edges, resistance, snap: unified resistance and snapping engine

This commit is contained in:
Andrew J. Hesford 2024-01-23 13:44:40 -05:00
parent 1b0f1a4c4e
commit e7e6d29237
8 changed files with 748 additions and 469 deletions

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@ -2,6 +2,8 @@
#ifndef LABWC_MACROS_H
#define LABWC_MACROS_H
#include <limits.h>
/**
* ARRAY_SIZE() - Get the number of elements in array.
* @arr: array to be sized
@ -50,4 +52,13 @@
#define MAX(a, b) (((a) > (b)) ? (a) : (b))
#endif
/**
* BOUNDED_INT() - Returns true if an integer is not INT_MAX or INT_MIN
*
* @param val Value to test (integer)
*/
#ifndef BOUNDED_INT
#define BOUNDED_INT(a) ((a) < INT_MAX && (a) > INT_MIN)
#endif
#endif /* LABWC_MACROS_H */

110
include/edges.h Normal file
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@ -0,0 +1,110 @@
/* SPDX-License-Identifier: GPL-2.0-only */
#ifndef LABWC_EDGES_H
#define LABWC_EDGES_H
#include <limits.h>
#include "common/macros.h"
struct border;
struct output;
struct view;
static inline int
clipped_add(int a, int b)
{
if (b > 0) {
return a >= (INT_MAX - b) ? INT_MAX : (a + b);
} else if (b < 0) {
return a <= (INT_MIN - b) ? INT_MIN : (a + b);
}
return a;
}
static inline int
clipped_sub(int a, int b)
{
if (b > 0) {
return a <= (INT_MIN + b) ? INT_MIN : (a - b);
} else if (b < 0) {
return a >= (INT_MAX + b) ? INT_MAX : (a - b);
}
return a;
}
static inline int
edge_get_best(int next, int edge, bool decreasing)
{
if (!BOUNDED_INT(next)) {
/* Any bounded edge beats an unbounded next */
return BOUNDED_INT(edge) ? edge : next;
}
/* No unbounded edge ever beats next */
if (!BOUNDED_INT(edge)) {
return next;
}
/* Max edge wins for decreasing moves, min edge for increasing */
return decreasing ? MAX(next, edge) : MIN(next, edge);
}
/*
* edge_validator_t - edge validator signature
* @best: pointer to the current "best" edge
* @current: current position of a moving edge
* @target: position to which the moving edge will be moved
* @oppose: opposing edge of encountered region
* @align: aligned edge of encountered region
* @lesser: true if moving edge is top or left edge; false otherwise
*
* This function will be used by edge_find_neighbors and edge_find_outputs to
* validate and select the "best" output or neighbor edge against which a
* moving edge should be snapped. The moving edge has current position
* "current" and desired position "target". The validator should determine
* whether motion of the crosses the given opposed and aligned edges of a trial
* region and should be considered a snap point. An edge is "lesser" if it
* occupies a smaller coordinate than the opposite edge of the view region
* (i.e., it is a top or left edge).
*
* Opposing edges are on the opposite side of the target region from the moving
* edge (i.e., left <-> right, top <-> bottom). When the moving edge snaps to
* an opposing edge, the view should maintain the configured gap. Aligned edges
* are on the same side of the target region from the moving edge (i.e.,
* left <-> left, right <-> right, top <-> top, bottom <-> bottom). When the
* moving edge snaps to an aligned edge, the view should *not* include a gap.
*
* If window gaps are configured, all edges will be offset as appropriate to
* reflect the desired padding. Thus, the validator should generally compare
* the given current or target values directly to the opposing and aligned edge
* without regard for rc.gap.
*
* Any edge may take the values INT_MIN or INT_MAX to indicate that the edge
* should be effectively ignored. Should the validator decide that a given
* region edge (oppose or align) should be a preferred snap point, it should
* update the value of *best accordingly.
*/
typedef void (*edge_validator_t)(int *best,
int current, int target, int oppose, int align, bool lesser);
void edges_initialize(struct border *edges);
void edges_adjust_geom(struct view *view, struct border edges,
uint32_t resize_edges, struct wlr_box *geom);
void edges_find_neighbors(struct border *nearest_edges, struct view *view,
struct wlr_box target, struct output *output,
edge_validator_t validator, bool use_pending);
void edges_find_outputs(struct border *nearest_edges, struct view *view,
struct wlr_box target, struct output *output,
edge_validator_t validator, bool use_pending);
void edges_adjust_move_coords(struct view *view, struct border edges,
int *x, int *y, bool use_pending);
void edges_adjust_resize_geom(struct view *view, struct border edges,
uint32_t resize_edges, struct wlr_box *geom, bool use_pending);
#endif /* LABWC_EDGES_H */

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@ -7,11 +7,13 @@
struct wlr_box;
struct border snap_get_max_distance(struct view *view);
void snap_move_to_edge(struct view *view,
enum view_edge direction, bool snap_to_windows, int *dx, int *dy);
void snap_vector_to_next_edge(struct view *view, enum view_edge direction, int *dx, int *dy);
int snap_distance_to_next_edge(struct view *view, enum view_edge direction);
void snap_grow_to_next_edge(struct view *view, enum view_edge direction, struct wlr_box *geo);
void snap_shrink_to_next_edge(struct view *view, enum view_edge direction, struct wlr_box *geo);
void snap_grow_to_next_edge(struct view *view,
enum view_edge direction, struct wlr_box *geo);
void snap_shrink_to_next_edge(struct view *view,
enum view_edge direction, struct wlr_box *geo);
#endif /* LABWC_SNAP_H */

303
src/edges.c Normal file
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@ -0,0 +1,303 @@
// SPDX-License-Identifier: GPL-2.0-only
#include <assert.h>
#include <limits.h>
#include <wlr/util/box.h>
#include "common/border.h"
#include "common/macros.h"
#include "config/rcxml.h"
#include "edges.h"
#include "labwc.h"
#include "view.h"
static void
edges_for_target_geometry(struct border *edges, struct view *view,
struct wlr_box target)
{
struct border border = ssd_get_margin(view->ssd);
/* Use the effective height to properly handle shaded views */
int eff_height = view->shaded ? 0 : target.height;
edges->left = target.x - border.left - rc.gap;
edges->top = target.y - border.top - rc.gap;
edges->right = target.x + target.width + border.right + rc.gap;
edges->bottom = target.y + eff_height + border.bottom + rc.gap;
}
void
edges_initialize(struct border *edges)
{
assert(edges);
edges->top = INT_MIN;
edges->right = INT_MAX;
edges->bottom = INT_MAX;
edges->left = INT_MIN;
}
static void
validate_edges(struct border *valid_edges,
struct border view, struct border target,
struct border region, edge_validator_t validator)
{
/* When a view snaps to a region while moving to its target, it can do
* so in two ways: a view edge can snap to an "opposing" edge of the
* region (left <-> right, top <-> bottom) or to an "aligned" edge
* (left <-> left, right <-> right, top <-> top, bottom <-> bottom).
