Commit graph

12 commits

Author SHA1 Message Date
tokyo4j
2346cfd33f edges.c: fix flicker of snapped windows in nested session
Fixes: #1621
2024-07-20 08:16:12 -04:00
tokyo4j
46ec513630 view: implement cascade placement policy
Adds following settings:
<placement>
  <policy>cascade</policy>
  <cascadeOffset x="40" y="30" />
</placement>

"Cascade" policy places a new window at the center of the screen like
"center" policy, but possibly shifts its position to bottom-right so the
new window doesn't cover existing windows.

The algorithm is copied from KWin's implementation:
df9f8f8346/src/placement.cpp (L589)

Also added some helper functions to manipulate `wlr_box`.
2024-07-20 08:59:46 +01:00
Andrew J. Hesford
2bf285a2c6 snap: cache and ignore last-snapped edge when growing or shrinking
When growing or shrinking a view by snapping to an edge, a client may
ignore the requested size and instead keep its original size or
substitute a different (possibly constrained) size. In this case, the
view may not actually contact the snapped edge, and a subsequent snap
attempt will just keep re-trying (and failing) to contact the same ege.

To mitigate this, remember the last-snapped view, snapping direction and
offset of the snapping edge in snap.c; when re-attempting a snap for the
same view in the same direction, ignore the edge that was last "hit", to
allow snapping to progress beyond the problematic edge.
2024-04-10 23:30:28 +01:00
Hiroaki Yamamoto
be37f9a564
Fix various typos across the codebase 2024-03-08 13:59:20 +01:00
Andrew J. Hesford
17bad48d87 edges: better ignore edges of windows not on same output as moving view 2024-02-14 22:08:31 -05:00
Consolatis
29a26d5ff7 edges: do not apply resistance to invisible edges 2024-02-14 21:20:45 +00:00
Andrew J. Hesford
8a0f1f9355 resistance: only resist "entry" into another window space 2024-02-06 11:26:42 -05:00
Andrew J. Hesford
2262851237 edges: weaken traversal requirement for applying resistance 2024-02-06 10:41:15 -05:00
Andrew J. Hesford
cf34e60240 edges: limit edge attraction and resistance...
...to edges actually encountered by motion during interactive moves and
resizes.

In addition, ignore edge resistance and attraction for minimized views.
2024-02-05 22:05:22 +00:00
Andrew J. Hesford
9693100e16 edges: only snap to neighbors on outputs containing the changing view 2024-02-01 21:05:20 +00:00
Andrew J. Hesford
b82d4783ea edges: simplify output edge validation 2024-02-01 21:05:20 +00:00
Andrew J. Hesford
e7e6d29237 edges, resistance, snap: unified resistance and snapping engine 2024-01-30 15:02:17 -05:00