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			171 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			171 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// SPDX-License-Identifier: GPL-2.0-only
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#include "labwc.h"
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#include "view.h"
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static int
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max_move_scale(double pos_cursor, double pos_current,
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	double size_current, double size_orig)
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{
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	double anchor_frac = (pos_cursor - pos_current) / size_current;
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	int pos_new = pos_cursor - (size_orig * anchor_frac);
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	if (pos_new < pos_current) {
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		/* Clamp by using the old offsets of the maximized window */
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		pos_new = pos_current;
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	}
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	return pos_new;
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}
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void
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interactive_begin(struct view *view, enum input_mode mode, uint32_t edges)
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{
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	/*
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	 * This function sets up an interactive move or resize operation, where
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	 * the compositor stops propagating pointer events to clients and
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	 * instead consumes them itself, to move or resize windows.
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	 */
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	struct server *server = view->server;
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	struct seat *seat = &server->seat;
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	struct wlr_box geometry = {
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		.x = view->x,
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		.y = view->y,
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		.width = view->w,
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		.height = view->h
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	};
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	switch (mode) {
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	case LAB_INPUT_STATE_MOVE:
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		if (view->fullscreen) {
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			/**
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			 * We don't allow moving fullscreen windows.
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			 *
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			 * If you think there is a good reason to allow
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			 * it, feel free to open an issue explaining
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			 * your use-case.
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			 */
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			return;
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		}
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		if (view->maximized || view->tiled) {
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			/*
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			 * Un-maximize and restore natural width/height.
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			 * Don't reset tiled state yet since we may want
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			 * to keep it (in the snap-to-maximize case).
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			 */
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			geometry = view->natural_geometry;
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			geometry.x = max_move_scale(seat->cursor->x, view->x,
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				view->w, geometry.width);
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			geometry.y = max_move_scale(seat->cursor->y, view->y,
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				view->h, geometry.height);
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			view_restore_to(view, geometry);
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		} else {
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			/* Store natural geometry at start of move */
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			view_store_natural_geometry(view);
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		}
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		cursor_set(seat, LAB_CURSOR_GRAB);
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		break;
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	case LAB_INPUT_STATE_RESIZE:
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		if (view->maximized || view->fullscreen) {
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			/*
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			 * We don't allow resizing while maximized or
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			 * fullscreen.
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			 */
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			return;
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		}
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		/*
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		 * Reset tiled state but keep the same geometry as the
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		 * starting point for the resize.
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		 */
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		view_set_untiled(view);
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		cursor_set(seat, cursor_get_from_edge(edges));
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		break;
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	default:
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		/* Should not be reached */
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		return;
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	}
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	server->input_mode = mode;
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	server->grabbed_view = view;
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	/* Remember view and cursor positions at start of move/resize */
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	server->grab_x = seat->cursor->x;
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	server->grab_y = seat->cursor->y;
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	server->grab_box = geometry;
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	server->resize_edges = edges;
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}
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/* Returns true if view was snapped to any edge */
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static bool
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snap_to_edge(struct view *view)
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{
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	int snap_range = rc.snap_edge_range;
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	if (!snap_range) {
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		return false;
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	}
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	/* Translate into output local coordinates */
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	double cursor_x = view->server->seat.cursor->x;
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	double cursor_y = view->server->seat.cursor->y;
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	wlr_output_layout_output_coords(view->server->output_layout,
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		view->output->wlr_output, &cursor_x, &cursor_y);
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	/*
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	 * Don't store natural geometry here (it was
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	 * stored already in interactive_begin())
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	 */
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	struct wlr_box *area = &view->output->usable_area;
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	if (cursor_x <= area->x + snap_range) {
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		view_snap_to_edge(view, "left",
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			/*store_natural_geometry*/ false);
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	} else if (cursor_x >= area->x + area->width - snap_range) {
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		view_snap_to_edge(view, "right",
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			/*store_natural_geometry*/ false);
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	} else if (cursor_y <= area->y + snap_range) {
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		if (rc.snap_top_maximize) {
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			view_maximize(view, true,
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				/*store_natural_geometry*/ false);
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		} else {
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			view_snap_to_edge(view, "up",
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				/*store_natural_geometry*/ false);
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		}
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	} else if (cursor_y >= area->y + area->height - snap_range) {
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		view_snap_to_edge(view, "down",
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			/*store_natural_geometry*/ false);
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	} else {
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		/* Not close to any edge */
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		return false;
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	}
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	return true;
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}
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void
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interactive_finish(struct view *view)
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{
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	if (view->server->grabbed_view == view) {
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		enum input_mode mode = view->server->input_mode;
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		view->server->input_mode = LAB_INPUT_STATE_PASSTHROUGH;
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		view->server->grabbed_view = NULL;
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		if (mode == LAB_INPUT_STATE_MOVE) {
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			if (!snap_to_edge(view)) {
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				/* Reset tiled state if not snapped */
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				view_set_untiled(view);
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			}
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		}
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		/* Update focus/cursor image */
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		cursor_update_focus(view->server);
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	}
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}
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/*
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 * Cancels interative move/resize without changing the state of the of
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 * the view in any way. This may leave the tiled state inconsistent with
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 * the actual geometry of the view.
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 */
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void
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interactive_cancel(struct view *view)
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{
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	if (view->server->grabbed_view == view) {
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		view->server->input_mode = LAB_INPUT_STATE_PASSTHROUGH;
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		view->server->grabbed_view = NULL;
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		/* Update focus/cursor image */
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		cursor_update_focus(view->server);
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	}
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}
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