*
* When a view hits the opposing edge of a region, it should be
* separated by a gap; when a view hits the aligned edge, it should not
* be separated. The view and its target already include necessary
* padding to reflect the gap. The region does not. To make sure the
* "aligned" edges are properly aligned, add padding to the region
* borders for aligned edges only.
*/
struct border region_pad = {
.top = clipped_sub(region.top, rc.gap),
.right = clipped_add(region.right, rc.gap),
.bottom = clipped_add(region.bottom, rc.gap),
.left = clipped_sub(region.left, rc.gap),
};
/* Check for edges encountered during movement of left edge */
validator(&valid_edges->left, view.left, target.left,
region.right, region_pad.left, /* lesser */ true);
/* Check for edges encountered during movement of right edge */
validator(&valid_edges->right, view.right, target.right,
region.left, region_pad.right, /* lesser */ false);
/* Check for edges encountered during movement of top edge */
validator(&valid_edges->top, view.top, target.top,
region.bottom, region_pad.top, /* lesser */ true);
/* Check for edges encountered during movement of bottom edge */
validator(&valid_edges->bottom, view.bottom, target.bottom,
region.top, region_pad.bottom, /* lesser */ false);
}
void
edges_find_neighbors(struct border *nearest_edges, struct view *view,
struct wlr_box target, struct output *output,
edge_validator_t validator, bool use_pending)
{
assert(view);
assert(validator);
assert(nearest_edges);
struct border view_edges = { 0 };
struct border target_edges = { 0 };
edges_for_target_geometry(&view_edges, view,
use_pending ? view->pending : view->current);
edges_for_target_geometry(&target_edges, view, target);
struct view *v;
for_each_view(v, &view->server->views, LAB_VIEW_CRITERIA_CURRENT_WORKSPACE) {
if (v == view || !output_is_usable(v->output)) {
continue;
}
if (output && v->output != output) {
continue;
}
struct border border = ssd_get_margin(v->ssd);
struct border win_edges = {
.top = v->current.y - border.top,
.left = v->current.x - border.left,
.bottom = v->current.y + border.bottom
+ view_effective_height(v, /* use_pending */ false),
.right = v->current.x + v->current.width + border.right,
};
validate_edges(nearest_edges, view_edges,
target_edges, win_edges, validator);
}
}
void
edges_find_outputs(struct border *nearest_edges, struct view *view,
struct wlr_box target, struct output *output,
edge_validator_t validator, bool use_pending)
{
assert(view);
assert(validator);
assert(nearest_edges);
struct border view_edges = { 0 };
struct border target_edges = { 0 };
struct wlr_box *view_geom =
use_pending ? &view->pending : &view->current;
edges_for_target_geometry(&view_edges, view, *view_geom);
edges_for_target_geometry(&target_edges, view, target);
struct output *o;
wl_list_for_each(o, &view->server->outputs, link) {
if (!output_is_usable(o)) {
continue;
}
if (output && o != output) {
continue;
}
struct wlr_box usable =
output_usable_area_in_layout_coords(o);
struct wlr_box ol;
if (!wlr_box_intersection(&ol, view_geom, &usable) &&
!wlr_box_intersection(&ol, &target, &usable)) {
continue;
}
/*
* Split a single "leaving output" problem into four "entering
* complementary region" problems, treating the view, its
* target and the screen boundaries as half planes. This
* prevents unexpected snapping behavior like the bottom of a
* window snapping above the top of an output, where it would
* become invisible.
