Scene Menu

This commit is contained in:
Consolatis 2022-02-19 02:05:38 +01:00 committed by Johan Malm
parent f26b61137d
commit f2d40a8d69
8 changed files with 347 additions and 166 deletions

View file

@ -154,6 +154,7 @@ struct server {
uint32_t resize_edges;
struct wlr_scene_tree *osd_tree;
struct wlr_scene_tree *menu_tree;
struct wl_list outputs;
struct wl_listener new_output;
@ -175,8 +176,7 @@ struct server {
struct theme *theme;
struct menu *rootmenu;
struct menu *windowmenu;
struct menu *menu_current;
};
struct output {

View file

@ -3,19 +3,29 @@
#define __LABWC_MENU_H
#include <wayland-server.h>
#include <wlr/render/wlr_renderer.h>
struct lab_data_buffer;
struct wlr_scene_node;
enum menu_align {
LAB_MENU_OPEN_AUTO = 0,
LAB_MENU_OPEN_LEFT = 1 << 0,
LAB_MENU_OPEN_RIGHT = 1 << 1,
LAB_MENU_OPEN_TOP = 1 << 2,
LAB_MENU_OPEN_BOTTOM = 1 << 3,
};
struct menu_scene {
struct lab_data_buffer *buffer;
struct wlr_scene_node *text;
struct wlr_scene_node *background;
};
struct menuitem {
struct wl_list actions;
struct menu *submenu;
struct wlr_box box;
struct {
struct wlr_texture *active;
struct wlr_texture *inactive;
int offset_x;
int offset_y;
} texture;
bool selected;
struct menu_scene normal;
struct menu_scene selected;
struct wl_list link; /* menu::menuitems */
};
@ -23,27 +33,62 @@ struct menuitem {
struct menu {
char *id;
char *label;
bool visible;
int item_height;
struct menu *parent;
struct wlr_box box;
struct {
int width;
int height;
} size;
struct wl_list menuitems;
struct server *server;
struct {
struct menu *menu;
struct menuitem *item;
} selection;
struct wlr_scene_tree *scene_tree;
};
void menu_init_rootmenu(struct server *server);
void menu_init_windowmenu(struct server *server);
void menu_finish(void);
/* menu_move - move to position (x, y) */
void menu_move(struct menu *menu, int x, int y);
/**
* menu_get_by_id - get menu by id
*
* @id id string defined in menu.xml like "root-menu"
*/
struct menu *menu_get_by_id(const char *id);
/* menu_set_selected - select item at (x, y) */
void menu_set_selected(struct menu *menu, int x, int y);
/**
* menu_open - open menu on position (x, y)
*
* This function will close server->menu_current, open the
* new menu and assign @menu to server->menu_current.
*
* Additionally, server->input_mode wil be set to LAB_INPUT_STATE_MENU.
*/
void menu_open(struct menu *menu, int x, int y);
/* menu_action_selected - select item at (x, y) */
void menu_action_selected(struct server *server, struct menu *menu);
/**
* menu_process_cursor_motion
*
* - handles hover effects
* - may open/close submenus
*/
void menu_process_cursor_motion(struct menu *menu, struct wlr_scene_node *node);
/**
* menu_call_actions - call actions associated with a menu entry
*
* If actions are found, server->menu_current will be closed and set to NULL
* Returns true if handled
*/
bool menu_call_actions(struct menu *menu, struct wlr_scene_node *node);
/* menu_close - close menu */
void menu_close(struct menu *menu);
/* menu_reconfigure - reload theme and content */
void menu_reconfigure(struct server *server, struct menu *menu);
void menu_reconfigure(struct server *server);
#endif /* __LABWC_MENU_H */

