Commit graph

163 commits

Author SHA1 Message Date
Consolatis
f2d40a8d69 Scene Menu 2022-02-23 21:47:01 +00:00
Consolatis
7ea733761b Use view->scene_tree as toplevel for view + some legwork:
desktop.c move_to_front() calls wlr_scene_node_raise_to_top
desktop.c, ssd/include.h add LAB_SSD_{OSD, MENU, LAYER_SURFACE} enums
desktop.c desktop_surface_and_view_at() -> desktop_node_and_view_at()
cursor.c reenable cursor_rebase()
cursor.c reenable button click on layer surface
2022-02-23 21:47:01 +00:00
Johan Malm
688abf7db1 Handle layers under the scene-graph API
This excludes popups.
2022-02-23 21:47:01 +00:00
Johan Malm
b79744e7b0 Chase wlroots master
We need it for wlr_scene_layer_surface_v1_create()
2022-02-23 21:47:01 +00:00
Johan Malm
5934ed6682 Add debug_dump_scene()
Dump view_tree and osd_tree on calling debug-action. Example bind:

<keybind key="A-F12">
  <action name="Debug"></action>
</keybind>
2022-02-23 21:47:01 +00:00
Johan Malm
532656ad5b Use wlroots scene-graph API
Move xdg-shell and xwayland-shell surfaces to new API

Also render alt-tab on-screen-display by converting cairo-surface to
wlr_buffer
2022-02-23 21:46:48 +00:00
ARDiDo
7c437eac2f OSD: Use separate OSD texture for each output 2022-02-09 21:57:32 +00:00
ARDiDo
049b84409e OSD: Scale OSD to the largest output scale 2022-02-09 21:57:32 +00:00
Consolatis
413811f3a2 Use proper enum argument type for desktop_surface_and_view_at 2022-01-30 21:23:15 +00:00
Consolatis
759b26b5c1 Add window menu 2022-01-26 06:17:41 +00:00
Johan Malm
2652522a70 cursor: revert 6651d; remove cursor_update_focus()
...to ensure new windows receive keyboard focus even if the cursor is
over an existing window.

Fix issue #210
2022-01-24 17:51:54 +00:00
Johan Malm
be89478f7a view: fix bug in view_snap_to_edge()
Use view_move() and view_move_resize() correctly.

view_move_resize() should only be used when the view actually changes
width and/or height, otherwise the serials might cause a delay in moving
xdg-shell clients.

Issue #201
2022-01-07 20:53:48 +00:00
Johan Malm
3c92cc4dd0 Move action() prototype from labwc.h to action.h 2022-01-05 21:27:47 +00:00
Consolatis
0b45cce648 Rewrite action handling to allow multiple actions at once 2022-01-05 16:22:41 +00:00
bi4k8
80315295d2 cursor: support pointer gestures (pinch/swipe) 2022-01-01 19:24:27 +00:00
bi4k8
58f5e8d16a factor keyboard/cursor cleanup into own functions 2022-01-01 19:24:27 +00:00
John Lindgren
a837fefc80 Adjust views to account for output layout changes
labwc currently doesn't handle output layout changes very well:

 - Windows can end up "lost" completely offscreen
 - Maximized/fullscreen windows can end up spanning multiple outputs

Currently, new_output_notify() and output_destroy_notify() contain logic
to update the cursor and force a repaint when outputs are added or
removed.  This logic in fact needs to run on any output layout change,
so consolidate it into a new function, output_update_for_layout_change().

Then add a second new function, view_adjust_for_layout_change(), which
adjusts window placement to account for the new layout.

The behavior is roughly as follows:

 - Normal windows that end up offscreen are centered on the closest
   output (making use of the existing view_center() logic)
 - Maximized windows are re-maximized on the closest output.  Logic is
   also added to the unmaximize step to check that the original
   unmaximized position is still on-screen.
 - Fullscreen windows are re-fullscreened on the same output if
   possible; otherwise they are un-fullscreened.

Minimized windows don't require any special handling.  Their placement
is adjusted just the same, but invisible to the user until they are
later unminimized.

There is some positioning glitch still with un-fullscreening a window
whose output has been disconnected/disabled; it can end up in an
unexpected position (but at least has the correct size and decoration).
I don't think this is due to a bug in my change per se, but perhaps the
change has exposed a bug elsewhere.

Fixes: #177
2022-01-01 16:20:13 +00:00
Joshua Ashton
d5532ace7a xwayland: Implement request_activate
Used by Steam, for example, on the Friends and Chat button.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-12-31 07:36:25 +00:00
Joshua Ashton
2d98179b31 xdg: Implement request_minimize
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-12-31 07:36:25 +00:00
Johan Malm
34a12b3515 Fix coding style 2021-12-26 23:29:01 +00:00
Johan Malm
6651d45ed4 cursor: add cursor_update_focus()
...and call it from desktop_move_to_front() in order force an enter event
on the surface below the cursor when cycling views.

Inspired by PR #164 - just restructured it a bit.

