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Prior to this commit, a backing buffer with scale 1 was always created for a scaled_scene_buffer before showing it, and backing buffers for specific scales were created on output_enter events. This commit removes this redundant re-renderings by calling wlr_scene_buffer_set_dest_size() upon scaled_scene_buffer creation just to receive output_enter events and delaying the first rendering to the first output_enter event. I needed to add font_get_buffer_size() to obtain the size of a font buffer without actually creating it.
118 lines
4.6 KiB
C
118 lines
4.6 KiB
C
/* SPDX-License-Identifier: GPL-2.0-only */
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#ifndef LABWC_SCALED_SCENE_BUFFER_H
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#define LABWC_SCALED_SCENE_BUFFER_H
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#include <wayland-server-core.h>
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#define LAB_SCALED_BUFFER_MAX_CACHE 2
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struct wlr_buffer;
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struct wlr_scene_tree;
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struct lab_data_buffer;
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struct scaled_scene_buffer;
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struct scaled_scene_buffer_impl {
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/* Return a new buffer optimized for the new scale */
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struct lab_data_buffer *(*create_buffer)
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(struct scaled_scene_buffer *scaled_buffer, double scale);
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/* Might be NULL or used for cleaning up */
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void (*destroy)(struct scaled_scene_buffer *scaled_buffer);
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/* Returns true if the two buffers are visually the same */
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bool (*equal)(struct scaled_scene_buffer *scaled_buffer_a,
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struct scaled_scene_buffer *scaled_buffer_b);
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};
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struct scaled_scene_buffer {
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struct wlr_scene_buffer *scene_buffer;
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int width; /* unscaled, read only */
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int height; /* unscaled, read only */
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void *data; /* opaque user data */
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/* Private */
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bool drop_buffer;
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double active_scale;
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/* cached wlr_buffers for each scale */
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struct wl_list cache; /* struct scaled_buffer_cache_entry.link */
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struct wl_listener destroy;
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struct wl_listener output_enter;
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struct wl_listener output_leave;
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const struct scaled_scene_buffer_impl *impl;
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/*
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* Pointer to the per-implementation list of scaled-scene-buffers.
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* This is used to share the backing wlr_buffers.
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*/
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struct wl_list *cached_buffers;
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struct wl_list link; /* struct scaled_scene_buffer.cached_buffers */
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};
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/**
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* Create an auto scaling buffer that creates a wlr_scene_buffer
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* and subscribes to its output_enter and output_leave signals.
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*
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* If the maximal scale changes, it either sets an already existing buffer
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* that was rendered for the current scale or - if there is none - calls
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* implementation->create_buffer(self, scale) to get a new lab_data_buffer
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* optimized for the new scale.
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*
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* Up to LAB_SCALED_BUFFER_MAX_CACHE (2) buffers are cached in an LRU fashion
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* to handle the majority of use cases where a view is moved between no more
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* than two different scales.
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*
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* scaled_scene_buffer will clean up automatically once the internal
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* wlr_scene_buffer is being destroyed. If implementation->destroy is set
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* it will also get called so a consumer of this API may clean up its own
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* allocations.
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*
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* Besides caching buffers for each scale per scaled_scene_buffer, we also
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* store all the scaled_scene_buffers in a per-implementer list passed as
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* @cached_buffers in order to reuse backing buffers for visually duplicated
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* scaled_scene_buffers found via impl->equal().
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*
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* All requested lab_data_buffers via impl->create_buffer() will be locked
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* during the lifetime of the buffer in the internal cache and unlocked
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* when being evacuated from the cache (due to LAB_SCALED_BUFFER_MAX_CACHE
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* or the internal wlr_scene_buffer being destroyed).
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*
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* If drop_buffer was set during creation of the scaled_scene_buffer, the
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* backing wlr_buffer behind a lab_data_buffer will also get dropped
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* (via wlr_buffer_drop). If there are no more locks (consumers) of the
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* respective buffer this will then cause the lab_data_buffer to be free'd.
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*
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* In the case of the buffer provider dropping the buffer itself (due to
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* for example a Reconfigure event) the lock prevents the buffer from being
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* destroyed until the buffer is evacuated from the internal cache and thus
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* unlocked.
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*
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* This allows using scaled_scene_buffer for an autoscaling font_buffer
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* (which gets free'd automatically) and also for theme components like
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* rounded corner images or button icons whose buffers only exist once but
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* are references by multiple windows with their own scaled_scene_buffers.
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*
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* The rough idea is: use drop_buffer = true for one-shot buffers and false
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* for buffers that should outlive the scaled_scene_buffer instance itself.
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*/
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struct scaled_scene_buffer *scaled_scene_buffer_create(
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struct wlr_scene_tree *parent,
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const struct scaled_scene_buffer_impl *implementation,
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struct wl_list *cached_buffers, bool drop_buffer);
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/**
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* scaled_scene_buffer_request_update - mark the buffer that needs to be
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* updated
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* @width: the width of the buffer to be rendered, in scene coordinates
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* @height: the height of the buffer to be rendered, in scene coordinates
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*
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* This function should be called when the states bound to the buffer are
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* updated and ready for rendering.
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*/
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void scaled_scene_buffer_request_update(struct scaled_scene_buffer *self,
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int width, int height);
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/* Private */
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struct scaled_scene_buffer_cache_entry {
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struct wl_list link; /* struct scaled_scene_buffer.cache */
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struct wlr_buffer *buffer;
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double scale;
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};
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#endif /* LABWC_SCALED_SCENE_BUFFER_H */
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