View file

@ -91,19 +91,15 @@ void action_list_free(struct wl_list *action_list) {
static void
show_menu(struct server *server, struct view *view, const char *menu_name)
{
struct menu *menu = NULL;
bool force_menu_top_left = false;
if (!menu_name) {
struct menu *menu = menu_get_by_id(menu_name);
if (!menu) {
return;
}
if (!strcasecmp(menu_name, "client-menu")) {
if (!view) {
return;
}
if (!strcasecmp(menu_name, "root-menu")) {
menu = server->rootmenu;
server->windowmenu->visible = false;
} else if (!strcasecmp(menu_name, "client-menu") && view) {
menu = server->windowmenu;
server->rootmenu->visible = false;
enum ssd_part_type type = ssd_at(view, server->seat.cursor->x,
server->seat.cursor->y);
if (type == LAB_SSD_BUTTON_WINDOW_MENU) {
@ -113,13 +109,8 @@ show_menu(struct server *server, struct view *view, const char *menu_name)
} else {
force_menu_top_left = true;
}
} else {
return;
}
menu->visible = true;
server->input_mode = LAB_INPUT_STATE_MENU;
int x, y;
if (force_menu_top_left) {
x = view->x;
@ -128,8 +119,7 @@ show_menu(struct server *server, struct view *view, const char *menu_name)
x = server->seat.cursor->x;
y = server->seat.cursor->y;
}
menu_move(menu, x, y);
damage_all_outputs(server);
menu_open(menu, x, y);
}
static struct view *

View file

@ -41,7 +41,7 @@ request_cursor_notify(struct wl_listener *listener, void *data)
{
struct seat *seat = wl_container_of(listener, seat, request_cursor);
/*
* This event is rasied by the seat when a client provides a cursor
* This event is raised by the seat when a client provides a cursor
* image
*/
struct wlr_seat_pointer_request_set_cursor_event *event = data;
@ -187,19 +187,6 @@ process_cursor_motion(struct server *server, uint32_t time)
} else if (server->input_mode == LAB_INPUT_STATE_RESIZE) {
process_cursor_resize(server, time);
return;
} else if (server->input_mode == LAB_INPUT_STATE_MENU) {
struct menu *menu = NULL;
if (server->rootmenu->visible) {
menu = server->rootmenu;
} else if (server->windowmenu->visible) {
menu = server->windowmenu;
} else {
return;
}
menu_set_selected(menu,
server->seat.cursor->x, server->seat.cursor->y);
damage_all_outputs(server);
return;
}
/* Otherwise, find view under the pointer and send the event along */
@ -239,6 +226,10 @@ process_cursor_motion(struct server *server, uint32_t time)
}
}
if (view_area == LAB_SSD_MENU) {
menu_process_cursor_motion(server->menu_current, node);
return;
}
if (view && rc.focus_follow_mouse) {
desktop_focus_and_activate_view(&server->seat, view);
@ -648,11 +639,18 @@ cursor_button(struct wl_listener *listener, void *data)
}
if (server->input_mode == LAB_INPUT_STATE_MENU) {
if (server->rootmenu->visible) {
menu_action_selected(server, server->rootmenu);
} else if (server->windowmenu->visible) {
menu_action_selected(server, server->windowmenu);
if (!server->menu_current) {
wlr_log(WLR_ERROR,
"on mouse button input_mode STATE_MENU but no current menu");
} else if (view_area != LAB_SSD_MENU) {
menu_close(server->menu_current);
server->menu_current = NULL;
} else if (!menu_call_actions(server->menu_current, node)) {
/* Action was not successfull, maybe this menu has a submenu */
return;
}
/* TODO: following causes stray release */
/* Maybe add LAB_INPUT_STATE_IGNORE_MOUSE_RELEASE ? */
server->input_mode = LAB_INPUT_STATE_PASSTHROUGH;
cursor_rebase(&server->seat, event->time_msec);
return;

View file

@ -76,4 +76,12 @@ debug_dump_scene(struct server *server)
dump_tree(node, 0, node->state.x, node->state.y);
}
}
printf(":: osd_tree ::\n");
node = &server->osd_tree->node;
dump_tree(node, 0, node->state.x, node->state.y);
printf(":: menu_tree ::\n");
node = &server->menu_tree->node;
dump_tree(node, 0, node->state.x, node->state.y);
}

View file

@ -282,12 +282,15 @@ desktop_node_and_view_at(struct server *server, double lx, double ly,
*view_area = LAB_SSD_NONE;
}
struct wlr_scene_node *osd = &server->osd_tree->node;
struct wlr_scene_node *menu = &server->menu_tree->node;
while (node && !node->data) {
if (node == osd) {
*view_area = LAB_SSD_OSD;
return NULL;
} else if (node == menu) {
*view_area = LAB_SSD_MENU;
return NULL;
}
/* TODO: node == &server->menu_tree->node */
node = node->parent;
}
if (!node) {

