Commit graph

16 commits

Author SHA1 Message Date
John Lindgren
d4ad27e636 tree-wide: use rc.theme instead of server.theme
Having two global pointers to the same struct is redundant.
2026-03-22 10:16:42 +01:00
John Lindgren
4f72e6775e tree-wide: rename g_server to just server 2026-03-21 21:35:33 +00:00
John Lindgren
cb49bddf63 tree-wide: auto-replace of (struct server *)
#!/bin/bash
    read -r -d '' EXPRS << EOF
    s/xwayland->server/xwayland->svr/g;

    s/\t*struct server \*server;\n//g;
    s/\t*struct server \*server =.*?;\n//gs;
    s/\t*.* = ([a-z_]*->)*server[;,]\n//g;
    s/\{\n\n/\{\n/g;
    s/\n\n+/\n\n/g;

    s/\(\s*struct server \*server\)/(void)/g;
    s/\(\s*struct server \*server,\s*/(/g;
    s/,\s*struct server \*server\)/)/g;
    s/,\s*struct server \*server,\s*/, /g;

    s/\(\s*([a-z_]*->)*server\)/()/g;
    s/\(\s*([a-z_]*->)*server,\s*/(/g;
    s/,\s*([a-z_]*->)*server\)/)/g;
    s/,\s*([a-z_]*->)*server,\s*/, /g;

    s/([a-z_]*->)*server->/g_server./g;

    s/xwayland->svr/xwayland->server/g;
    EOF

    find src include \( -name \*.c -o -name \*.h \) -exec \
        perl -0777 -i -pe "$EXPRS" \{\} \;
2026-03-21 21:35:33 +00:00
John Lindgren
16c5373be5 tree-wide: use die_if_null() for wlr_scene alloc failures
Some checks failed
labwc.github.io / notify (push) Has been cancelled
wlr_scene_*_create() functions all allocate memory via calloc() and
return NULL if the allocation fails. Previously, the failures were
handled in any of 3 different ways:

 - sending a wayland protocol error
 - exiting labwc with an error
 - segfault (no NULL check at all)

Since labwc does not attempt to survive heap exhaustion in other
allocation paths (such as `znew`), it seems more consistent to use the
same die_if_null() check used in those paths to exit with an error.

For the three most common create() functions (tree, rect, buffer),
add small lab_wlr_ wrappers to common/scene-helpers.
2026-03-15 21:26:37 +00:00
John Lindgren
4f8b80700e tree-wide: do not try to use outputs with no scene_output
- check for valid scene_output in output_is_usable()
- change many "output != NULL" checks to use output_is_usable()
- remove one now-redundant separate check for valid scene_output

Fixes a crash at startup (with autoEnableOutputs=no) due to
dereferencing null scene_output in create_output_config() since:

7d7ece21d9
("output: suppress error when output position is unavailable")

Fixes: #3357
2026-02-04 21:05:16 +00:00
John Lindgren
b00873a988 src: remove unused #includes (via include-what-you-use) 2025-09-07 19:34:30 +09:00
tokyo4j
f347a818e3 ssd: clean up scene management
Our codebase for ssd scenes has grown with a lot of technical debts:
- We needed to call `ssd_get_part()` everywhere to get the scene node of a
  ssd part. We then needed to cast it to `wlr_scene_rect` and
  `wlr_scene_buffer`. This bloated our codebase and even blocked
  duplicated button types in `<titlebar><layout>`.
- `ssd_get_part_type()` was a dirty hack. It compared parent, grandparent
  and grandgrandparent of a node with each subtree in the ssd to get the
  part type of the node.

To resolve this issues, this commit changes how ssd scenes are managed:
- Access scene rects and scene buffers just as a member of `struct ssd`.
- `ssd_part` is now a attachment to a scene node that can be accessed via
  node_descriptor->data, with a new node-descriptor type
  `LAB_NODE_DESC_SSD_PART`. `LAB_NODE_DESC_SSD_BUTTON` is unified into it.

Now the scene graph under ssd->tree looks like below. The parentheses
indicate the type of ssd_part attached to the node:

ssd->tree (LAB_SSD_NONE)
+--titlebar (LAB_SSD_PART_TITLEBAR)
|  +--inactive
|  |  +--background bar
|  |  +--left corner
|  |  +--right corner
|  |  +--title (LAB_SSD_PART_TITLE)
|  |  +--iconify button (LAB_SSD_BUTTON_ICONIFY)
|  |  |  +--normal close icon image
|  |  |  +--hovered close icon image
|  |  |  +--...
|  |  +--window icon (LAB_SSD_BUTTON_WINDOW_ICON)
|  |  |  +--window icon image
|  |  +--...
|  +--active
|     +--...
+--border
|  +--inactive
|  |  +--top
|  |  +--...
|  +--active
|     +--top
|     +--...
+--shadow
|  +--inactive
|  |  +--top
|  |  +--...
|  +--active
|     +--top
|     +--...
+--extents
   +--top
   +--...

When hovering on SSD, `get_cursor_context()` traverses this scene node
from the leaf. If it finds a `ssd_part` attached to the node, it returns
`ssd_part_type` that represents the resizing direction, button types or
`Title`/`Titlebar`.
2025-08-28 21:06:51 +01:00
tokyo4j
aa3dbb4f85 ssd-extents: factor out resize_extent_within_usable() 2025-08-28 21:06:51 +01:00
John Lindgren
e1475a1e47 include: reduce global includes in labwc.h 2025-07-30 21:04:31 +01:00
John Lindgren
e21fc065c4 include: split output.h from labwc.h 2025-07-30 21:04:31 +01:00
Andrew J. Hesford
6b9cc5dd64 ssd: make sizes of invisible SSD extents configurable 2025-02-04 18:55:31 -05:00
tokyo4j
950337b895 ssd: fix resizing on border corners and add <resize><cornerRange>
Eliminate corner extents and instead use cursor position to map SSD
borders and extents to corner contexts, with a size configurable by the
<resize><cornerRange> parameter. This simplifies extent handling,
eliminates bugs in the detection of corner context, and allows users to
expand corner targets if they wish.

Co-authored-by: Andrew J. Hesford <ajh@sideband.org>
2025-02-04 11:13:32 -05:00
Jens Peters
824b0fa4e3 theme: add button padding and spacing (#2127)
While at it, separate corner width from button
width. Both are independed and having them
separately improves readability.
2024-09-10 22:14:30 +01:00
tokyo4j
1be69dc28b ssd: allow ssd to be smaller than minimal size by hiding buttons
This fixes the ugly look of SSD for tiny windows (e.g. "xterm -geometry
1x1") due to the early return in `ssd_update_geometry()`. Now SSDs are
rendered correctly for those windows by hiding some buttons when the
window width is smaller than the total width of buttons. Additionally for
windows smaller than (button width)*2, the corners are un-rounded so a
small titlebar can be rendered with a scene-rect.
2024-09-03 08:12:25 -04:00
Consus
e4afa10fe4
theme: allow to set window button size (#1965)
This commit introduces new option "window.button.width". Despite the name
it currently affects both width and height.
2024-07-20 09:33:57 +01:00
tokyo4j
23b96ad2a6 Replace _ with - in source file names 2024-05-22 07:10:51 +01:00
Renamed from src/ssd/ssd_extents.c (Browse further)