Two types of window rules are supported, actions and properties. They are
defined as shown below.
<windowRules>
<!-- Action -->
<windowRule identifier="some-application">
<action name="Maximize"/>
</windowRule>
<!-- Property -->
<windowRule identifier="foo*" serverDecoration="yes|no"/>
</windowRules>
Rules are applied if windows match the criteria defined by the
'identifier' attribute which relates to app_id for native Wayland windows
and WM_CLASS for XWayland clients.
Matching against patterns with '*' (wildcard) and '?' (joker) is
supported.
Add 'serverDecoration' property.
Previously, if rc.xml defined only non-default libinput categories,
no default category was created. This meant that configure_libinput()
might totally skip configuring some devices even with default
settings, like tap-to-click.
Fix this by making sure that a default category is always created.
Add the 'cycleViewPreview.core' option to rc.xml to enable previews of
the selected view when cycling between windows. Default this option to
be disabled to match current behavior.
Issue arises when using the default config from docs/rc.xml.all.
Without this patch only the last action defined inside a <mousebind>
will have an effect.
Without a config or when defining the same <mousebind> multiple times
with each containing only a single <action> the issue does not exist.
The files:
include/config/mousebind.h
src/config/mousebind.c
src/config/rc.xml
were formatted automatically via clang-format using the rules specified
in the .clang-format file. Specifically, the command;
clang-format -i -style=file include/config/mousebind.h \
src/config/mousebind.c src/config/rc.xml
This is unfortunately adding a break before the brace in enum
declarations
Can successfully parse the following XML and and implement the action:
<mouse>
<context name="TitleBar">
<mousebind button="Left" action="DoubleClick">
<action name="ToggleMaximize"/>
</mousebind>
</context>
</mouse>
The XML parsing code for this looks A LOT different than the already
existing XML parsing code. It may have to be reworked