View file

@ -19,6 +19,7 @@
#include "menu/menu.h"
#include "theme.h"
#include "action.h"
#include "buffer.h"
#define MENUWIDTH (110)
#define MENU_ITEM_PADDING_Y (4)
@ -51,12 +52,19 @@ menu_create(struct server *server, const char *id, const char *label)
menu->label = strdup(label);
menu->parent = current_menu;
menu->server = server;
menu->size.width = MENUWIDTH;
/* menu->size.height will be kept up to date by adding items */
menu->scene_tree = wlr_scene_tree_create(&server->menu_tree->node);
wlr_scene_node_set_enabled(&menu->scene_tree->node, false);
return menu;
}
static struct menu *
get_menu_by_id(const char *id)
struct menu *
menu_get_by_id(const char *id)
{
if (!id) {
return NULL;
}
struct menu *menu;
for (int i = 0; i < nr_menus; ++i) {
menu = menus + i;
@ -74,32 +82,58 @@ item_create(struct menu *menu, const char *text)
if (!menuitem) {
return NULL;
}
/* FIXME */
#if 0
struct server *server = menu->server;
struct theme *theme = server->theme;
#endif
struct font font = {
.name = rc.font_name_menuitem,
.size = rc.font_size_menuitem,
};
menuitem->box.width = MENUWIDTH;
menuitem->box.height = font_height(&font) + 2 * MENU_ITEM_PADDING_Y;
if (!menu->item_height) {
menu->item_height = font_height(&font) + 2 * MENU_ITEM_PADDING_Y;
}
/* FIXME */
#if 0
int x, y;
int item_max_width = MENUWIDTH - 2 * MENU_ITEM_PADDING_X;
font_texture_create(server, &menuitem->texture.active, item_max_width,
text, &font, theme->menu_items_active_text_color);
font_texture_create(server, &menuitem->texture.inactive, item_max_width,
text, &font, theme->menu_items_text_color);
struct wlr_scene_node *parent = &menu->scene_tree->node;
/* center align vertically */
menuitem->texture.offset_y =
(menuitem->box.height - menuitem->texture.active->height) / 2;
menuitem->texture.offset_x = MENU_ITEM_PADDING_X;
#endif
/* Font buffer */
font_buffer_create(&menuitem->normal.buffer, item_max_width,
text, &font, theme->menu_items_text_color);
font_buffer_create(&menuitem->selected.buffer, item_max_width,
text, &font, theme->menu_items_active_text_color);
/* Item background nodes */
menuitem->normal.background = &wlr_scene_rect_create(parent,
MENUWIDTH, menu->item_height,
theme->menu_items_bg_color)->node;
menuitem->selected.background = &wlr_scene_rect_create(parent,
MENUWIDTH, menu->item_height,
theme->menu_items_active_bg_color)->node;
/* Font nodes */
menuitem->normal.text = &wlr_scene_buffer_create(
menuitem->normal.background, &menuitem->normal.buffer->base)->node;
menuitem->selected.text = &wlr_scene_buffer_create(
menuitem->selected.background, &menuitem->selected.buffer->base)->node;
/* Center font nodes */
y = (menu->item_height - menuitem->normal.buffer->base.height) / 2;
x = MENU_ITEM_PADDING_X;
wlr_scene_node_set_position(menuitem->normal.text, x, y);
wlr_scene_node_set_position(menuitem->selected.text, x, y);
/* Position the item in relation to its menu */
int item_count = wl_list_length(&menu->menuitems);
y = item_count * menu->item_height;
wlr_scene_node_set_position(menuitem->normal.background, 0, y);
wlr_scene_node_set_position(menuitem->selected.background, 0, y);
/* Hide selected state */
wlr_scene_node_set_enabled(menuitem->selected.background, false);
/* Update menu extends */
menu->size.height = (item_count + 1) * menu->item_height;
wl_list_insert(&menu->menuitems, &menuitem->link);
wl_list_init(&menuitem->actions);
@ -210,7 +244,7 @@ handle_menu_element(xmlNode *n, struct server *server)
current_menu = current_menu->parent;
--menu_level;
} else if (id) {
struct menu *menu = get_menu_by_id(id);
struct menu *menu = menu_get_by_id(id);
