labwc/include/ssd-internal.h
John Lindgren f129571779 ssd: unify struct ssd_part with struct node_descriptor
struct ssd_part and struct node_descriptor seem to have essentially the
same purpose: tag a wlr_scene_node with some extra data indicating what
we're using it for.

Also, as with enum ssd_part_type (now lab_node_type), ssd_part is used
for several types of nodes that are not part of SSD.

So instead of the current chaining (node_descriptor -> ssd_part), let's
flatten/unify the two structs.

In detail:

- First, merge node_descriptor_type into lab_node_type.
- Add a separate view pointer in node_descriptor, since in the case of
  SSD buttons we need separate view and button data pointers.
- Rename ssd_part_button to simply ssd_button. It no longer contains
  an ssd_part as base.
- Add node_try_ssd_button_from_node() which replaces
  node_ssd_part_from_node() + button_try_from_ssd_part().
- Factor out ssd_button_free() to be called in node descriptor destroy.
- Finally, get_cursor_context() needs a little reorganization to handle
  the unified structs.

Overall, this simplifies the code a bit, and in my opinion makes it
easier to understand. No functional change intended.
2025-09-06 16:00:20 -04:00

190 lines
5.1 KiB
C

/* SPDX-License-Identifier: GPL-2.0-only */
#ifndef LABWC_SSD_INTERNAL_H
#define LABWC_SSD_INTERNAL_H
#include <wlr/util/box.h>
#include "common/border.h"
#include "theme.h"
#include "view.h"
struct ssd_state_title_width {
int width;
bool truncated;
};
/*
* The scene-graph of SSD looks like below. The parentheses indicate the type of
* ssd_part attached to the node.
*
* ssd->tree (LAB_SSD_NONE)
* +--titlebar (LAB_SSD_PART_TITLEBAR)
* | +--inactive
* | | +--background bar
* | | +--left corner
* | | +--right corner
* | | +--title (LAB_SSD_PART_TITLE)
* | | +--iconify button (LAB_SSD_BUTTON_ICONIFY)
* | | | +--normal close icon image
* | | | +--hovered close icon image
* | | | +--...
* | | +--window icon (LAB_SSD_BUTTON_WINDOW_ICON)
* | | | +--window icon image
* | | +--...
* | +--active
* | +--...
* +--border
* | +--inactive
* | | +--top
* | | +--...
* | +--active
* | +--top
* | +--...
* +--shadow
* | +--inactive
* | | +--top
* | | +--...
* | +--active
* | +--top
* | +--...
* +--extents
* +--top
* +--...
*/
struct ssd {
struct view *view;
struct wlr_scene_tree *tree;
/*
* Cache for current values.
* Used to detect actual changes so we
* don't update things we don't have to.
*/
struct {
/* Button icons need to be swapped on shade or omnipresent toggles */
bool was_shaded;
bool was_omnipresent;
/*
* Corners need to be (un)rounded and borders need be shown/hidden
* when toggling maximization, and the button needs to be swapped on
* maximization toggles.
*/
bool was_maximized;
/*
* Corners need to be (un)rounded but borders should be kept shown when
* the window is (un)tiled and notified about it or when the window may
* become so small that only a squared scene-rect can be used to render
* such a small titlebar.
*/
bool was_squared;
struct wlr_box geometry;
struct ssd_state_title {
char *text;
/* indexed by enum ssd_active_state */
struct ssd_state_title_width dstates[2];
} title;
} state;
/* An invisible area around the view which allows resizing */
struct ssd_extents_scene {
struct wlr_scene_tree *tree;
struct wlr_scene_rect *top, *bottom, *left, *right;
} extents;
/* The top of the view, containing buttons, title, .. */
struct ssd_titlebar_scene {
int height;
struct wlr_scene_tree *tree;
struct ssd_titlebar_subtree {
struct wlr_scene_tree *tree;
struct wlr_scene_buffer *corner_left;
struct wlr_scene_buffer *corner_right;
struct wlr_scene_buffer *bar;
struct scaled_font_buffer *title;
/* List of ssd_parts that represent buttons */
struct wl_list buttons_left;
struct wl_list buttons_right;
} subtrees[2]; /* indexed by enum ssd_active_state */
} titlebar;
/* Borders allow resizing as well */
struct ssd_border_scene {
struct wlr_scene_tree *tree;
struct ssd_border_subtree {
struct wlr_scene_tree *tree;
struct wlr_scene_rect *top, *bottom, *left, *right;
} subtrees[2]; /* indexed by enum ssd_active_state */
} border;
struct ssd_shadow_scene {
struct wlr_scene_tree *tree;
struct ssd_shadow_subtree {
struct wlr_scene_tree *tree;
struct wlr_scene_buffer *top, *bottom, *left, *right,
*top_left, *top_right, *bottom_left, *bottom_right;
} subtrees[2]; /* indexed by enum ssd_active_state */
} shadow;
/*
* Space between the extremities of the view's wlr_surface
* and the max extents of the server-side decorations.
* For xdg-shell views with CSD, this margin is zero.
*/
struct border margin;
};
struct ssd_button {
struct wlr_scene_node *node;
enum lab_node_type type;
/*
* Bitmap of lab_button_state that represents a combination of
* hover/toggled/rounded states.
*/
uint8_t state_set;
/*
* Image buffers for each combination of hover/toggled/rounded states.
* img_buffers[state_set] is displayed. Some of these can be NULL
* (e.g. img_buffers[LAB_BS_ROUNDED] is set only for corner buttons).
*
* When the type of ssd_part pointing to ssd_button is
* LAB_SSD_BUTTON_WINDOW_ICON, these are all NULL and window_icon is
* used instead.
*/
struct scaled_img_buffer *img_buffers[LAB_BS_ALL + 1];
struct scaled_icon_buffer *window_icon;
struct wl_list link; /* ssd_titlebar_subtree.buttons_{left,right} */
};
struct wlr_buffer;
struct wlr_scene_tree;
/* SSD internal helpers to create various SSD elements */
struct ssd_button *attach_ssd_button(struct wl_list *button_parts,
enum lab_node_type type, struct wlr_scene_tree *parent,
struct lab_img *imgs[LAB_BS_ALL + 1], int x, int y,
struct view *view);
/* SSD internal */
void ssd_titlebar_create(struct ssd *ssd);
void ssd_titlebar_update(struct ssd *ssd);
void ssd_titlebar_destroy(struct ssd *ssd);
bool ssd_should_be_squared(struct ssd *ssd);
void ssd_border_create(struct ssd *ssd);
void ssd_border_update(struct ssd *ssd);
void ssd_border_destroy(struct ssd *ssd);
void ssd_extents_create(struct ssd *ssd);
void ssd_extents_update(struct ssd *ssd);
void ssd_extents_destroy(struct ssd *ssd);
void ssd_shadow_create(struct ssd *ssd);
void ssd_shadow_update(struct ssd *ssd);
void ssd_shadow_destroy(struct ssd *ssd);
#endif /* LABWC_SSD_INTERNAL_H */