Commit graph

11 commits

Author SHA1 Message Date
John Lindgren
10953ae1a5 src: remove unused #includes (via include-what-you-use) 2025-09-06 16:24:04 -04:00
John Lindgren
31d42b50e2 src: include primary header first
This is a common practice in C projects, which simply enforces that
each header must compile cleanly without implicit dependencies on
other headers (see also the previous commit).
2025-07-29 21:51:56 +01:00
John Lindgren
359dd8f3c7 img: fix apparent double-free in img_svg_render() failure path
img_svg_render() calls g_object_unref() on the RsvgHandle in its
error path, but the handle is owned by the shared lab_img_data
struct and will be double-freed later by lab_img_destroy().

The double-free was introduced when img_svg_load() was split from
img_svg_render(). The g_object_unref() should have been removed from
img_svg_render() but was missed.

Fixes: 16dbdc64e5
("ssd: rework titlebar button rendering")
2025-07-13 16:43:56 +09:00
tokyo4j
45f73b58a1 img: remove padding_x from lab_img_render()
padding_x in lab_img_render() was just to make sure window icons in the
titlebar doesn't get too close to adjacent buttons and it didn't felt
clean. To remove it from lab_img, this commit changes the size of window
icon buffers from (window.button.width)x(window.button.height) to
(window.button.width * 0.8)x(window.button.height) and horizontally
slide it by (window.button.width * 0.1) to keep the horizontal padding.

Note that the size of the hitbox for a window icon is kept the same and
nothing is changed from user's perspective.
2025-01-25 07:27:21 +09:00
tokyo4j
6feb6589ea img: apply padding around window icon only horizontally
16dbdc64 changed the padding around the app icon in the titlebar to be
applied both vertically and horizontally rather than only horizontally
because it was more natural from a developer's perspective, but some users
complained about the smaller icons in certain configurations.

So let's undo the change in 16dbdc64 and apply the icon padding only
horizontally for now.

We can add configurations for the icon padding (or icon size independent
from window.button.{width,height}?) later.
2025-01-04 08:32:02 +00:00
tokyo4j
16dbdc64e5 ssd: rework titlebar button rendering
- fix that icons for normal/hovered/rounded buttons are not placed
  exactly the same position
- fix blurry window button icons in scaled outputs

This commit introduces lab_img and scaled_img_buffer and uses them for
rendering icons in the window titlebar. Now the process of rendering
button icons are split into 2 phases: loading with lab_img_load() and
creating scene-nodes for them with scaled_img_buffer_create(). This
might incur some additional overhead since we no longer preload icon
textures, but the rendering of icon only happens for the first window
as backing buffers are shared and the overhead won't be noticeable.
This commit also simplifies the process of centering icon buffer in the
button, by creating icon buffers in a fixed geometry via
lab_img_render().
2024-12-23 18:11:32 +09:00
tokyo4j
4502d58eec buffer: remove buffer->cairo
It's more common for cairo_t to have a temporary lifetime and it will
prevent accidentally reusing its previous state.
2024-11-28 18:56:03 +09:00
Consolatis
7b1af3036c Remove some line terminators from log messages 2024-11-16 22:13:17 +00:00
John Lindgren
ddfaae98ad icon-loader: load SVG icons at max scale of any usable output
- Add a new function to get the maximum scale of all usable outputs
- Pass the maximum output scale through to img_svg_load(), which
  ultimately calls cairo_surface_set_device_scale() before rendering
2024-10-06 21:24:34 -04:00
John Lindgren
d2b161bdf8 buffer: reduce unnecessary painting to new cairo surfaces
Add buffer_adopt_cairo_surface(), which allows wrapping an existing
cairo image surface in a struct lab_data_buffer. This is useful when
loading PNGs since most will be loaded as ARGB32 already.

Fix a memory leak in the non-ARGB32 PNG case, where we do still need to
paint to a new image surface -- we were leaking the original surface.

Eliminate an unnecessary temporary image surface in SVG loading and just
render the SVG to the image surface held by the lab_data_buffer.

I also cleaned up and clarified the buffer API a bit:

- Add a pointer to the held cairo_surface_t (so we can still access it
  if there is no cairo_t).
- Remove the free_on_destroy bool (it was always true).
- Rename unscaled_width/height to logical_width/height and add an
  explanatory comment. It was unclear what "unscaled" meant.
- Rename buffer_create_wrap() to buffer_create_from_data().

This is laying groundwork for some more icon fixes I am working on
(making sure icons are loaded and rendered at the correct scale).
2024-10-06 16:51:14 +01:00
tokyo4j
a745f91169 ssd: support window icons
The default `titleLayout` is updated to `icon:iconify,max,close` which
replaces the window menu button with the window icon.

When the icon file is not found or could not be loaded, the window menu
icon as before is shown.

The icon theme can be selected with `<theme><icon>`.

This commit adds libsfdo as an optional dependency. `-Dicon=disabled` can
be passsed to `meson setup` command in order to disable window icon, in
which case the window icon is always replaced with a window menu button.
2024-09-25 18:04:09 +09:00
Renamed from src/button/button-svg.c (Browse further)