Before this commit, keystrokes were interpreted based on following
hard-coded rules while the window switcher is active:
1. Up/Left arrow keys cycle the window forward.
2. Down/Right arrow keys cycle the window backward.
3. Other keystrokes cycle the window in the initial direction specified
by NextWindow/PreviousWindow actions. But while Shift key is pressed,
the direction is inverted.
...and keybind actions were never executed.
However, this lead to a counter-intuitive behavior for new, especially
pre-Openbox users. For example, in the following keybinds, after the user
activates the window switcher with Super+n, Super+p cycles the window
_forward_:
<keybind key="W-n">
<action name="NextWindow" />
</keybind>
<keybind key="W-p">
<action name="PreviousWindow" />
</keybind>
This is because the key 'n' is recognized just as a normal key in the
third hard-coded rule.
So this commit changes the rules to be more Openbox-like:
1. Up/Left arrow keys cycles the window forward.
2. Down/Right arrow keys cycles the window backward.
3. Other keystrokes are matched against keybinds and execute their
actions. If they include NextWindow/PreviousWindow action, it cycles
the selected window forward/backward even while the window switcher
is active.
This commit cleans up the comments and cruft from e45fe08.
Background:
- With e45fe08, the keyboard focus is always moved to the switched window
on finishing window switcher, even with <focus followMouse="yes">.
Since followMouseRequiresMovement was not implemented at that time
(behaved like it was always "no"), e45fe08 was necessary to allow users
users who use followMouse="yes" to move the keyboard focus with window
switcher.
- 9a9e20d added followMouseRequiresMovement, but it kept the behavior
described above even with followMouse="yes" and
followMouseRequiresMovement="no".
- 398b80b accidentally invalidated e45fe08, which means the keyboard focus
is now always moved to the window below the cursor on finishing window
switcher with followMouse="yes" and followMouseRequiresMovement="no".
Although the invalidation was a accident, I think always setting the
keyboard focus on the window below the cursor is what users expect from
followMouse="yes" and followMouseRequiresMovement="no".
The previous revert fixed the problem of stuck modifier keys with
keybinds in Blender, but made Firefox show its menu bar with Alt-*
keybinds. This is fundamentally inevitable due to the limitation of
wayland protocol, but at least for the default Alt-Tab keybind for
window switcher, we can mitigate this problem by clearing the keyboard
focus when the window switcher is activated. This is what KWin does, and
we decided to follow that.
So in this commit, keyboard and pointer focus are temporarily cleared
while Move/Resize, window switcher and menu interactions and restored
after them. We slightly deviate from KWin as KWin doesn't clear the
keyboard focus while Move/Resize, but it solves our existing problem
that Firefox shows its menu bar after dragging it with default Alt-Drag
mousebind, and this is what Mutter does.
We considered other solutions, but they don't work well:
1. Send wl_keyboard.{leave,enter} every time keybinds/mousebinds are
triggered. This solves the Firefox's menu bar problem, but that
sounds like a workaround and sending unnecessary events every time is
not desirable.
2. Send release events for both modifiers and keys even when they are
bound to keybinds. This is what Mutter is doing, but it looks like an
implementation issue and violates wayland protocol.
Add buffer_adopt_cairo_surface(), which allows wrapping an existing
cairo image surface in a struct lab_data_buffer. This is useful when
loading PNGs since most will be loaded as ARGB32 already.
Fix a memory leak in the non-ARGB32 PNG case, where we do still need to
paint to a new image surface -- we were leaking the original surface.
Eliminate an unnecessary temporary image surface in SVG loading and just
render the SVG to the image surface held by the lab_data_buffer.
I also cleaned up and clarified the buffer API a bit:
- Add a pointer to the held cairo_surface_t (so we can still access it
if there is no cairo_t).
- Remove the free_on_destroy bool (it was always true).
- Rename unscaled_width/height to logical_width/height and add an
explanatory comment. It was unclear what "unscaled" meant.
- Rename buffer_create_wrap() to buffer_create_from_data().
This is laying groundwork for some more icon fixes I am working on
(making sure icons are loaded and rendered at the correct scale).
Chase 8c5b23e592
Pango rounds glyph position and widths to nearest integer, which leads to
font dimensions jumping around when rendering with a scale, causing text
geometry to jump around when changing scale.
Disable this rounding to make the geometry stable.
Add a BUF_INIT macro, which makes it easier to initialize a struct buf
to an empty string (without a heap allocation).
Add buf_move() to move the contents of one struct buf to another (the
source is reset to BUF_INIT, analogous to C++ move-assignment).
Use buf_reset() instead of directly calling `free(s->buf)` since the
internal buf may not always be allocated by malloc() now.
Before this patch, the OSD would repeat the last buffer
content in case the new buffer content would be empty.
This was mostly happening for the `title` OSD field that is intended
to be empty when it matches the app_id / WM_CLASS of the application.
Due to only buffer.len being reset but its internal allocations being
untouched, buffer.buf would still carry the old data.
This patch fixes it by also overwriting the first byte in the buffer
allocation with '\0' via the new `buf_clear()` function.
Do the same for buf_expand_shell_variables() although that one should
have been fine before as it always writes new data to the buffer.
Add custom field with subset of printf style formatting
to replace the original field formats.
Example:
<windowSwitcher preview="no" outlines="no" allWorkspaces="yes">
<fields>
<field content="custom" format="foobar %b %3s %-10o %-20W %-10i%t" width="100%" />
</fields>
</windowSwitcher>
Mono space font recommended. May need OSD width adjusted
Co-authored-by: @Consolatis (based on work done by them)
Add ability to set width with percentage of monitor instead of just pixels.
With this the OSD sizes itself properly on both my 4k and 2k monitors.
example: 50% or 75% instead of 600, max 100%
Also share common config option (rc.window_switcher.criteria) in osd.c and
desktop.c to make sure the window lists are always consistent.
Configure with `<windowSwitcher allWorkspaces="yes|no">`
Support showing full application
identifier or the trimmed variant in window switcher OSD.
Regression notice: For anyone using ‘identifier’ in window-switcher field configuration, change it to ‘trimmed_identifier’.
... especially regarding whether a (view *) parameter may be NULL. It's
confusing when some functions accept NULL and others don't, and could
trip someone up.
I'm partly to blame for the inconsistency, since (if memory serves) I
added view_is_tiled() and view_is_floating(), which do accept NULL.
In detail:
- Make view_is_tiled() and view_is_floating() no longer accept NULL.
- Rename view_isfocusable -> view_is_focusable for consistency with
other view_is_ functions.
- Eliminate view_inhibits_keybinds() as it only existed to safely accept
NULL and check a single flag, which can be checked directly.
- Add assert(view) to remaining public view_ functions to catch
accidentally passing NULL.
- Inline inhibit_keybinds() into view_toggle_keybinds(). It is closely
related and not called from anywhere else; inlining it allows
eliminating an extra assert() which is now impossible.
...to reduce code duplication.
The function populates an array with views which meet any set of critera
from:
- current-workspace
- no-always-on-top
- no-skipWindowSwitcher (window-rule)
Make src/osd.c use this new interface. Note that always-on-top views are
still filtered out from the window-switcher and that desktop_cycle_view()
needs to be re-worked before always-on-top views can be opted in.
...and change default values for the variables below to keep the
window-switcher look the same as it was at the last release.
osd.window-switcher.padding = 4
osd.window-switcher.item.padding.y = 1
osd.window-switcher.item.active.border.width = 2