labwc/src/ssd/ssd-border.c
John Lindgren 16c5373be5
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tree-wide: use die_if_null() for wlr_scene alloc failures
wlr_scene_*_create() functions all allocate memory via calloc() and
return NULL if the allocation fails. Previously, the failures were
handled in any of 3 different ways:

 - sending a wayland protocol error
 - exiting labwc with an error
 - segfault (no NULL check at all)

Since labwc does not attempt to survive heap exhaustion in other
allocation paths (such as `znew`), it seems more consistent to use the
same die_if_null() check used in those paths to exit with an error.

For the three most common create() functions (tree, rect, buffer),
add small lab_wlr_ wrappers to common/scene-helpers.
2026-03-15 21:26:37 +00:00

166 lines
4.7 KiB
C

// SPDX-License-Identifier: GPL-2.0-only
#include <assert.h>
#include <wlr/types/wlr_scene.h>
#include "common/macros.h"
#include "common/scene-helpers.h"
#include "labwc.h"
#include "ssd.h"
#include "ssd-internal.h"
#include "theme.h"
#include "view.h"
void
ssd_border_create(struct ssd *ssd)
{
assert(ssd);
assert(!ssd->border.tree);
struct view *view = ssd->view;
struct theme *theme = view->server->theme;
int width = view->current.width;
int height = view_effective_height(view, /* use_pending */ false);
int full_width = width + 2 * theme->border_width;
int corner_width = ssd_get_corner_width();
ssd->border.tree = lab_wlr_scene_tree_create(ssd->tree);
wlr_scene_node_set_position(&ssd->border.tree->node, -theme->border_width, 0);
enum ssd_active_state active;
FOR_EACH_ACTIVE_STATE(active) {
struct ssd_border_subtree *subtree = &ssd->border.subtrees[active];
subtree->tree = lab_wlr_scene_tree_create(ssd->border.tree);
struct wlr_scene_tree *parent = subtree->tree;
wlr_scene_node_set_enabled(&parent->node, active);
float *color = theme->window[active].border_color;
subtree->left = lab_wlr_scene_rect_create(parent,
theme->border_width, height, color);
wlr_scene_node_set_position(&subtree->left->node, 0, 0);
subtree->right = lab_wlr_scene_rect_create(parent,
theme->border_width, height, color);
wlr_scene_node_set_position(&subtree->right->node,
theme->border_width + width, 0);
subtree->bottom = lab_wlr_scene_rect_create(parent,
full_width, theme->border_width, color);
wlr_scene_node_set_position(&subtree->bottom->node,
0, height);
subtree->top = lab_wlr_scene_rect_create(parent,
MAX(width - 2 * corner_width, 0), theme->border_width, color);
wlr_scene_node_set_position(&subtree->top->node,
theme->border_width + corner_width,
-(ssd->titlebar.height + theme->border_width));
}
if (view->maximized == VIEW_AXIS_BOTH) {
wlr_scene_node_set_enabled(&ssd->border.tree->node, false);
}
if (view->current.width > 0 && view->current.height > 0) {
/*
* The SSD is recreated by a Reconfigure request
* thus we may need to handle squared corners.
*/
ssd_border_update(ssd);
}
}
void
ssd_border_update(struct ssd *ssd)
{
assert(ssd);
assert(ssd->border.tree);
struct view *view = ssd->view;
if (view->maximized == VIEW_AXIS_BOTH
&& ssd->border.tree->node.enabled) {
/* Disable borders on maximize */
wlr_scene_node_set_enabled(&ssd->border.tree->node, false);
ssd->margin = ssd_thickness(ssd->view);
}
if (view->maximized == VIEW_AXIS_BOTH) {
return;
} else if (!ssd->border.tree->node.enabled) {
/* And re-enabled them when unmaximized */
wlr_scene_node_set_enabled(&ssd->border.tree->node, true);
ssd->margin = ssd_thickness(ssd->view);
}
struct theme *theme = view->server->theme;
int width = view->current.width;
int height = view_effective_height(view, /* use_pending */ false);
int full_width = width + 2 * theme->border_width;
int corner_width = ssd_get_corner_width();
/*
* From here on we have to cover the following border scenarios:
* Non-tiled (partial border, rounded corners):
* _____________
* o oox
* |---------------|
* |_______________|
*
* Tiled (full border, squared corners):
* _______________
* |o oox|
* |---------------|
* |_______________|
*
* Tiled or non-tiled with zero title height (full boarder, no title):
* _______________
* |_______________|
*/
int side_height = ssd->state.was_squared
? height + ssd->titlebar.height
: height;
int side_y = ssd->state.was_squared
? -ssd->titlebar.height
: 0;
int top_width = ssd->titlebar.height <= 0 || ssd->state.was_squared
? full_width
: MAX(width - 2 * corner_width, 0);
int top_x = ssd->titlebar.height <= 0 || ssd->state.was_squared
? 0
: theme->border_width + corner_width;
enum ssd_active_state active;
FOR_EACH_ACTIVE_STATE(active) {
struct ssd_border_subtree *subtree = &ssd->border.subtrees[active];
wlr_scene_rect_set_size(subtree->left,
theme->border_width, side_height);
wlr_scene_node_set_position(&subtree->left->node,
0, side_y);
wlr_scene_rect_set_size(subtree->right,
theme->border_width, side_height);
wlr_scene_node_set_position(&subtree->right->node,
theme->border_width + width, side_y);
wlr_scene_rect_set_size(subtree->bottom,
full_width, theme->border_width);
wlr_scene_node_set_position(&subtree->bottom->node,
0, height);
wlr_scene_rect_set_size(subtree->top,
top_width, theme->border_width);
wlr_scene_node_set_position(&subtree->top->node,
top_x, -(ssd->titlebar.height + theme->border_width));
}
}
void
ssd_border_destroy(struct ssd *ssd)
{
assert(ssd);
assert(ssd->border.tree);
wlr_scene_node_destroy(&ssd->border.tree->node);
ssd->border = (struct ssd_border_scene){0};
}