_scene_rect_set_size(rect, opts->width, opts->height); return rect; } static void resize_border(struct border_scene *border, int border_width, int width, int height) { /* * The border is drawn like below: * * <--width--> * +---------+ ^ * +-+-----+-+ | * | | | | height * | | | | | * +-+-----+-+ | * +---------+ v */ if ((width < border_width * 2) || (height < border_width * 2)) { wlr_scene_node_set_enabled(&border->tree->node, false); return; } wlr_scene_node_set_enabled(&border->tree->node, true); wlr_scene_node_set_position(&border->top->node, 0, 0); wlr_scene_node_set_position(&border->bottom->node, 0, height - border_width); wlr_scene_node_set_position(&border->left->node, 0, border_width); wlr_scene_node_set_position(&border->right->node, width - border_width, border_width); wlr_scene_rect_set_size(border->top, width, border_width); wlr_scene_rect_set_size(border->bottom, width, border_width); wlr_scene_rect_set_size(border->left, border_width, height - border_width * 2); wlr_scene_rect_set_size(border->right, border_width, height - border_width * 2); } void lab_scene_rect_set_size(struct lab_scene_rect *rect, int width, int height) { assert(rect); int border_width = rect->border_width; for (int i = 0; i < rect->nr_borders; i++) { struct border_scene *border = &rect->borders[i]; resize_border(border, border_width, width - 2 * border_width * i, height - 2 * border_width * i); wlr_scene_node_set_position(&border->tree->node, i * border_width, i * border_width); } if (rect->fill) { wlr_scene_rect_set_size(rect->fill, width, height); } }