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ssd: unify struct ssd_part with struct node_descriptor
struct ssd_part and struct node_descriptor seem to have essentially the same purpose: tag a wlr_scene_node with some extra data indicating what we're using it for. Also, as with enum ssd_part_type (now lab_node_type), ssd_part is used for several types of nodes that are not part of SSD. So instead of the current chaining (node_descriptor -> ssd_part), let's flatten/unify the two structs. In detail: - First, merge node_descriptor_type into lab_node_type. - Add a separate view pointer in node_descriptor, since in the case of SSD buttons we need separate view and button data pointers. - Rename ssd_part_button to simply ssd_button. It no longer contains an ssd_part as base. - Add node_try_ssd_button_from_node() which replaces node_ssd_part_from_node() + button_try_from_ssd_part(). - Factor out ssd_button_free() to be called in node descriptor destroy. - Finally, get_cursor_context() needs a little reorganization to handle the unified structs. Overall, this simplifies the code a bit, and in my opinion makes it easier to understand. No functional change intended.
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22 changed files with 169 additions and 239 deletions
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@ -135,23 +135,10 @@ struct ssd {
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struct border margin;
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};
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/*
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* ssd_part wraps a scene-node with ssd-specific information and can be
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* accessed with node_ssd_part_from_node(wlr_scene_node *).
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* This allows get_cursor_context() in desktop.c to see which SSD part is under
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* the cursor.
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*/
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struct ssd_part {
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enum lab_node_type type;
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struct view *view;
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/* This part represented in scene graph */
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struct ssd_button {
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struct wlr_scene_node *node;
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struct wl_listener node_destroy;
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};
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enum lab_node_type type;
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struct ssd_part_button {
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struct ssd_part base;
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/*
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* Bitmap of lab_button_state that represents a combination of
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* hover/toggled/rounded states.
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@ -177,13 +164,10 @@ struct wlr_buffer;
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struct wlr_scene_tree;
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/* SSD internal helpers to create various SSD elements */
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struct ssd_part *attach_ssd_part(enum lab_node_type type, struct view *view,
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struct wlr_scene_node *node);
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struct ssd_part_button *attach_ssd_part_button(struct wl_list *button_parts,
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struct ssd_button *attach_ssd_button(struct wl_list *button_parts,
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enum lab_node_type type, struct wlr_scene_tree *parent,
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struct lab_img *imgs[LAB_BS_ALL + 1], int x, int y,
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struct view *view);
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struct ssd_part_button *button_try_from_ssd_part(struct ssd_part *part);
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/* SSD internal */
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void ssd_titlebar_create(struct ssd *ssd);
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