- connect/disconnect map handlers in set_surface()
- call set_surface() at time of associate/dissociate
This separates the concepts of "associate" and "map" more clearly.
It's no longer necessary to listen for wlr_surface "destroy" event,
because dissociate is always received first.
Also, view->content_tree is now destroyed and set to NULL at unmap.
Previously, we relied on wlr_scene to destroy it automatically when
the surface was destroyed, but kept a potentially dangling pointer in
view->content_tree until next map. Similar change for unmanaged.
v2: comment updates
We were only using it to allow quick bitset comparisons of sets of
outputs (such as view->outputs). We can maintain our own bit IDs for
this purpose and avoid using the private wlroots field.
Note: from my reading of wlr_scene_output_create(), it appears to
always take the lowest unused index, resulting in aggressive re-use of
index values when outputs are disconnected and reconnected. I've tried
to make re-use as infrequent as possible. This could theoretically
reduce the chance of a mix-up in view_update_outputs(), although I'm
not aware of any practical scenario where it matters.
v2: prevent adding more than 64 outputs
Map/unmap logic is currently re-used for minimize/unminimize, but lots
of it doesn't actually apply in that case. This is both confusing and
creates some extra complexity, such as:
- extra "client_request" parameter to unmap(), in which case it has to
still do some cleanup even if view->mapped is already false
- various "view->mapped || view->minimized" checks when we really just
mean "is the view mapped"
To clean this all up, let's put the logic that really is common into
a new view_update_visiblity() function, and stop using map/unmap for
minimize/unminimize.
Note that this changes the meaning of "view->mapped", which used to
mean "mapped and not minimized" but now really just means "mapped".
I left some "view->mapped" conditions as-is (rather than changing to
"view->mapped && !view->minimized") where it seemed to make sense.
v2: add view_update_visibility() as suggested by tokyo4j
This patch adds `combine` argument to (Toggle)SnapToEdge actions.
This allows to snap a window to e.g. up-left by running two actions:
- `<action name="SnapToEdge" direction="left" combine="yes" />`
- `<action name="SnapToEdge" direction="up" combine="yes" />`
Then running `<action name="SnapToEdge" direction="down" combine="yes" />`
snaps it to left again. This behavior is almost the same as KWin, except
that snapping a up-right-tiled window to right doesn't move it to the
right-adjacent output, but makes it right-tiled first.
view_restore_to() (which is just set_maximized() + view_move_resize())
hasn't aged well and doesn't line up with typical usage anymore:
- it's missing view_set_untiled(), which has to be called separately
- it always forces view_move_resize() even when that's not needed
- it doesn't allow un-maximizing only one axis (see next commit)
- the fullscreen check is unnecessary (already checked in callers)
Eliminate it and just expose view_set_maximized() instead.
No functional change intended in this commit.
Now it's not very reasonable to determine the default window width based
on the titlebar geometry, as the titlebar can be shrunk to 1px.
Let's use the fixed value of 100px for simplification.
- add LAB_WINDOW_TYPE_INVALID in place of literal -1
- document more clearly that enum lab_view_criteria is a bitset
- other one-off replacements of integer values/types for consistency
Note: variables of type enum lab_view_criteria are already used
extensively throughout the code to contain combinations of the declared
enum values. I am not introducing any new usage here, just changing the
single uint32_t to be consistent with all the other usages.
I like the new common/edge.h. I don't like how inconsistently we use it.
Current situation:
- enum wlr_edges and wlr_direction are designed to be used as bitset,
and are defined compatibly
- enum lab_edge is *also* designed to be used as bitset, but
incompatible with the others (LEFT/RIGHT come before UP/DOWN)
- we use an inconsistent mix of all three *AND* uint32_t (usually with
the WLR_EDGE constants rather than the LAB_EDGE constants), and
convert between them on an ad-hoc basis, sometimes implicitly
Let's clean this up:
- reorder enum lab_edge to be compatible with the two wlr enums
(check this by static_assert)
- use TOP/BOTTOM naming rather than UP/DOWN (matches wlr_edges)
- add constants for the remaining possible combinations of the 4 edges
- use lab_edge for all internal edge/direction fields, consistently
- add lab_edge_is_cardinal() as a sanity check before casting to
enum wlr_direction, and then eliminate all of direction.c/h
Instead of "enum wlr_edges direction", we now have
"enum lab_edge direction" which is not that much better. At least we
are now clear that we're overloading one enum with two meanings.
In addition to <snapping><range>, <snapping><cornerRange> configures the
distance from the screen corner to trigger quater window snapping.
Also, new values "up-left", "up-right", "down-left" and "down-right" are
allowed for <action name="(Toggle)SnapToEdge" direction="[value]"> and
<query tiled="[value]">.
In 9e3785f8cd, a heuristic was added to assume that NORMAL and DIALOG
window types were always focusable. (This was before we had the "offer
focus" mechanism in place.)
However, we should still call wlr_xwayland_surface_offer_focus() for
these views, in case they actually don't want focus. (This is uncommon
but has recently been seen with WeChat popups, which have both NORMAL
and UTILITY type.)
To make this possible, refine view_wants_focus() to return either
LIKELY or UNLIKELY for Globally Active input windows. This decouples
the question of "should we try to focus this view" from the actual
mechanism used to do so.
This patch also changes the semantics of scaled_icon_buffer: rather than
calling scaled_icon_buffer_set_app_id() every time an app_id is set, we
can now call scaled_icon_buffer_set_view() just once so that multiple
scaled_icon_buffers bound to a window are automatically updated when an
app_id is set or new icon is set via xdg-toplevel-icon-v1.
Offer focus by sending WM_TAKE_FOCUS to a client window supporting it.
The client may accept or ignore the offer. If it accepts, the surface will
emit a focus_in signal notifying the compositor that it has received focus.
The compositor should then call wlr_xwayland_surface_activate(surface, true).
This is a more compatible method of giving focus to windows using the
Globally Active input model (see wlr_xwayland_icccm_input_model()) than
calling wlr_xwayland_surface_activate() unconditionally, since there is no
reliable way to know in advance whether these windows want to be focused.
v2: add caution not to use view_offer_focus() directly
v3: remove obsolete comment
Before this commit, when a normal window is raised, xwayland thought it's
above always-on-top (AOT) windows even though it's actually below AOT
windows in the scene. This means mouse scroll events may be unexpectedly
sent to normal windows below AOT windows even when the cursor is hovering
over a AOT window.
So this commit fixes it by notifying the correct stacking order (where AOT
windows are placed above normal windows) to xwayland every time the
stacking order is updated.
Other benefits of this commit are:
- It makes the code more readable and predictable by aggregating logic
about stacking order management in xwayland (e.g. shaded windows or
windows in other workspaces should be notified to xwayland as being
placed at the bottom).
- As server->last_raised_view is removed in the previous commit, we were
notifying the stacking order to xwayland every time a window with dialog
windows is clicked (not when clicking a topmost window without dialogs,
due to some optimization in wlroots). This commit fixes this by caching
the window stacking order in xwayland_view->stacking_order and notifying
it to xwayland only when it's updated.
In the case of an initially-maximized view which is taking a long time
to un-maximize (seen for example with Thunderbird on slow machines), we
may end up in handle_configure_timeout() with an empty pending geometry.
In that case we have no great options (we can't center the view since we
don't know the un-maximized size yet), so set a fallback position.
v2: check wlr_box_empty() before comparing pending and current
Fixes: #2191