*/
struct border screen;
struct border view_eff;
struct border target_eff;
/* First problem: view toward upper half-plane */
edges_initialize(&screen);
edges_initialize(&view_eff);
edges_initialize(&target_eff);
screen.bottom = usable.y;
view_eff.top = view_edges.top;
target_eff.top = target_edges.top;
validate_edges(nearest_edges, view_eff, target_eff, screen, validator);
/* Second problem: view toward lower half-plane */
edges_initialize(&screen);
edges_initialize(&view_eff);
edges_initialize(&target_eff);
screen.top = usable.y + usable.height;
view_eff.bottom = view_edges.bottom;
target_eff.bottom = target_edges.bottom;
validate_edges(nearest_edges, view_eff, target_eff, screen, validator);
/* Third problem: view toward left half-plane */
edges_initialize(&screen);
edges_initialize(&view_eff);
edges_initialize(&target_eff);
screen.right = usable.x;
view_eff.left = view_edges.left;
target_eff.left = target_edges.left;
validate_edges(nearest_edges, view_eff, target_eff, screen, validator);
/* Fourth problem: view toward right half-plane */
edges_initialize(&screen);
edges_initialize(&view_eff);
edges_initialize(&target_eff);
screen.left = usable.x + usable.width;
view_eff.right = view_edges.right;
target_eff.right = target_edges.right;
validate_edges(nearest_edges, view_eff, target_eff, screen, validator);
}
}
static void
adjust_move_coords_1d(int *edge, int lesser, int lesser_offset,
int greater, int greater_offset, bool decreasing)
{
/* Default best candidate is not valid */
int best = INT_MAX;
if (BOUNDED_INT(lesser)) {
/* A valid lesser edge is the always the first candidate */
best = clipped_add(lesser, lesser_offset);
}
if (BOUNDED_INT(greater)) {
/* Check if a valid greater edge is a better candidate */
best = edge_get_best(best,
clipped_sub(greater, greater_offset), decreasing);
}
if (BOUNDED_INT(best)) {
/* Replace the edge if a valid candidate was found */
*edge = best;
}
}
void
edges_adjust_move_coords(struct view *view, struct border edges,
int *x, int *y, bool use_pending)
{
assert(view);
struct border border = ssd_get_margin(view->ssd);
struct wlr_box *view_geom =
use_pending ? &view->pending : &view->current;
/* When moving, limit motion to the best valid, intervening edge */
if (view_geom->x != *x) {
int lshift = border.left + rc.gap;
int rshift = border.right + rc.gap + view->pending.width;
adjust_move_coords_1d(x, edges.left, lshift,
edges.right, rshift, *x < view_geom->x);
}
if (view_geom->y != *y) {
int tshift = border.top + rc.gap;
int bshift = border.bottom + rc.gap
+ view_effective_height(view, /* use_pending */ true);
adjust_move_coords_1d(y, edges.top, tshift,
edges.bottom, bshift, *y < view_geom->y);
}
}
void
edges_adjust_resize_geom(struct view *view, struct border edges,
uint32_t resize_edges, struct wlr_box *geom, bool use_pending)
{
assert(view);
struct border border = ssd_get_margin(view->ssd);
struct wlr_box *view_geom =
use_pending ? &view->pending : &view->current;
/*
* When resizing along a given edge, limit the motion of that edge to
* any valid nearest edge in the corresponding direction.
*/
if (resize_edges & WLR_EDGE_LEFT) {
if (BOUNDED_INT(edges.left)) {
geom->x = edges.left + border.left + rc.gap;
geom->width = view_geom->width + view_geom->x - geom->x;
}
} else if (resize_edges & WLR_EDGE_RIGHT) {
if (BOUNDED_INT(edges.right)) {
geom->width = edges.right
- view_geom->x - border.right - rc.gap;
}
}
if (resize_edges & WLR_EDGE_TOP) {
if (BOUNDED_INT(edges.top)) {
geom->y = edges.top + border.top + rc.gap;
geom->height = view_geom->height + view_geom->y - geom->y;
}
} else if (resize_edges & WLR_EDGE_BOTTOM) {
if (BOUNDED_INT(edges.bottom)) {
geom->height = edges.bottom
- view_geom->y - border.bottom - rc.gap;
}
}
}

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@ -4,6 +4,7 @@ labwc_sources = files(
'debug.c',
'desktop.c',
'dnd.c',
'edges.c',
'foreign.c',
'idle.c',
'interactive.c',

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@ -4,164 +4,84 @@
#include "common/border.h"
#include "common/macros.h"
#include "config/rcxml.h"
#include "edges.h"
#include "labwc.h"
#include "resistance.h"
#include "view.h"
static void
is_within_resistance_range(struct border view, struct border target,
struct border other, struct border *flags, int strength)
check_edge(int *next, int current, int target,
int oppose, int align, bool lesser, int tolerance)
{
if (view.left >= other.left) {
const int lo = other.left - abs(strength);
const int hi = other.left - MIN(strength, 0);
flags->left = target.left >= lo && target.left < hi;
}
if (!flags->left && view.right <= other.right) {
const int lo = other.right + MIN(strength, 0);
const int hi = other.right + abs(strength);
flags->right = target.right > lo && target.right <= hi;
}
if (view.top >= other.top) {
const int lo = other.top - abs(strength);
const int hi = other.top - MIN(strength, 0);
flags->top = target.top >= lo && target.top < hi;
}
if (!flags->top && view.bottom <= other.bottom) {
const int lo = other.bottom + MIN(strength, 0);
const int hi = other.bottom + abs(strength);
flags->bottom = target.bottom > lo && target.bottom <= hi;
}
}
static void
build_view_edges(struct view *view, struct wlr_box new_geom,
struct border *view_edges, struct border *target_edges, bool move)
{
struct border border = ssd_get_margin(view->ssd);
/* Use the effective height to properly snap shaded views */
int eff_height = view_effective_height(view, /* use_pending */ false);