if (menu) {
current_item = item_create(current_menu, menu->label);
current_item->submenu = menu;
@ -286,78 +320,127 @@ err:
free(b.buf);
}
static int
menu_get_full_width(struct menu *menu)
{
int width = menu->size.width - menu->server->theme->menu_overlap_x;
int child_width;
int max_child_width = 0;
struct menuitem *item;
wl_list_for_each_reverse(item, &menu->menuitems, link) {
if (!item->submenu) {
continue;
}
child_width = menu_get_full_width(item->submenu);
if (child_width > max_child_width) {
max_child_width = child_width;
}
}
return width + max_child_width;
}
static void
menu_configure(struct menu *menu, int x, int y)
menu_configure(struct menu *menu, int lx, int ly, enum menu_align align)
{
struct theme *theme = menu->server->theme;
menu->box.x = x;
menu->box.y = y;
/* Get output local coordinates + output usable area */
double ox = lx;
double oy = ly;
struct wlr_output *wlr_output = wlr_output_layout_output_at(
menu->server->output_layout, lx, ly);
wlr_output_layout_output_coords(menu->server->output_layout,
wlr_output, &ox, &oy);
struct wlr_box usable = output_usable_area_from_cursor_coords(menu->server);
int offset = 0;
struct menuitem *menuitem;
wl_list_for_each_reverse (menuitem, &menu->menuitems, link) {
menuitem->box.x = menu->box.x;
menuitem->box.y = menu->box.y + offset;
offset += menuitem->box.height;
if (menuitem->submenu) {
menu_configure(menuitem->submenu, menuitem->box.x
+ MENUWIDTH - theme->menu_overlap_x,
menuitem->box.y + theme->menu_overlap_y);
if (align == LAB_MENU_OPEN_AUTO) {
int full_width = menu_get_full_width(menu);
if (ox + full_width > usable.width) {
align = LAB_MENU_OPEN_LEFT;
} else {
align = LAB_MENU_OPEN_RIGHT;
}
}
menu->box.width = MENUWIDTH;
menu->box.height = offset;
if (oy + menu->size.height > usable.height) {
align &= ~LAB_MENU_OPEN_BOTTOM;
align |= LAB_MENU_OPEN_TOP;
} else {
align &= ~LAB_MENU_OPEN_TOP;
align |= LAB_MENU_OPEN_BOTTOM;
}
if (align & LAB_MENU_OPEN_LEFT) {
lx -= MENUWIDTH - theme->menu_overlap_x;
}
if (align & LAB_MENU_OPEN_TOP) {
ly -= menu->size.height;
if (menu->parent) {
/* For submenus adjust y to bottom left corner */
ly += menu->item_height;
}
}
wlr_scene_node_set_position(&menu->scene_tree->node, lx, ly);
int rel_y;
int new_lx, new_ly;
struct menuitem *item;
wl_list_for_each_reverse(item, &menu->menuitems, link) {
if (!item->submenu) {
continue;
}
if (align & LAB_MENU_OPEN_RIGHT) {
new_lx = lx + MENUWIDTH - theme->menu_overlap_x;
} else {
new_lx = lx;
}
rel_y = item->normal.background->state.y;
new_ly = ly + rel_y - theme->menu_overlap_y;
menu_configure(item->submenu, new_lx, new_ly, align);
}
}
void
menu_init_rootmenu(struct server *server)
{
parse_xml("menu.xml", server);
server->rootmenu = get_menu_by_id("root-menu");
struct menu *menu = menu_get_by_id("root-menu");
/* Default menu if no menu.xml found */
if (!server->rootmenu) {
if (!menu) {
current_menu = NULL;
server->rootmenu = menu_create(server, "root-menu", "");
menu = menu_create(server, "root-menu", "");
}
if (wl_list_empty(&server->rootmenu->menuitems)) {
current_item = item_create(server->rootmenu, "Reconfigure");
if (wl_list_empty(&menu->menuitems)) {
current_item = item_create(menu, "Reconfigure");
fill_item("name.action", "Reconfigure");
current_item = item_create(server->rootmenu, "Exit");
current_item = item_create(menu, "Exit");
fill_item("name.action", "Exit");
}
server->rootmenu->visible = true;
menu_configure(server->rootmenu, 100, 100);
}
void
menu_init_windowmenu(struct server *server)
{
server->windowmenu = get_menu_by_id("client-menu");
struct menu *menu = menu_get_by_id("client-menu");
