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wlr_scene_*_create() functions all allocate memory via calloc() and return NULL if the allocation fails. Previously, the failures were handled in any of 3 different ways: - sending a wayland protocol error - exiting labwc with an error - segfault (no NULL check at all) Since labwc does not attempt to survive heap exhaustion in other allocation paths (such as `znew`), it seems more consistent to use the same die_if_null() check used in those paths to exit with an error. For the three most common create() functions (tree, rect, buffer), add small lab_wlr_ wrappers to common/scene-helpers.
166 lines
4.7 KiB
C
166 lines
4.7 KiB
C
// SPDX-License-Identifier: GPL-2.0-only
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#include <assert.h>
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#include <wlr/types/wlr_scene.h>
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#include "common/macros.h"
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#include "common/scene-helpers.h"
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#include "labwc.h"
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#include "ssd.h"
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#include "ssd-internal.h"
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#include "theme.h"
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#include "view.h"
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void
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ssd_border_create(struct ssd *ssd)
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{
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assert(ssd);
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assert(!ssd->border.tree);
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struct view *view = ssd->view;
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struct theme *theme = view->server->theme;
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int width = view->current.width;
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int height = view_effective_height(view, /* use_pending */ false);
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int full_width = width + 2 * theme->border_width;
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int corner_width = ssd_get_corner_width();
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ssd->border.tree = lab_wlr_scene_tree_create(ssd->tree);
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wlr_scene_node_set_position(&ssd->border.tree->node, -theme->border_width, 0);
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enum ssd_active_state active;
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FOR_EACH_ACTIVE_STATE(active) {
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struct ssd_border_subtree *subtree = &ssd->border.subtrees[active];
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subtree->tree = lab_wlr_scene_tree_create(ssd->border.tree);
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struct wlr_scene_tree *parent = subtree->tree;
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wlr_scene_node_set_enabled(&parent->node, active);
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float *color = theme->window[active].border_color;
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subtree->left = lab_wlr_scene_rect_create(parent,
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theme->border_width, height, color);
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wlr_scene_node_set_position(&subtree->left->node, 0, 0);
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subtree->right = lab_wlr_scene_rect_create(parent,
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theme->border_width, height, color);
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wlr_scene_node_set_position(&subtree->right->node,
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theme->border_width + width, 0);
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subtree->bottom = lab_wlr_scene_rect_create(parent,
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full_width, theme->border_width, color);
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wlr_scene_node_set_position(&subtree->bottom->node,
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0, height);
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subtree->top = lab_wlr_scene_rect_create(parent,
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MAX(width - 2 * corner_width, 0), theme->border_width, color);
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wlr_scene_node_set_position(&subtree->top->node,
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theme->border_width + corner_width,
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-(ssd->titlebar.height + theme->border_width));
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}
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if (view->maximized == VIEW_AXIS_BOTH) {
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wlr_scene_node_set_enabled(&ssd->border.tree->node, false);
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}
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if (view->current.width > 0 && view->current.height > 0) {
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/*
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* The SSD is recreated by a Reconfigure request
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* thus we may need to handle squared corners.
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*/
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ssd_border_update(ssd);
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}
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}
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void
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ssd_border_update(struct ssd *ssd)
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{
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assert(ssd);
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assert(ssd->border.tree);
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struct view *view = ssd->view;
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if (view->maximized == VIEW_AXIS_BOTH
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&& ssd->border.tree->node.enabled) {
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/* Disable borders on maximize */
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wlr_scene_node_set_enabled(&ssd->border.tree->node, false);
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ssd->margin = ssd_thickness(ssd->view);
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}
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if (view->maximized == VIEW_AXIS_BOTH) {
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return;
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} else if (!ssd->border.tree->node.enabled) {
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/* And re-enabled them when unmaximized */
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wlr_scene_node_set_enabled(&ssd->border.tree->node, true);
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ssd->margin = ssd_thickness(ssd->view);
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}
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struct theme *theme = view->server->theme;
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int width = view->current.width;
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int height = view_effective_height(view, /* use_pending */ false);
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int full_width = width + 2 * theme->border_width;
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int corner_width = ssd_get_corner_width();
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/*
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* From here on we have to cover the following border scenarios:
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* Non-tiled (partial border, rounded corners):
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* _____________
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* o oox
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* |---------------|
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* |_______________|
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*
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* Tiled (full border, squared corners):
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* _______________
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* |o oox|
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* |---------------|
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* |_______________|
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*
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* Tiled or non-tiled with zero title height (full boarder, no title):
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* _______________
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* |_______________|
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*/
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int side_height = ssd->state.was_squared
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? height + ssd->titlebar.height
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: height;
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int side_y = ssd->state.was_squared
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? -ssd->titlebar.height
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: 0;
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int top_width = ssd->titlebar.height <= 0 || ssd->state.was_squared
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? full_width
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: MAX(width - 2 * corner_width, 0);
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int top_x = ssd->titlebar.height <= 0 || ssd->state.was_squared
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? 0
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: theme->border_width + corner_width;
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enum ssd_active_state active;
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FOR_EACH_ACTIVE_STATE(active) {
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struct ssd_border_subtree *subtree = &ssd->border.subtrees[active];
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wlr_scene_rect_set_size(subtree->left,
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theme->border_width, side_height);
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wlr_scene_node_set_position(&subtree->left->node,
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0, side_y);
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wlr_scene_rect_set_size(subtree->right,
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theme->border_width, side_height);
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wlr_scene_node_set_position(&subtree->right->node,
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theme->border_width + width, side_y);
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wlr_scene_rect_set_size(subtree->bottom,
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full_width, theme->border_width);
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wlr_scene_node_set_position(&subtree->bottom->node,
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0, height);
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wlr_scene_rect_set_size(subtree->top,
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top_width, theme->border_width);
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wlr_scene_node_set_position(&subtree->top->node,
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top_x, -(ssd->titlebar.height + theme->border_width));
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}
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}
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void
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ssd_border_destroy(struct ssd *ssd)
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{
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assert(ssd);
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assert(ssd->border.tree);
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wlr_scene_node_destroy(&ssd->border.tree->node);
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ssd->border = (struct ssd_border_scene){0};
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}
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