view_edges->left = view->current.x - border.left + (move ? 1 : 0);
view_edges->top = view->current.y - border.top + (move ? 1 : 0);
view_edges->right = view->current.x + view->current.width + border.right;
view_edges->bottom = view->current.y + eff_height + border.bottom;
target_edges->left = new_geom.x - border.left;
target_edges->top = new_geom.y - border.top;
target_edges->right = new_geom.x + new_geom.width + border.right;
target_edges->bottom = new_geom.y + border.bottom +
(view->shaded ? 0 : new_geom.height);
}
static void
update_nearest_edge(struct border view_edges, struct border target_edges,
struct border region_edges, int strength,
struct border *next_edges)
{
struct border flags = { 0 };
is_within_resistance_range(view_edges,
target_edges, region_edges, &flags, strength);
if (flags.left == 1) {
next_edges->left = MAX(region_edges.left, next_edges->left);
} else if (flags.right == 1) {
next_edges->right = MIN(region_edges.right, next_edges->right);
}
if (flags.top == 1) {
next_edges->top = MAX(region_edges.top, next_edges->top);
} else if (flags.bottom == 1) {
next_edges->bottom = MIN(region_edges.bottom, next_edges->bottom);
}
}
static void
find_neighbor_edges(struct view *view, struct wlr_box new_geom,
struct border *next_edges, bool move)
{
if (rc.window_edge_strength == 0) {
/* Ignore non-moving edges */
if (current == target) {
return;
}
struct border view_edges = { 0 };
struct border target_edges = { 0 };
build_view_edges(view, new_geom, &view_edges, &target_edges, move);
struct view *v;
for_each_view(v, &view->server->views, LAB_VIEW_CRITERIA_CURRENT_WORKSPACE) {
if (v == view || !output_is_usable(v->output)) {
continue;
}
struct border border = ssd_get_margin(v->ssd);
/*
* The significance of window edges here is inverted with
* respect to the usual orientation, because the edges of the
* view v of interest are those that would be encountered by a
* change in geometry in view along the named edge of view.
* Hence, when moving or resizing view *left*, it is the
* *right* edge of v that would be encountered, and vice versa;
* when moving or resizing view *down* ("bottom"), it is the
* *top* edge of v that would be encountered, and vice versa.
* The edge defined by current and moving to target may encounter two
* edges of another region: the opposing edge of the region is that in
* the opposite orientation of the moving edge (i.e., left <-> right or
* top <-> bottom); the aligned edge of the region is that in the same
* orientation as the moving edge (i.e., left <->left, top <-> top,
* right <-> right, bottom <-> bottom).
*
* Any opposing or aligned edge of a region is considered "valid" in
* this search if the resist/attract zone (defined by tolerance) of
* that edge contains the target position of the moving edge.
*/
struct border win_edges = {
.top = v->current.y + border.bottom
+ view_effective_height(v, /* use_pending */ false),
.right = v->current.x - border.left,
.bottom = v->current.y - border.top,
.left = v->current.x + v->current.width + border.right,
};
update_nearest_edge(view_edges, target_edges,
win_edges, rc.window_edge_strength, next_edges);
/* Direction of motion for the edge */
const bool decreasing = target < current;
/* Check the opposing edge */
bool valid = false;
if (decreasing) {
const int lo = clipped_sub(oppose, abs(tolerance));
const int hi = clipped_sub(oppose, MIN(tolerance, 0));
valid = target >= lo && target < hi;
} else {
/* Check for increasing movement across opposing edge */
const int lo = clipped_add(oppose, MIN(tolerance, 0));
const int hi = clipped_add(oppose, abs(tolerance));
valid = target > lo && target <= hi;
}
if (valid) {
*next = edge_get_best(*next, oppose, decreasing);
}
/* Check the aligned edge */
valid = false;
if (decreasing) {
const int lo = clipped_sub(align, abs(tolerance));
const int hi = clipped_sub(align, MIN(tolerance, 0));
valid = target >= lo && target < hi;
} else {
const int lo = clipped_add(align, MIN(tolerance, 0));
const int hi = clipped_add(align, abs(tolerance));
valid = target > lo && target <= hi;
}
if (valid) {
*next = edge_get_best(*next, align, decreasing);
}
}
static void
find_screen_edges(struct view *view, struct wlr_box new_geom,
struct border *next_edges, bool move)
check_edge_output(int *next, int current, int target,
int oppose, int align, bool lesser)
{
if (rc.screen_edge_strength == 0) {
return;
check_edge(next, current, target,
oppose, align, lesser, rc.screen_edge_strength);
}
struct border view_edges = { 0 };
struct border target_edges = { 0 };
build_view_edges(view, new_geom, &view_edges, &target_edges, move);
struct output *output;
wl_list_for_each(output, &view->server->outputs, link) {
if (!output_is_usable(output)) {
continue;
}
struct wlr_box mgeom =
output_usable_area_in_layout_coords(output);
struct wlr_box ol;
if (!wlr_box_intersection(&ol, &view->current, &mgeom) &&
!wlr_box_intersection(&ol, &new_geom, &mgeom)) {
continue;
}
struct border screen_edges = {
.top = mgeom.y,
.right = mgeom.x + mgeom.width,
.bottom = mgeom.y + mgeom.height,
.left = mgeom.x,
};
update_nearest_edge(view_edges, target_edges,
screen_edges, rc.screen_edge_strength, next_edges);
}
static void
check_edge_window(int *next, int current, int target,
int oppose, int align, bool lesser)
{
check_edge(next, current, target,
oppose, align, lesser, rc.window_edge_strength);
}
void
@ -169,37 +89,34 @@ resistance_move_apply(struct view *view, double *x, double *y)
{
