labwc/include/common/scaled-scene-buffer.h
tokyo4j 5db953aa89 scaled-scene-buffer: reduce unnecessary renderings
Prior to this commit, a backing buffer with scale 1 was always created for
a scaled_scene_buffer before showing it, and backing buffers for specific
scales were created on output_enter events.

This commit removes this redundant re-renderings by calling
wlr_scene_buffer_set_dest_size() upon scaled_scene_buffer creation just to
receive output_enter events and delaying the first rendering to the first
output_enter event.

I needed to add font_get_buffer_size() to obtain the size of a font buffer
without actually creating it.
2024-12-18 17:21:29 +09:00

118 lines
4.6 KiB
C

/* SPDX-License-Identifier: GPL-2.0-only */
#ifndef LABWC_SCALED_SCENE_BUFFER_H
#define LABWC_SCALED_SCENE_BUFFER_H
#include <wayland-server-core.h>
#define LAB_SCALED_BUFFER_MAX_CACHE 2
struct wlr_buffer;
struct wlr_scene_tree;
struct lab_data_buffer;
struct scaled_scene_buffer;
struct scaled_scene_buffer_impl {
/* Return a new buffer optimized for the new scale */
struct lab_data_buffer *(*create_buffer)
(struct scaled_scene_buffer *scaled_buffer, double scale);
/* Might be NULL or used for cleaning up */
void (*destroy)(struct scaled_scene_buffer *scaled_buffer);
/* Returns true if the two buffers are visually the same */
bool (*equal)(struct scaled_scene_buffer *scaled_buffer_a,
struct scaled_scene_buffer *scaled_buffer_b);
};
struct scaled_scene_buffer {
struct wlr_scene_buffer *scene_buffer;
int width; /* unscaled, read only */
int height; /* unscaled, read only */
void *data; /* opaque user data */
/* Private */
bool drop_buffer;
double active_scale;
/* cached wlr_buffers for each scale */
struct wl_list cache; /* struct scaled_buffer_cache_entry.link */
struct wl_listener destroy;
struct wl_listener output_enter;
struct wl_listener output_leave;
const struct scaled_scene_buffer_impl *impl;
/*
* Pointer to the per-implementation list of scaled-scene-buffers.
* This is used to share the backing wlr_buffers.
*/
struct wl_list *cached_buffers;
struct wl_list link; /* struct scaled_scene_buffer.cached_buffers */
};
/**
* Create an auto scaling buffer that creates a wlr_scene_buffer
* and subscribes to its output_enter and output_leave signals.
*
* If the maximal scale changes, it either sets an already existing buffer
* that was rendered for the current scale or - if there is none - calls
* implementation->create_buffer(self, scale) to get a new lab_data_buffer
* optimized for the new scale.
*
* Up to LAB_SCALED_BUFFER_MAX_CACHE (2) buffers are cached in an LRU fashion
* to handle the majority of use cases where a view is moved between no more
* than two different scales.
*
* scaled_scene_buffer will clean up automatically once the internal
* wlr_scene_buffer is being destroyed. If implementation->destroy is set
* it will also get called so a consumer of this API may clean up its own
* allocations.
*
* Besides caching buffers for each scale per scaled_scene_buffer, we also
* store all the scaled_scene_buffers in a per-implementer list passed as
* @cached_buffers in order to reuse backing buffers for visually duplicated
* scaled_scene_buffers found via impl->equal().
*
* All requested lab_data_buffers via impl->create_buffer() will be locked
* during the lifetime of the buffer in the internal cache and unlocked
* when being evacuated from the cache (due to LAB_SCALED_BUFFER_MAX_CACHE
* or the internal wlr_scene_buffer being destroyed).
*
* If drop_buffer was set during creation of the scaled_scene_buffer, the
* backing wlr_buffer behind a lab_data_buffer will also get dropped
* (via wlr_buffer_drop). If there are no more locks (consumers) of the
* respective buffer this will then cause the lab_data_buffer to be free'd.
*
* In the case of the buffer provider dropping the buffer itself (due to
* for example a Reconfigure event) the lock prevents the buffer from being
* destroyed until the buffer is evacuated from the internal cache and thus
* unlocked.
*
* This allows using scaled_scene_buffer for an autoscaling font_buffer
* (which gets free'd automatically) and also for theme components like
* rounded corner images or button icons whose buffers only exist once but
* are references by multiple windows with their own scaled_scene_buffers.
*
* The rough idea is: use drop_buffer = true for one-shot buffers and false
* for buffers that should outlive the scaled_scene_buffer instance itself.
*/
struct scaled_scene_buffer *scaled_scene_buffer_create(
struct wlr_scene_tree *parent,
const struct scaled_scene_buffer_impl *implementation,
struct wl_list *cached_buffers, bool drop_buffer);
/**
* scaled_scene_buffer_request_update - mark the buffer that needs to be
* updated
* @width: the width of the buffer to be rendered, in scene coordinates
* @height: the height of the buffer to be rendered, in scene coordinates
*
* This function should be called when the states bound to the buffer are
* updated and ready for rendering.
*/
void scaled_scene_buffer_request_update(struct scaled_scene_buffer *self,
int width, int height);
/* Private */
struct scaled_scene_buffer_cache_entry {
struct wl_list link; /* struct scaled_scene_buffer.cache */
struct wlr_buffer *buffer;
double scale;
};
#endif /* LABWC_SCALED_SCENE_BUFFER_H */