/* Default menu if no menu.xml found */
if (!server->windowmenu) {
if (!menu) {
current_menu = NULL;
server->windowmenu = menu_create(server, "client-menu", "");
menu = menu_create(server, "client-menu", "");
}
if (wl_list_empty(&server->windowmenu->menuitems)) {
current_item = item_create(server->windowmenu, "Minimize");
if (wl_list_empty(&menu->menuitems)) {
current_item = item_create(menu, "Minimize");
fill_item("name.action", "Iconify");
current_item = item_create(server->windowmenu, "Maximize");
current_item = item_create(menu, "Maximize");
fill_item("name.action", "ToggleMaximize");
current_item = item_create(server->windowmenu, "Fullscreen");
current_item = item_create(menu, "Fullscreen");
fill_item("name.action", "ToggleFullscreen");
current_item = item_create(server->windowmenu, "Decorations");
current_item = item_create(menu, "Decorations");
fill_item("name.action", "ToggleDecorations");
current_item = item_create(server->windowmenu, "Close");
current_item = item_create(menu, "Close");
fill_item("name.action", "Close");
}
server->windowmenu->visible = true;
menu_configure(server->windowmenu, 100, 100);
}
void
@ -370,104 +453,157 @@ menu_finish(void)
wl_list_for_each_safe(item, next, &menu->menuitems, link) {
wl_list_remove(&item->link);
action_list_free(&item->actions);
wlr_scene_node_destroy(item->normal.text);
wlr_scene_node_destroy(item->selected.text);
wlr_scene_node_destroy(item->normal.background);
wlr_scene_node_destroy(item->selected.background);
wlr_buffer_drop(&item->normal.buffer->base);
wlr_buffer_drop(&item->selected.buffer->base);
free(item);
}
wlr_scene_node_destroy(&menu->scene_tree->node);
}
zfree(menus);
alloc_menus = 0;
nr_menus = 0;
}
/* Sets selection (or clears selection if passing NULL) */
static void
menu_set_selection(struct menu *menu, struct menuitem *item)
{
/* Clear old selection */
if (menu->selection.item) {
wlr_scene_node_set_enabled(
menu->selection.item->normal.background, true);
wlr_scene_node_set_enabled(
menu->selection.item->selected.background, false);
}
/* Set new selection */
if (item) {
wlr_scene_node_set_enabled(item->normal.background, false);
wlr_scene_node_set_enabled(item->selected.background, true);
}
menu->selection.item = item;
}
static void
close_all_submenus(struct menu *menu)
{
struct menuitem *item;
wl_list_for_each (item, &menu->menuitems, link) {
if (item->submenu) {
item->submenu->visible = false;
wlr_scene_node_set_enabled(&item->submenu->scene_tree->node, false);
close_all_submenus(item->submenu);
}
}
menu->selection.menu = NULL;
}
void
menu_move(struct menu *menu, int x, int y)
menu_open(struct menu *menu, int x, int y)
{
assert(menu);
if (menu->server->menu_current) {
menu_close(menu->server->menu_current);
}
close_all_submenus(menu);
menu_configure(menu, x, y);
menu_set_selection(menu, NULL);
menu_configure(menu, x, y, LAB_MENU_OPEN_AUTO);
wlr_scene_node_set_enabled(&menu->scene_tree->node, true);
menu->server->menu_current = menu;
menu->server->input_mode = LAB_INPUT_STATE_MENU;
}
/* TODO: consider renaming function to menu_process_cursor_motion */
void
menu_set_selected(struct menu *menu, int x, int y)
menu_process_cursor_motion(struct menu *menu, struct wlr_scene_node *node)
{
if (!menu->visible) {
if (!node) {
wlr_log(WLR_ERROR, "menu_process_cursor_motion() node == NULL");
return;
}
assert(menu);
/* TODO: this would be much easier if we could use node->data */
struct menuitem *item;
wl_list_for_each (item, &menu->menuitems, link) {
item->selected = wlr_box_contains_point(&item->box, x, y);
if (!item->selected) {
if (item->submenu && item->submenu->visible) {