assert(view);
struct border border = ssd_get_margin(view->ssd);
struct border next_edges;
edges_initialize(&next_edges);
struct border next_edges = {
.top = INT_MIN,
.right = INT_MAX,
.bottom = INT_MAX,
.left = INT_MIN,
};
struct wlr_box new_geom = {
struct wlr_box target = {
.x = *x,
.y = *y,
.width = view->current.width,
.height = view->current.height,
};
find_screen_edges(view, new_geom, &next_edges, /* move */ true);
find_neighbor_edges(view, new_geom, &next_edges, /* move */ true);
if (next_edges.left > INT_MIN) {
*x = next_edges.left + border.left;
} else if (next_edges.right < INT_MAX) {
*x = next_edges.right - view->current.width - border.right;
if (rc.screen_edge_strength != 0) {
/* Find any relevant output edges encountered by this move */
edges_find_outputs(&next_edges, view, target, NULL,
check_edge_output, /* use_pending */ false);
}
if (next_edges.top > INT_MIN) {
*y = next_edges.top + border.top;
} else if (next_edges.bottom < INT_MAX) {
*y = next_edges.bottom - border.bottom
- view_effective_height(view, /* use_pending */ false);
if (rc.window_edge_strength != 0) {
/* Find any relevant window edges encountered by this move */
edges_find_neighbors(&next_edges, view, target, NULL,
check_edge_window, /* use_pending */ false);
}
/* If any "best" edges were encountered during this move, snap motion */
edges_adjust_move_coords(view, next_edges,
&target.x, &target.y, /* use_pending */ false);
*x = target.x;
*y = target.y;
}
void
@ -208,41 +125,22 @@ resistance_resize_apply(struct view *view, struct wlr_box *new_geom)
assert(view);
assert(!view->shaded);
struct border border = ssd_get_margin(view->ssd);
struct border next_edges;
edges_initialize(&next_edges);
struct border next_edges = {
.top = INT_MIN,
.right = INT_MAX,
.bottom = INT_MAX,
.left = INT_MIN,
};
find_screen_edges(view, *new_geom, &next_edges, /* move */ false);
find_neighbor_edges(view, *new_geom, &next_edges, /* move */ false);
if (view->server->resize_edges & WLR_EDGE_LEFT) {
if (next_edges.left > INT_MIN) {
new_geom->x = next_edges.left + border.left;
new_geom->width = view->current.width
+ view->current.x - new_geom->x;
}
} else if (view->server->resize_edges & WLR_EDGE_RIGHT) {
if (next_edges.right < INT_MAX) {
new_geom->width = next_edges.right
- view->current.x - border.right;
}
if (rc.screen_edge_strength != 0) {
/* Find any relevant output edges encountered by this move */
edges_find_outputs(&next_edges, view, *new_geom, NULL,
check_edge_output, /* use_pending */ false);
}
if (view->server->resize_edges & WLR_EDGE_TOP) {
if (next_edges.top > INT_MIN) {
new_geom->y = next_edges.top + border.top;
new_geom->height = view->current.height
+ view->current.y - new_geom->y;
}
} else if (view->server->resize_edges & WLR_EDGE_BOTTOM) {
if (next_edges.bottom < INT_MAX) {
new_geom->height = next_edges.bottom
- view->current.y - border.bottom;
}
if (rc.window_edge_strength != 0) {
/* Find any relevant window edges encountered by this move */
edges_find_neighbors(&next_edges, view, *new_geom, NULL,
check_edge_window, /* use_pending */ false);
}
/* If any "best" edges were encountered during this move, snap motion */
edges_adjust_resize_geom(view, next_edges,
view->server->resize_edges, new_geom, /* use_pending */ false);
}

View file

@ -1,285 +1,259 @@
// SPDX-License-Identifier: GPL-2.0-only
#include <strings.h>
#include <assert.h>
#include <limits.h>
#include <wlr/util/box.h>
#include "common/border.h"
#include "common/macros.h"
#include "config/rcxml.h"
#include "edges.h"
#include "labwc.h"
#include "resistance.h"
#include "snap.h"
#include "view.h"
#include "workspaces.h"
/* We cannot use MIN/MAX macros, as they may call functions twice, and
* can be overridden by previous #define.
*/
static inline int
min(int a, int b) {
return a < b ? a : b;
}
static inline int
max(int a, int b) {
return a > b ? a : b;
}
static inline int
min3(int a, int b, int c) {
return min(min(a, b), c);
}
enum snap_mode {
SNAP_MODE_MOVE = 0,
SNAP_MODE_GROW,
SNAP_MODE_SHRINK,
};
static struct border
snap_get_view_edge(struct view *view)
{
struct border margin = ssd_get_margin(view->ssd);
struct border edge = {
.left = view->pending.x - margin.left,
.top = view->pending.y - margin.top,
.right = view->pending.x + margin.right + view->pending.width,
.bottom = view->pending.y + margin.bottom
+ view_effective_height(view, /* use_pending */ true)
};
return edge;
}
struct border
snap_get_max_distance(struct view *view)
{
struct output *output = view->output;
struct border margin = ssd_get_margin(view->ssd);
struct wlr_box usable = output_usable_area_scaled(output);
struct border distance = {
.left = usable.x + margin.left + rc.gap - view->pending.x,
.top = usable.y + margin.top + rc.gap - view->pending.y,
.right = usable.x + usable.width - view->pending.width
- margin.right - rc.gap - view->pending.x,
.bottom = usable.y + usable.height
- view_effective_height(view, /* use_pending */ true)
- margin.bottom - rc.gap - view->pending.y
};
return distance;
}
struct snap_search {
const int search_dir; /* -1: left/up, 1: right/down */
const int add_view_x;
const int add_view_y;
const int add_view_width;
const int add_view_height;
const int add_margin_left;
const int add_margin_top;
const int add_margin_right;
const int add_margin_bottom;
};
/* near/far is the left, right, top or bottom border of a window,
* depending on the search direction:
* - near_right: search to the right, snap to left (near) border of a window.