Suggested-by: @bi4k8
2021-12-26 22:09:41 +00:00
Consolatis
80f012602f Implement foreign toplevel close 2021-12-23 09:29:08 -05:00
Johan Malm
238062a859 desktop: rename functions to increase consistency
...from
- desktop_raise_view()
- desktop_move_view_to_end_of_cycle()

to
- desktop_move_to_front()
- desktop_move_to_back()
2021-12-06 21:23:49 +00:00
bi4k8
7b7178ebfa move windows to back of cycle when they are minimized 2021-12-06 09:59:06 -05:00
Joshua Ashton
d568c60003 action: If we have a view that is an activator, use that instead of the current focus window
If we don't switch focus, we want the close button to close the window associated with it, not the current focus window.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-12-03 18:13:30 +00:00
Joshua Ashton
3e973c92ab interactive: Fix crash if a window is destroyed while moving it
Need to clean this up if it's our grabbed window!

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-12-03 18:11:31 +00:00
bi4k8
0be4625c1c implement foreign toplevel activate 2021-12-03 06:43:34 +00:00
bi4k8
031ced85ef implement Resize as an action
this requires action() to know the resize edges to use, so thread them through
2021-12-01 22:45:20 +00:00
Johan Malm
afa299c080 cursor.c: rebase cursor when exiting interactive mode
cursor_rebase() sets the cursor icon and sends a motion-event to the
surface below the cursor. It is made public in anticipation of using it
in various view_* functions.
2021-11-28 22:14:23 +00:00
Johan Malm
1c831bc051 interactive.c: set move/resize cursor
Fixes issue #124
2021-11-28 21:47:24 +00:00
Johan Malm
d50c2f2eac Fix minor style violations 2021-11-26 19:27:50 +00:00
Johan Malm
bca57213a0 Remove min/max macros
...and replace with a local MAX macro, because:

- They contain a ({}) construct which is a GNU extension and that's
  against Drew's coding style
- min() is not used anyway
- MAX() clashes with cairo's macro, so best to not add this in labwc.h
2021-11-26 19:16:00 +00:00
John Lindgren
c01d1f124c Basic support for Move action
- Add Move as a default mouse binding for a Titlebar Press action
- Remove the hard-coded handling in cursor_button()

Example config snippet:

    <mouse>
      <context name="Titlebar">
        <mousebind button="Left" action="Press">
          <action name="Focus"/>
          <action name="Raise"/>
          <action name="Move"/>
        </mousebind>
      </context>
    </mouse>
2021-11-26 18:25:04 +00:00
ARDiDo
6698ca7300 HiDPI: send enter and leave events to views when switching monitors 2021-11-24 17:33:10 -05:00
ARDiDo
1d92404108 HiDPI: send output_enter events to views when they open 2021-11-24 17:33:10 -05:00
ARDiDo
aa9720f627 Add support for basic idle and idle inhibitor protocols 2021-11-22 21:58:07 +00:00
Jan Beich
3e5458fa24 server: chase swaywm/wlroots@fdf3169b41
ld: error: undefined symbol: wlr_backend_get_renderer
>>> referenced by output.c
>>>               labwc.p/src_output.c.o:(render_rect)
>>> referenced by output.c
>>>               labwc.p/src_output.c.o:(render_rect)
>>> referenced by output.c
>>>               labwc.p/src_output.c.o:(render_texture)
>>> referenced 5 more times

Based on 5865af75cf
Based on a6538ced35
2021-11-21 07:52:19 +00:00
Dima Krasner
04450b5e4d build: fix name collision with wlroots, when linking statically 2021-11-08 19:10:37 +00:00
ARDiDo
91a9f1dec9 resistance: remove bool, add resistance.h + license 2021-10-26 21:15:13 +01:00
ARDiDo
4d5b4be608 resistance: improve readability 2021-10-26 21:15:13 +01:00
ARDiDo
ac58ab10a7 resize resistance support 2021-10-26 21:15:13 +01:00
ARDiDo
a24e17dea7 Improve expandibility 2021-10-26 21:15:13 +01:00
Joshua Ashton
0a7f1b51f7 xwayland: Implement set_decorations
Fixes games going between borderless and normal windowed modes.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-20 18:49:02 +01:00
Joshua Ashton
89f09567f5 xdg-deco: Respect decoration requests properly
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-20 18:49:02 +01:00
Johan Malm
806fdb08bd view: add view_get_string_prop() 2021-10-18 20:01:10 +01:00
Joshua Ashton
846ccb9eb9 action: Implement shift to go backwards in OSD
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-18 17:28:34 +01:00
ARDiDo
f5072151a9 add pointer constraints 2021-10-17 22:32:25 +01:00
Joshua Ashton
a6e1ee0a25 include: Add min/max helpers
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-17 19:49:05 +01:00
Joshua Ashton
8652f97887 view: Add view_min_size helper function
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-17 19:49:05 +01:00
Joshua Ashton
8e3108c032 action: Add 'SnapToEdge'
Implements snap-style edge snapping that works between multiple monitors.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-17 12:19:35 +01:00