/*
* Handle the case where a submenu is already
* open.
*/
item->selected = true;
menu_set_selected(item->submenu, x, y);
if (node == item->selected.background
|| node->parent == item->selected.background) {
/* We are on an already selected item */
return;
}
continue;
if (node == item->normal.background
|| node->parent == item->normal.background) {
/* We are on an item that has new mouse-focus */
menu_set_selection(menu, item);
if (menu->selection.menu) {
/* Close old submenu tree */
menu_close(menu->selection.menu);
}
/* We're now on an item that has mouse-focus */
if (item->submenu) {
if (item->submenu->visible) {
/* do nothing - submenu already open */
} else {
/* open submenu */
close_all_submenus(menu);
item->submenu->visible = true;
menu_set_selected(item->submenu, x, y);
/* And open the new one */
wlr_scene_node_set_enabled(
&item->submenu->scene_tree->node, true);
}
} else {
close_all_submenus(menu);
menu->selection.menu = item->submenu;
return;
}
if (item->submenu && item->submenu == menu->selection.menu) {
menu_process_cursor_motion(item->submenu, node);
}
}
}
static void
menu_clear_selection(struct menu *menu)
bool
menu_call_actions(struct menu *menu, struct wlr_scene_node *node)
{
struct menuitem *item;
wl_list_for_each (item, &menu->menuitems, link) {
item->selected = false;
if (item->submenu) {
menu_clear_selection(item->submenu);
/* TODO: this would be much easier if we could use node->data */
if (!menu->selection.item) {
/* No item selected in current menu */
wlr_log(WLR_ERROR, "No item on menu_action_selected");
return false;
}
struct wlr_scene_node *menu_node =
menu->selection.item->selected.background;
if (node == menu_node || node->parent == menu_node) {
/* We found the correct menu item */
if (menu->selection.item->submenu) {
/* ..but it just opens a submenu */
return false;
}
action(NULL, menu->server, &menu->selection.item->actions, 0);
menu_close(menu->server->menu_current);
menu->server->menu_current = NULL;
return true;
}
if (menu->selection.menu) {
return menu_call_actions(menu->selection.menu, node);
}
wlr_log(WLR_ERROR, "No match on menu_action_selected");
return false;
}
void
menu_close(struct menu *menu)
{
if (!menu) {
wlr_log(WLR_ERROR, "Trying to close non exiting menu");
return;
}
/* TODO: Maybe reset input state here instead of in cursor.c ? */
wlr_scene_node_set_enabled(&menu->scene_tree->node, false);
menu_set_selection(menu, NULL);
if (menu->selection.menu) {
menu_close(menu->selection.menu);
menu->selection.menu = NULL;
}
}
void
menu_action_selected(struct server *server, struct menu *menu)
{
struct menuitem *menuitem;
wl_list_for_each (menuitem, &menu->menuitems, link) {
if (menuitem->selected && !menuitem->submenu) {
action(NULL, server, &menuitem->actions, 0);
break;
}
if (menuitem->submenu) {
menu_action_selected(server, menuitem->submenu);
}
}
menu_clear_selection(menu);
}
void
menu_reconfigure(struct server *server, struct menu *menu)
menu_reconfigure(struct server *server)
{
menu_finish();
menu_init_rootmenu(server);

View file

@ -43,7 +43,7 @@ reload_config_and_theme(void)
ssd_update_geometry(view, true);
}
menu_reconfigure(g_server, g_server->rootmenu);
menu_reconfigure(g_server);
seat_reconfigure(g_server);
damage_all_outputs(g_server);
}
@ -225,6 +225,7 @@ server_init(struct server *server)
}
server->view_tree = wlr_scene_tree_create(&server->scene->node);
server->osd_tree = wlr_scene_tree_create(&server->scene->node);
server->menu_tree = wlr_scene_tree_create(&server->scene->node);
wlr_scene_attach_output_layout(server->scene, server->output_layout);
/*