* - far_right: search to the right, snap to right (far) border of a window.
* - near_left: search to the left, snap to right (near) border of a window.
* - far_left: search to the left, snap to left (far) border of a window.
*
* structs below define what coordinates and margins to take into
* account depending near/far, and direction.
*/
static const struct snap_search near_left = { -1, 1, 0, 1, 0, 0, 0, 1, 0 };
static const struct snap_search near_up = { -1, 0, 1, 0, 1, 0, 0, 0, 1 };
static const struct snap_search near_right = { 1, 1, 0, 0, 0, -1, 0, 0, 0 };
static const struct snap_search near_down = { 1, 0, 1, 0, 0, 0, -1, 0, 0 };
static const struct snap_search far_left = { -1, 1, 0, 0, 0, -1, 0, 0, 0 };
static const struct snap_search far_up = { -1, 0, 1, 0, 0, 0, -1, 0, 0 };
static const struct snap_search far_right = { 1, 1, 0, 1, 0, 0, 0, 1, 0 };
static const struct snap_search far_down = { 1, 0, 1, 0, 1, 0, 0, 1, 0 };
static inline int
_snap_next_edge(struct view *view, int start_pos, const struct snap_search def, int max, int gap)
{
struct output *output = view->output;
struct server *server = output->server;
struct view *v;
int p = max;
for_each_view(v, &server->views, LAB_VIEW_CRITERIA_CURRENT_WORKSPACE) {
if (v == view || v->output != output || v->minimized
|| v->maximized == VIEW_AXIS_BOTH) {
continue;
}
struct border margin = ssd_get_margin(v->ssd);
int vp = -start_pos;
vp += def.add_margin_left * margin.left;
vp += def.add_margin_top * margin.top;
vp += def.add_margin_right * margin.right;
vp += def.add_margin_bottom * margin.bottom;
vp += def.add_view_x * v->pending.x;
vp += def.add_view_y * v->pending.y;
vp += def.add_view_width * v->pending.width;
vp += def.add_view_height
* view_effective_height(v, /* use_pending */ true);
vp += gap;
if (def.search_dir * vp > 0 && def.search_dir * (vp - p) < 0) {
p = vp;
}
}
return p;
}
static void
_snap_move_resize_to_edge(struct view *view, enum view_edge direction, enum snap_mode mode,
struct wlr_box *delta)
check_edge(int *next, int current, int target, int oppose, int align, bool lesser)
{
struct border edge = snap_get_view_edge(view);
struct border dmax;
if (mode == SNAP_MODE_SHRINK) {
/* limit to half of current size */
int eff_height =
view_effective_height(view, /* use_pending */ true);
int width_max_dx = max(view->pending.width - LAB_MIN_VIEW_WIDTH, 0);
int height_max_dy = max(eff_height - LAB_MIN_VIEW_HEIGHT, 0);
dmax.right = min(width_max_dx, view->pending.width / 2);
dmax.bottom = min(height_max_dy, eff_height / 2);
dmax.left = -dmax.right;
dmax.top = -dmax.bottom;
} else {
dmax = snap_get_max_distance(view);
if (current == target) {
return;
}
/*
* The edge defined by current and moving to target may encounter two
* edges of another region: the opposing edge of the region is that in
* the opposite orientation of the moving edge (i.e., left <-> right or
* top <-> bottom); the aligned edge of the region is that in the same
* orientation as the moving edge (i.e., left <-> left, top <-> top,
* right <-> right, bottom <-> bottom).
*
* Any opposing or aligned edge of a region is considered "valid" in
* this search if the edge sits between the current and target
* positions of the moving edge (including the target position itself).
*/
/* Direction of motion for the edge */
const bool decreasing = target < current;
/* Check the opposing edge */
if ((target <= oppose && oppose < current) ||
(current < oppose && oppose <= target)) {
*next = edge_get_best(*next, oppose, decreasing);
}
/* Check the aligned edge */
if ((target <= align && align < current) ||
(current < align && align <= target)) {
*next = edge_get_best(*next, align, decreasing);
}
}
void
snap_move_to_edge(struct view *view, enum view_edge direction,
bool snap_to_windows, int *dx, int *dy)
{
assert(view);
*dx = 0;
*dy = 0;
struct output *output = view->output;
if (!output_is_usable(output)) {
wlr_log(WLR_ERROR, "view has no output, not snapping to edge");
return;
}
struct wlr_box target = view->pending;
struct border ssd = ssd_thickness(view);
struct wlr_box usable = output_usable_area_in_layout_coords(output);
/*
* First try to move the view to the relevant edge of its output. If
* the view is off-screen, such a move might actually run contrary to
* the commanded direction (e.g., a view off the screen to the left,
* when moved to the left edge, will actually move rightward). This is
* counter-intuitive, so abandon any such movements.
*
* In addition, any view that is already at the desired screen edge
* needs no further consideration.
