Clean up codesniffer issues

This commit is contained in:
Jack Zeal 2026-03-26 21:50:55 -07:00
parent 476626b7b5
commit f7d2be37ea
4 changed files with 4 additions and 9 deletions

View file

@ -3,9 +3,6 @@
#define LABWC_LAB_SCENE_RECT_H #define LABWC_LAB_SCENE_RECT_H
#include <wayland-server-core.h> #include <wayland-server-core.h>
// Ensure we can access theme data to decide if we need bevels
extern struct rcxml rc;
struct wlr_scene_tree; struct wlr_scene_tree;
struct lab_scene_rect_options { struct lab_scene_rect_options {

View file

@ -65,7 +65,6 @@
#define LAB_WLR_VERSION_AT_LEAST(major, minor, micro) \ #define LAB_WLR_VERSION_AT_LEAST(major, minor, micro) \
(WLR_VERSION_NUM >= (((major) << 16) | ((minor) << 8) | (micro))) (WLR_VERSION_NUM >= (((major) << 16) | ((minor) << 8) | (micro)))
/** /**
* PIXEL () - calculate pixel offset in an array of "bw" columns wide. * PIXEL () - calculate pixel offset in an array of "bw" columns wide.
* *
@ -73,7 +72,7 @@
* @param y y-coordinate * @param y y-coordinate
* Assumes "bw" was defined externally * Assumes "bw" was defined externally
*/ */
#define PIXEL(x,y) (bw * y + x) #define PIXEL(x, y) (bw * y + x)
#endif /* LABWC_MACROS_H */ #endif /* LABWC_MACROS_H */

View file

@ -115,7 +115,8 @@ struct ssd {
struct ssd_border_subtree { struct ssd_border_subtree {
struct wlr_scene_tree *tree; struct wlr_scene_tree *tree;
struct wlr_scene_rect *top, *bottom, *left, *right; struct wlr_scene_rect *top, *bottom, *left, *right;
struct wlr_scene_buffer *tlcorner, *trcorner, *blcorner, *brcorner, *ttexture, *btexture, *ltexture, *rtexture; struct wlr_scene_buffer *tlcorner, *trcorner, *blcorner, *brcorner,
*ttexture, *btexture, *ltexture, *rtexture;
} subtrees[2]; /* indexed by enum ssd_active_state */ } subtrees[2]; /* indexed by enum ssd_active_state */
} border; } border;

View file

@ -6,8 +6,6 @@
#include "common/scene-helpers.h" #include "common/scene-helpers.h"
#include "common/macros.h" #include "common/macros.h"
#include "buffer.h" #include "buffer.h"
#include "config/rcxml.h"
#include "theme.h"
struct border_scene { struct border_scene {
struct wlr_scene_tree *tree; struct wlr_scene_tree *tree;