struct ssd_part and struct node_descriptor seem to have essentially the
same purpose: tag a wlr_scene_node with some extra data indicating what
we're using it for.
Also, as with enum ssd_part_type (now lab_node_type), ssd_part is used
for several types of nodes that are not part of SSD.
So instead of the current chaining (node_descriptor -> ssd_part), let's
flatten/unify the two structs.
In detail:
- First, merge node_descriptor_type into lab_node_type.
- Add a separate view pointer in node_descriptor, since in the case of
SSD buttons we need separate view and button data pointers.
- Rename ssd_part_button to simply ssd_button. It no longer contains
an ssd_part as base.
- Add node_try_ssd_button_from_node() which replaces
node_ssd_part_from_node() + button_try_from_ssd_part().
- Factor out ssd_button_free() to be called in node descriptor destroy.
- Finally, get_cursor_context() needs a little reorganization to handle
the unified structs.
Overall, this simplifies the code a bit, and in my opinion makes it
easier to understand. No functional change intended.
ssd_part_type contains several node types that are not actually part of
server-side decorations (ROOT, MENU, OSD, etc.)
Rename it accordingly and move it to a common location, along with some
related conversion/comparison functions.
I like the new common/edge.h. I don't like how inconsistently we use it.
Current situation:
- enum wlr_edges and wlr_direction are designed to be used as bitset,
and are defined compatibly
- enum lab_edge is *also* designed to be used as bitset, but
incompatible with the others (LEFT/RIGHT come before UP/DOWN)
- we use an inconsistent mix of all three *AND* uint32_t (usually with
the WLR_EDGE constants rather than the LAB_EDGE constants), and
convert between them on an ad-hoc basis, sometimes implicitly
Let's clean this up:
- reorder enum lab_edge to be compatible with the two wlr enums
(check this by static_assert)
- use TOP/BOTTOM naming rather than UP/DOWN (matches wlr_edges)
- add constants for the remaining possible combinations of the 4 edges
- use lab_edge for all internal edge/direction fields, consistently
- add lab_edge_is_cardinal() as a sanity check before casting to
enum wlr_direction, and then eliminate all of direction.c/h
Instead of "enum wlr_edges direction", we now have
"enum lab_edge direction" which is not that much better. At least we
are now clear that we're overloading one enum with two meanings.
This is a common practice in C projects, which simply enforces that
each header must compile cleanly without implicit dependencies on
other headers (see also the previous commit).
For longer cases, factor out the logic to new functions.
For very short cases, just move the declaration before the switch.
v2: in one case, replace the switch with if/else.
Adds following settings:
<placement>
<policy>cascade</policy>
<cascadeOffset x="40" y="30" />
</placement>
"Cascade" policy places a new window at the center of the screen like
"center" policy, but possibly shifts its position to bottom-right so the
new window doesn't cover existing windows.
The algorithm is copied from KWin's implementation:
df9f8f8346/src/placement.cpp (L589)
Also added some helper functions to manipulate `wlr_box`.
When growing or shrinking a view by snapping to an edge, a client may
ignore the requested size and instead keep its original size or
substitute a different (possibly constrained) size. In this case, the
view may not actually contact the snapped edge, and a subsequent snap
attempt will just keep re-trying (and failing) to contact the same ege.
To mitigate this, remember the last-snapped view, snapping direction and
offset of the snapping edge in snap.c; when re-attempting a snap for the
same view in the same direction, ignore the edge that was last "hit", to
allow snapping to progress beyond the problematic edge.
...to edges actually encountered by motion during interactive moves and
resizes.
In addition, ignore edge resistance and attraction for minimized views.