*/
switch (direction) {
case VIEW_EDGE_LEFT:
if (mode == SNAP_MODE_MOVE) {
delta->x += max(
/* left edge to left/right edges */
_snap_next_edge(view, edge.left, near_left, dmax.left, rc.gap),
_snap_next_edge(view, edge.left, far_left, dmax.left, 0)
);
} else if (mode == SNAP_MODE_GROW) {
int dx = max(
/* left edge to left/right edges */
_snap_next_edge(view, edge.left, near_left, dmax.left, rc.gap),
_snap_next_edge(view, edge.left, far_left, dmax.left, 0)
);
delta->x += dx;
delta->width += -dx;
} else if (mode == SNAP_MODE_SHRINK) {
delta->width += max(
/* right edge to left/right edges */
_snap_next_edge(view, edge.right, near_left, dmax.left, 0),
_snap_next_edge(view, edge.right, far_left, dmax.left, -rc.gap)
);
}
break;
case VIEW_EDGE_UP:
if (mode == SNAP_MODE_MOVE) {
delta->y += max(
/* top edge to top/bottom edges */
_snap_next_edge(view, edge.top, near_up, dmax.top, rc.gap),
_snap_next_edge(view, edge.top, far_up, dmax.top, 0)
);
} else if (mode == SNAP_MODE_GROW) {
int dy = max(
/* top edge to top/bottom edges */
_snap_next_edge(view, edge.top, near_up, dmax.top, rc.gap),
_snap_next_edge(view, edge.top, far_up, dmax.top, 0)
);
delta->y += dy;
delta->height += -dy;
} else if (mode == SNAP_MODE_SHRINK) {
delta->height += max(
/* bottom edge to top/bottom edges */
_snap_next_edge(view, edge.bottom, near_up, dmax.top, 0),
_snap_next_edge(view, edge.bottom, far_up, dmax.top, -rc.gap)
);
target.x = usable.x + ssd.left + rc.gap;
if (target.x >= view->pending.x) {
return;
}
break;
case VIEW_EDGE_RIGHT:
if (mode == SNAP_MODE_MOVE) {
delta->x += min3(
/* left edge to left/right edges */
_snap_next_edge(view, edge.left, near_right, dmax.right, 0),
_snap_next_edge(view, edge.left, far_right, dmax.right, rc.gap),
/* right edge to left edge */
_snap_next_edge(view, edge.right, near_right, dmax.right, -rc.gap)
);
} else if (mode == SNAP_MODE_GROW) {
delta->width += min(
/* right edge to left/right edges */
_snap_next_edge(view, edge.right, near_right, dmax.right, -rc.gap),
_snap_next_edge(view, edge.right, far_right, dmax.right, 0)
);
} else if (mode == SNAP_MODE_SHRINK) {
delta->x += min(
/* left edge to left/right edges */
_snap_next_edge(view, edge.left, near_right, dmax.right, 0),
_snap_next_edge(view, edge.left, far_right, dmax.right, rc.gap)
);
delta->width += -(delta->x);
target.x = usable.x + usable.width
- rc.gap - target.width - ssd.right;
if (target.x <= view->pending.x) {
return;
}
break;
case VIEW_EDGE_UP:
target.y = usable.y + ssd.top + rc.gap;
if (target.y >= view->pending.y) {
return;
}
break;
case VIEW_EDGE_DOWN:
if (mode == SNAP_MODE_MOVE) {
delta->y += min3(
/* top edge to top/bottom edges */
_snap_next_edge(view, edge.top, near_down, dmax.bottom, 0),
_snap_next_edge(view, edge.top, far_down, dmax.bottom, rc.gap),
/* bottom edge to top edge */
_snap_next_edge(view, edge.bottom, near_down, dmax.bottom, -rc.gap)
);
} else if (mode == SNAP_MODE_GROW) {
delta->height += min(
/* bottom edge to top/bottom edges */
_snap_next_edge(view, edge.bottom, near_down, dmax.bottom, -rc.gap),
_snap_next_edge(view, edge.bottom, far_down, dmax.bottom, 0)
);
} else if (mode == SNAP_MODE_SHRINK) {
delta->y += min(
/* top edge to top/bottom edges */
_snap_next_edge(view, edge.top, near_down, dmax.bottom, 0),
_snap_next_edge(view, edge.top, far_down, dmax.bottom, rc.gap)
);
delta->height += -(delta->y);
target.y = usable.y + usable.height - rc.gap - ssd.bottom
- view_effective_height(view, /* use_pending */ true);
if (target.y <= view->pending.y) {
return;
}
break;
default:
return;
}
/*
* Because the target has been updated to put the view at the edge of
* an output, there is no need to check snapping to output edges. If
* snapping to view is desired, check for snapping against any view on
* the same output.
*/
if (snap_to_windows) {
struct border next_edges;
edges_initialize(&next_edges);
edges_find_neighbors(&next_edges, view, target,
output, check_edge, /* use_pending */ true);
/* If any "best" edges were encountered, limit motion */
edges_adjust_move_coords(view, next_edges,
&target.x, &target.y, /* use_pending */ true);
}
*dx = target.x - view->pending.x;
*dy = target.y - view->pending.y;
}
void
snap_vector_to_next_edge(struct view *view, enum view_edge direction, int *dx, int *dy)
snap_grow_to_next_edge(struct view *view, enum view_edge direction,
struct wlr_box *geo)
{
struct wlr_box delta = {0};
_snap_move_resize_to_edge(view, direction, SNAP_MODE_MOVE, &delta);
*dx = delta.x;
*dy = delta.y;
assert(view);
assert(!view->shaded);
*geo = view->pending;
struct output *output = view->output;
if (!output_is_usable(output)) {
wlr_log(WLR_ERROR, "view has no output, not growing to edge");
return;
}
int
snap_distance_to_next_edge(struct view *view, enum view_edge direction)
{
struct wlr_box delta = {0};
_snap_move_resize_to_edge(view, direction, SNAP_MODE_MOVE, &delta);
struct border ssd = ssd_thickness(view);
struct wlr_box usable = output_usable_area_in_layout_coords(output);
uint32_t resize_edges;
/* First try to grow the view to the relevant edge of its output. */
switch (direction) {
case VIEW_EDGE_LEFT: return -delta.x;
case VIEW_EDGE_UP: return -delta.y;
case VIEW_EDGE_RIGHT: return delta.x;
case VIEW_EDGE_DOWN: return delta.y;
default: return 0;
case VIEW_EDGE_LEFT:
geo->x = usable.x + ssd.left + rc.gap;
geo->width = view->pending.x + view->pending.width - geo->x;
resize_edges = WLR_EDGE_LEFT;
break;
case VIEW_EDGE_RIGHT:
geo->width = usable.x + usable.width
- rc.gap - ssd.right - view->pending.x;
resize_edges = WLR_EDGE_RIGHT;
break;
case VIEW_EDGE_UP:
geo->y = usable.y + ssd.top + rc.gap;
geo->height = view->pending.y + view->pending.height - geo->y;
resize_edges = WLR_EDGE_TOP;
break;
case VIEW_EDGE_DOWN:
geo->height = usable.y + usable.height
- rc.gap - ssd.bottom - view->pending.y;
resize_edges = WLR_EDGE_BOTTOM;
break;
default:
return;
}
/* No grow operation should ever shrink the view */
if (geo->width < view->pending.width ||
geo->height < view->pending.height) {
*geo = view->pending;
return;
}
/* If the view doesn't change size, there is no need for snap checks */
if (geo->width == view->pending.width &&
geo->height == view->pending.height) {
*geo = view->pending;
return;
}
struct border next_edges;
edges_initialize(&next_edges);
/* Limit motion to any intervening edge of other views on this output */
edges_find_neighbors(&next_edges, view, *geo,
output, check_edge, /* use_pending */ true);
edges_adjust_resize_geom(view, next_edges,
resize_edges, geo, /* use_pending */ true);
}
void
snap_grow_to_next_edge(struct view *view, enum view_edge direction, struct wlr_box *geo)
snap_shrink_to_next_edge(struct view *view, enum view_edge direction,
struct wlr_box *geo)
{
_snap_move_resize_to_edge(view, direction, SNAP_MODE_GROW, geo);
assert(view);
assert(!view->shaded);
*geo = view->pending;
uint32_t resize_edges;
/*
* First shrink the view along the relevant edge. The maximum shrink
* allowed is half the current size, but the window must also meet
* minimum size requirements.
*/
switch (direction) {
case VIEW_EDGE_RIGHT:
geo->width = MAX(geo->width / 2, LAB_MIN_VIEW_WIDTH);
geo->x = view->pending.x + view->pending.width - geo->width;
resize_edges = WLR_EDGE_LEFT;
break;
case VIEW_EDGE_LEFT:
geo->width = MAX(geo->width / 2, LAB_MIN_VIEW_WIDTH);
resize_edges = WLR_EDGE_RIGHT;
break;
case VIEW_EDGE_DOWN:
geo->height = MAX(geo->height / 2, LAB_MIN_VIEW_HEIGHT);
geo->y = view->pending.y + view->pending.height - geo->height;
resize_edges = WLR_EDGE_TOP;
break;
case VIEW_EDGE_UP:
geo->height = MAX(geo->height / 2, LAB_MIN_VIEW_HEIGHT);
resize_edges = WLR_EDGE_BOTTOM;
break;
default:
return;
}
void
snap_shrink_to_next_edge(struct view *view, enum view_edge direction, struct wlr_box *geo)
{
_snap_move_resize_to_edge(view, direction, SNAP_MODE_SHRINK, geo);
/* If the view doesn't change size, abandon the shrink */
if (geo->width == view->pending.width &&
geo->height == view->pending.height) {
*geo = view->pending;
return;
}
struct border next_edges;
edges_initialize(&next_edges);
/* Snap to output edges if the moving edge started off-screen */
edges_find_outputs(&next_edges, view, *geo,
view->output, check_edge, /* use_pending */ true);
/* Limit motion to any intervening edge of ther views on this output */
edges_find_neighbors(&next_edges, view, *geo,
view->output, check_edge, /* use_pending */ true);
edges_adjust_resize_geom(view, next_edges,
resize_edges, geo, /* use_pending */ true);
}

View file

@ -1550,27 +1550,7 @@ view_move_to_edge(struct view *view, enum view_edge direction, bool snap_to_wind
}
int dx = 0, dy = 0;
if (snap_to_windows) {
snap_vector_to_next_edge(view, direction, &dx, &dy);
} else {
struct border distance = snap_get_max_distance(view);
switch (direction) {
case VIEW_EDGE_LEFT:
dx = distance.left;
break;
case VIEW_EDGE_UP:
dy = distance.top;
break;
case VIEW_EDGE_RIGHT:
dx = distance.right;
break;
case VIEW_EDGE_DOWN:
dy = distance.bottom;
break;
default:
return;
}
}
snap_move_to_edge(view, direction, snap_to_windows, &dx, &dy);
if (dx != 0 || dy != 0) {
/* Move the window if a change was discovered */
@ -1665,7 +1645,7 @@ view_grow_to_edge(struct view *view, enum view_edge direction)
view_set_shade(view, false);
struct wlr_box geo = view->pending;
struct wlr_box geo;
snap_grow_to_next_edge(view, direction, &geo);
view_move_resize(view, geo);
}